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Posts Made By:
xerox8521
Forum:
Scripting
11-11-2020, 10:00
Replies:
3
Missing damagetype with OnTakeDamage/TraceAttack?!
Views:
511
Posted By
xerox8521
Re: Missing damagetype with OnTakeDamage/TraceAttack?!
Would assume that TraceAttack is only called for weapons that fire traces (hence its name) since fire doesn't shoot traces TraceAttack won't be called.
Forum:
Scripting
10-25-2020, 10:17
Replies:
3
Solved
Invalid index -1 (count: 100)
Views:
512
Posted By
xerox8521
Re: Invalid index -1 (count: 100)
The problem is the order of the Erase statements. You are deleting it from ga_SteamIds and a line below you try to access that entry you just deleted. Just swap the last 2 Erase statements.
...
Forum:
Scripting
10-19-2020, 16:14
Replies:
5
Solved
[L4D2] Survivors with Special Infected Weapons?
Views:
712
Posted By
xerox8521
Re: [L4D2] Survivors with Special Infected Weapons?
You probably need to create the ability first with CreateEntityByName.
Those are the abilities used by the game:
- ability_tongue
- ability_selfdestruct // Boomer Exploding
- ability_vomit...
Forum:
Plugins
09-25-2020, 07:09
Replies:
23
[L4D & L4D2] Medkit Preventer
Views:
3,353
Posted By
xerox8521
Re: [L4D & L4D2] Medkit Preventer
Updated L4D2 Gamedata.
- Stop the server.
- Download from the first post and replace the old one.
- Start the server.
Forum:
Plugin/Gameplay Ideas and Requests
08-27-2020, 12:55
Replies:
2
[HL2DM] Check if a player is using a health charger
Views:
508
Posted By
xerox8521
Re: [HL2DM] Check if a player is using a health charger
You could use HookEntityOutput (https://sm.alliedmods.net/new-api/sdktools_entoutput/HookEntityOutput) with classname item_healthcharger and item_suitcharger respectivly.
Output would be OnPlayerUse...
Forum:
Extensions
08-26-2020, 11:58
Replies:
831
DHooks (Dynamic Hooks - Dev Preview)
Views:
458,682
Posted By
xerox8521
Re: DHooks (Dynamic Hooks - Dev Preview)
Yea my bad forgot to switch from post to pre hook where supercede works just fine.
Forum:
Plugins
08-26-2020, 11:51
Replies:
23
[L4D & L4D2] Medkit Preventer
Views:
3,353
Posted By
xerox8521
Re: [L4D & L4D2] Medkit Preventer
Update 1.2.1 L4D Only:
I've redone the code so its now working the same as the L4D2 Version without staggering the player.
Also attached the respective 1.8 Version (L4D Only). Please make sure to...
Forum:
Plugins
08-26-2020, 09:51
Replies:
23
[L4D & L4D2] Medkit Preventer
Views:
3,353
Posted By
xerox8521
Re: [L4D & L4D2] Medkit Preventer
Update 1.2.1 - Accidently broke the plugin when checking for the use type. This only affected the L4D2 Version. Which is now fixed. Thanks for the report.
@Lux I'll look into that function thanks!
Forum:
Plugins
08-25-2020, 15:27
Replies:
23
[L4D & L4D2] Medkit Preventer
Views:
3,353
Posted By
xerox8521
Re: Medkit Preventer
Version 1.2
Added L4D Support although not as elegant as the L4D2 version due to code differences between both games.
Fixed showing wrong message when trying to heal someone else.
While it...
Forum:
Plugins
08-25-2020, 11:59
Replies:
23
[L4D & L4D2] Medkit Preventer
Views:
3,353
Posted By
xerox8521
Re: Medkit Preventer
@TBK Duy:
Did you unload the plugin or changed the map? Deleting the file won't magically unload it.
@cravenge:
The sb_toughness_buffer convar doesn't seem to do anything regardless of its value...
Forum:
Extensions
08-24-2020, 21:16
Replies:
831
DHooks (Dynamic Hooks - Dev Preview)
Views:
458,682
Posted By
xerox8521
Re: DHooks (Dynamic Hooks - Dev Preview)
Would it be possible to add a return type that skips the game function call entirely for void functions ?
Currently it explicity checks...
Forum:
Plugin/Gameplay Ideas and Requests
08-24-2020, 18:28
Replies:
3
[L4D] Use Med-kit when only black & white
Views:
483
Posted By
xerox8521
Re: [L4D] Use Med-kit when only black & white
Quickly made this Plugin (https://forums.alliedmods.net/showthread.php?p=2715402) as of this request. Although currently only Left4Dead2 is supported.
There is quite a few differences in terms of...
Forum:
Plugins
08-24-2020, 15:44
Replies:
23
[L4D & L4D2] Medkit Preventer
Views:
3,353
Posted By
xerox8521
[L4D & L4D2] Medkit Preventer
This plugin was based on the request made here (https://forums.alliedmods.net/showthread.php?t=326922).
Plugin was compiled with SourceMod 1.10
This will prevent players and bots from using...
Forum:
Coding MM:S Plugins & SM Extensions
02-11-2020, 09:27
Replies:
1
VCall Crashes upon execution
Views:
4,156
Posted By
xerox8521
VCall Crashes upon execution
Hi,
so i have this function CBaseEntity::IsPlayer (i know there are other ways to check for the player) and it crashes upon execution and I'm not sure why it crashes. I've tried to use the...
Forum:
General
01-04-2020, 14:37
Replies:
4
Solved
[HELP] Particle precache with invalid handle
Views:
689
Posted By
xerox8521
Re: [HELP] Particle precache with invalid handle
You never setup the sdkcall (https://sm.alliedmods.net/new-api/sdktools/StartPrepSDKCall)
Setting the info: https://sm.alliedmods.net/new-api/sdktools/PrepSDKCall_SetFromConf
For params:...
Forum:
Scripting
12-28-2019, 12:12
Replies:
5
Solved
[L4D2]How detect direct impact of a projectile?
Views:
884
Posted By
xerox8521
Re: [L4D2]How detect direct impact of a projectile?
You could hook the OnTouch with SDKHook when the grenade_launcher_projectile spawns (OnEntityCreated) and then check inside the OnTouch callback if it hit the tank.
Forum:
Scripting
12-08-2019, 10:31
Replies:
8
[CS:GO] AddNormalSoundHook is getting as native error
Views:
1,001
Posted By
xerox8521
Re: [CS:GO] AddNormalSoundHook is getting as native error
Check the error its in the include file itself.
Forum:
Scripting
11-24-2019, 11:29
Replies:
7
Solved
Dereference inside plugin
Views:
1,089
Posted By
xerox8521
Re: Dereference inside plugin
if you want to change the target of the tank in L4D2 you can use l4downtown2 (you need to look around the last pages for a more updated version) where there is a callback available OnChooseVictim or...
Forum:
Scripting
11-09-2019, 17:27
Replies:
3
Solved
SetEntityRenderMode none for all Ts
Views:
501
Posted By
xerox8521
Re: SetEntityRenderMode none for all Ts
You should swap the IsValidClient and GetClientTeam checks otherwise you will get errors when there is an invalid client passed to GetClientTeam.
Forum:
Scripting
11-03-2019, 08:38
Replies:
3
Need fixing Help
Views:
659
Posted By
xerox8521
Re: Need fixing Help
Your PlaySound loop never checks if the player is ingame. Also you should be using MaxClients instead of GetClientCount. So add IsClientInGame before any other checks.
Forum:
Scripting
09-28-2019, 10:52
Replies:
3
The plugin informs you that there is no gamedata
Views:
901
Posted By
xerox8521
Re: The plugin informs you that there is no gamedata
The solution for the problem is in your other thread (https://forums.alliedmods.net/showpost.php?p=2668261&postcount=7).
Forum:
Scripting
09-21-2019, 19:47
Replies:
4
[TF2] DHooks of "IsPlacementPosValid" wont work
Views:
1,235
Posted By
xerox8521
Re: [TF2] DHooks of "IsPlacementPosValid" wont work
You are creating an SDKCall which as the name implies calls a function. Check the DHooks extension (https://forums.alliedmods.net/showthread.php?t=180114) documention and the detour documention...
Forum:
Scripting
09-21-2019, 19:39
Replies:
4
Get two arguments
Views:
1,249
Posted By
xerox8521
Re: Get two arguments
Use GetCmdArg (https://sm.alliedmods.net/new-api/console/GetCmdArg). They start at index 1 as 0 is the command like it says on the page.
Also you are currently muting the player that sends the...
Forum:
Extensions
07-24-2019, 14:57
Replies:
1,093
[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Views:
682,015
Posted By
xerox8521
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Try this gamedata: https://github.com/Accelerator74/Left4Downtown2/blob/master/gamedata/left4downtown.l4d2.txt
Forum:
General
07-13-2019, 09:47
Replies:
3
[L4D1] How do I change difficulty on demand & block difficulty votes
Views:
1,330
Posted By
xerox8521
Re: [L4D1] How do I change difficulty on demand & block difficulty votes
Try these cvars
sv_vote_command_delay : 2 : , "sv", "launcher" : How long after a vote passes until the action happens
sv_vote_creation_timer : 30 ...
Showing results 1 to 25 of 254
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