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Search: Posts Made By: wicho
Forum: Scripting Help 10-13-2019, 12:32
Replies: 11
Views: 559
Posted By wicho
Re: Remove HE grenade when it touches the ground

bugsy I tested your code and it works fine but sometimes when I throw the grenade it doesn't give me a new grenade, I think that happens when I throw it to a map entity (func_wall, etc)
Forum: Scripting Help 10-12-2019, 12:49
Replies: 11
Views: 559
Posted By wicho
Re: Remove HE grenade when it touches the ground

ok thanks i will try it when i get to my house, i just forgot to ask something else, how can i do so that the grenade doesn't explode in the air? I mean, when you throw the grenade in the air, it is...
Forum: Scripting Help 10-12-2019, 02:42
Replies: 11
Views: 559
Posted By wicho
Remove HE grenade when it touches the ground

Hi everybody, well I want to create a mini game that consists of the players only having the HE grenade and the objective is to throw them at the players, if the grenade touches the player he dies...
Forum: New Plugin Submissions 09-27-2019, 22:04
Replies: 218
Views: 38,413
Posted By wicho
Re: Jailbreak MOD v2.5.5 (API SUPPORT) Stable.

Other ideas for days:

Base day: try that each team (ct and terrorist) has a base that has say 5000 HP (you can change it through a cvar), players can revive after 5 seconds but if the base is...
Forum: New Plugin Submissions 09-10-2019, 23:51
Replies: 218
Views: 38,413
Posted By wicho
Re: Jailbreak MOD v2.5.5 (API SUPPORT) Stable.

Other ideas/suggestions for days:

-Gungame day: simple gungame.
-NPC day: this day try to kill npc can be zombie or something else, the first to kill 50 (can be more or less you can add a cvar)...
Forum: New Plugin Submissions 09-09-2019, 21:48
Replies: 218
Views: 38,413
Posted By wicho
Re: Jailbreak MOD v2.5.5 (API SUPPORT) Stable.

You can create a day called "hot potato" which is like your ticking bomb but only has grenade or can be an entity, select a certain group of players and drop all weapons and give a grenade (he...
Forum: Scripting Help 09-01-2019, 22:31
Replies: 1
Views: 478
Posted By wicho
Give speed and semi invisibility with knife

Hello everyone, well as the title says how I can do in the most optimized way that when I have the knife add +100 speed and give semi invisibility and when I switch to another weapon I have normal...
Forum: Zombie Plague Mod 07-28-2019, 00:13
Replies: 12
Subplugin Submission [ZP] Extra Item: Pain/Nagato Mode
Views: 8,765
Posted By wicho
Re: [ZP] Extra Item: Pain/Nagato Mode

You can make a gamemode with this class like your thanos class
Forum: Zombie Plague Mod 07-24-2019, 00:02
Replies: 2
Views: 1,210
Posted By wicho
Re: Set frequency modes

Just change the chance cvar zp_infection_chance 1 // Chance (1 in X), if the number is larger less often the mode will be output.
Forum: Zombie Plague Mod 07-17-2019, 20:23
Replies: 1
Views: 1,279
Posted By wicho
Re: Problems with extra items

https://forums.alliedmods.net/showthread.php?t=219461 check this
Forum: Zombie Plague Mod 06-11-2019, 00:32
Replies: 11
Subplugin Submission [ZPSp 4.3] Special Class: Thanos
Views: 3,476
Posted By wicho
Re: [ZPSp 4.3] Special Class: Thanos

Interesting, good job..
Forum: Zombie Plague Mod 06-04-2019, 18:31
Replies: 4
Views: 2,394
Posted By wicho
Re: ZP 5.0 Unofficial update

Interesting i will check later, good job.
Forum: Zombie Plague Mod 01-22-2019, 12:27
Replies: 18
Views: 3,031
Posted By wicho
Re: [ZP] Extra Item: Plasma Rifle [NEW]

The weapon can be optimized in several things, for example change curweapon by Ham_Item_Deploy.
Forum: Scripting Help 11-23-2018, 15:45
Replies: 3
Views: 373
Posted By wicho
Use command once a day

Hi all, well I want to add a command /get that gives 50 ammo packs but I want to only use it once a day, I did this but it does not work, I can use it once on each map, can someone tell me what is...
Forum: Suggestions / Requests 11-14-2018, 00:00
Replies: 2
Views: 204
Posted By wicho
Re: Change to nvault

It's fine but it has many things that I do not want to use. I want to use this one that is simpler and has what I need.
Forum: Suggestions / Requests 11-13-2018, 20:52
Replies: 2
Views: 204
Posted By wicho
Change to nvault

Hi everyone, could someone change this code to nvault please? ... Thanks in advance

#include <amxmodx>
#include <fakemeta >
#include <hamsandwich>
#include <dhudmessage>
#include...
Forum: Scripting Help 10-15-2018, 13:17
Replies: 8
Views: 527
Posted By wicho
Re: The round does not end if death by entity

I can not test now, but could this work?

public plugin_init()
{
RegisterHam(Ham_Killed, "info_target", "fw_PlayerKilled_bazooka")
}

public fw_PlayerKilled_bazooka(victim, attacker,...
Forum: Scripting Help 10-11-2018, 20:20
Replies: 8
Views: 527
Posted By wicho
Re: The round does not end if death by entity

Yes, when it is 1 vs 1 and one kills the other with the bazooka the round does not end, but if it kills with a normal weapon if it ends.
Forum: Scripting Help 10-11-2018, 12:14
Replies: 8
Views: 527
Posted By wicho
Re: The round does not end if death by entity

Yes, it's just a gamemode not the base of the zombie, does anyone know?
Forum: Scripting Help 10-11-2018, 01:55
Replies: 8
Views: 527
Posted By wicho
The round does not end if death by entity

Hello everyone, well I made a zombie plague mode that all are human (no zombies) and the goal is to kill each other. For that I use infinite round (I use the round control module) because if a new...
Forum: Zombie Plague Mod 07-28-2018, 22:08
Replies: 3
Subplugin Submission Biohazard Icon
Views: 555
Posted By wicho
Re: Biohazard Icon

ok it's fine, a suggestion is to give it a different color depending on the mode. for example, infection mode green, nemesis mode red, swarm mode yellow, armaggedon mode orange, etc. That one can...
Forum: Zombie Plague Mod 07-28-2018, 00:43
Replies: 3
Subplugin Submission Biohazard Icon
Views: 555
Posted By wicho
Re: Biohazard Icon

Not bad, I cant test now but where do you place the dhud? you can add a screenshot.
Forum: Scripting Help 07-21-2018, 15:30
Replies: 21
Views: 1,163
Posted By wicho
Re: Block secondary knife attack for a certain time

I did it like that, it blocks the primary attack always but I have a problem with the secondary attack. The problem is that I can attack twice and when I attack for the second time the bar that...
Forum: Scripting Help 07-21-2018, 00:41
Replies: 21
Views: 1,163
Posted By wicho
Re: Block secondary knife attack for a certain time

Sorry to revive but I forget this, Celena Luna I tested your code but blocks the secundary attack all the time..
Forum: Scripting Help 07-01-2018, 12:55
Replies: 21
Views: 1,163
Posted By wicho
Re: Block secondary knife attack for a certain time

I change it thanks, but when I attack once then I can not use the secondary attack again, I mean, when ten seconds pass I can not use it again, it always block.
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