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Posts Made By:
Sir-LaggAlot
Forum:
Off-Topic / General Chat
03-04-2006, 22:14
Replies:
4
AMXX 1.70 with SHM compile quick notice.
Views:
1,563
Posted By
Sir-LaggAlot
AMXX 1.70 with SHM compile quick notice.
If you decide to upgraded to AMXX 1.70 and MetaMod to MetaMod-p 1.19p28, and recompile the heroes using the CVS latest includes, you will get an error saying
//AMXXPC compile.exe
// by the AMX Mod...
Forum:
Scripting Help
03-04-2006, 01:03
Replies:
8
help binding
Views:
2,053
Posted By
Sir-LaggAlot
Wake up and open ur eyes! :shock: You put...
Wake up and open ur eyes! :shock:
You put that line somewhere in this function called "public plugin_init()"
So it would be something like:
public plugin_init()
{
// Plugin Info...
Forum:
Scripting Help
03-04-2006, 00:11
Replies:
8
help binding
Views:
2,053
Posted By
Sir-LaggAlot
It should be like (gHeroName, "HooksAndLaser",...
It should be like
(gHeroName, "HooksAndLaser", "Shoots laser and you can hook.", true, "Kaosman_level")
instead of
(Kaosman, "HooksAndLaser", "ShootsLaserAnducanhook", true, "Kaosman_level35")
Forum:
Scripting Help
03-03-2006, 23:43
Replies:
8
help binding
Views:
2,053
Posted By
Sir-LaggAlot
Its not a cvar, its a line that you have to edit,...
Its not a cvar, its a line that you have to edit, just look for the shCreateHero line and change it to true.
shCreateHero(gHeroName, "Power...", "Hero description...", true, "hero_level")
Forum:
Off-Topic / General Chat
02-24-2006, 01:33
Replies:
4
t800
Views:
2,145
Posted By
Sir-LaggAlot
what the hell is up with these ppl reviving to a...
what the hell is up with these ppl reviving to a dead topic?
Forum:
(OLD) Bug Reports
02-23-2006, 02:46
Replies:
0
Errors on bazooka
Views:
5,628
Posted By
Sir-LaggAlot
Errors on bazooka
[ENGINE] Invalid entity 224
[AMXX] Displaying debug trace (plugin "sh_bazooka.amxx")
[AMXX] Run time error 10: native error (native "entity_get_vector")
[AMXX] [0]...
Forum:
(OLD) Bug Reports
02-22-2006, 02:49
Replies:
0
Run time error 11: divide on humantorch
Views:
5,846
Posted By
Sir-LaggAlot
Run time error 11: divide on humantorch
[AMXX] Displaying debug trace (plugin "sh_humantorch.amxx")
[AMXX] Run time error 11: divide
[AMXX] [0] sh_humantorch.sma::htorch_kd (line 166)
Mod:
SH 1.18e
AMXx 1.60
MetaMod 1.18...
Forum:
Unapproved/Old Heroes
02-21-2006, 18:27
Replies:
11
Hero: Werepyre
Views:
11,278
Posted By
Sir-LaggAlot
G i wonder how the hell in the world did he...
G
i wonder how the hell in the world did he even got this hero compiled with that many errors..
Forum:
Module Heroes
02-17-2006, 19:44
Replies:
3
Module Hero: Riddick (JTP10181)
Views:
15,711
Posted By
Sir-LaggAlot
Module Hero: Riddick (JTP10181)
Riddick
Description
Riddick - Auto-Heal, Knife Damage, Extra Knife Speed
http://www.thekingpin.net/adminspace/vittu/riddick.jpg
This is basically just wolverine with a different model and...
Forum:
Module Heroes
02-17-2006, 19:25
Replies:
11
Module Hero: Accelerator (SRGrty)
Views:
18,218
Posted By
Sir-LaggAlot
Module Hero: Accelerator (SRGrty)
Accelerator
Description
Accelerate - Get faster every second.
shconfig.cfg CVARS
//Accelerator
acc_level 0
acc_acceleraterate 20 //How fast it gets for every passing seconds.
Forum:
Module Heroes
02-17-2006, 04:22
Replies:
11
Module Hero: Glock Master (Mattbt)
Views:
27,074
Posted By
Sir-LaggAlot
Module Hero: Glock Master (Mattbt)
Glock Master
Description
Glock Masta - Unlimited glock ammo.
shconfig.cfg CVARS
//Glock Master
glockmas_level 5
glockmas_health 125 //How much health for glock master? (Default 125)...
Forum:
Scripting Help
02-13-2006, 21:27
Replies:
2
Need help
Views:
1,080
Posted By
Sir-LaggAlot
Well first off, what do we got here? and you...
Well first off, what do we got here?
and you never set a new bool for the hero..
You have registered an init for the plugin_init, but never attempted to use it.
You are missing the
public...
Forum:
Tech Support
02-13-2006, 21:14
Replies:
5
need some help installing super hero mod
Views:
2,484
Posted By
Sir-LaggAlot
Re: need some help installing super hero mod
If u're updating it to the current version, or the CVS version, then you'd need to download the superheromod.sma and compile it, and recompile ur other superhero plugins too with the latest includes.
Forum:
Off-Topic / General Chat
02-09-2006, 22:28
Replies:
3
will u get banned?
Views:
1,304
Posted By
Sir-LaggAlot
no
no
Forum:
Approved Heroes
02-05-2006, 18:26
Replies:
47
Penguin
Views:
91,581
Posted By
Sir-LaggAlot
Okay, I'm getting new errors - CSTRIKE]...
Okay, I'm getting new errors -
CSTRIKE] Invalid player 1
[AMXX] Displaying debug trace (plugin "sh_penguin.amxx")
[AMXX] Run time error 10: native error (native "cs_get_user_team")
[AMXX] ...
Forum:
Module Heroes
02-05-2006, 17:33
Replies:
10
Module Hero: James Bond (bLiNd)
Views:
16,129
Posted By
Sir-LaggAlot
Module Hero: James Bond (bLiNd)
James Bond
Description
Lower Gravity / Golden Gun With More Damage.
http://img484.**************/img484/705/bond4pu.jpg
http://en.wikipedia.org/wiki/James_Bond
shconfig.cfg CVARS
//James...
Forum:
Module Heroes
02-05-2006, 14:19
Replies:
4
Module Hero: Pimp (S!LverBulleT)
Views:
16,368
Posted By
Sir-LaggAlot
Module Hero: Pimp (S!LverBulleT)
Pimp
Description
Faster than Flash, More Health, More Armor , Lower Gravity and two colt.
shconfig.cfg CVARS
//Pimp
pimp_level 8
pimp_gravity 0.40 //Gravity
pimp_health 200 ...
Forum:
Module Heroes
02-05-2006, 13:51
Replies:
2
Module Hero: Kenshin (eLiTe-VeLoCiTy)
Views:
8,688
Posted By
Sir-LaggAlot
Module Hero: Kenshin (eLiTe-VeLoCiTy)
Kenshin
Description
Extra Knife Damage, Extra Knife Speed
shconfig.cfg CVARS
//Kenshin
kenshin_level 0
kenshin_knifespeed 500 //Speed of Kenshin in knife mode (Default 500)...
Forum:
Module Heroes
02-05-2006, 13:22
Replies:
7
Module Hero: US Marine (<XcS> M0L)
Views:
15,267
Posted By
Sir-LaggAlot
Module Hero: US Marine (<XcS> M0L)
US Marine
Description
Lower Gravity / New M4A1 skin with unlimited ammo and more damage.
shconfig.cfg CVARS
//US Marine
usmarine_level 10
usmarine_m4a1mult 1.5 //Multiplier for m4a1...
Forum:
Module Heroes
02-05-2006, 04:03
Replies:
4
Module Hero: Blue Blood
Views:
14,651
Posted By
Sir-LaggAlot
Module Hero: Blue Blood
Blue Blood
Description
Load up your opponent with weapons when you shoot them.
shconfig.cfg CVARS
//Blue Blood
blueblood_level 5
blueblood_cooldown 60
Forum:
Module Heroes
02-05-2006, 03:52
Replies:
0
Module Hero: Zero G
Views:
6,549
Posted By
Sir-LaggAlot
Module Hero: Zero G
Zero G
Description
Set gravity 0 on your opponent when you shoot them.
http://www.marveldirectory.com/pics/picsg/gee.gif
shconfig.cfg CVARS
//Zero G
zerog_level 0
Forum:
Module Heroes
02-05-2006, 03:35
Replies:
6
Module Hero: Beast (Vectren)
Views:
16,930
Posted By
Sir-LaggAlot
Module Hero: Beast (Vectren)
Beast
Description
Speed/HP/AP/Gravity - Faster than Flash, More Health, More Armor and Lower Gravity
http://www.thekingpin.net/adminspace/vittu/beast.gif...
Forum:
Module Heroes
02-05-2006, 03:04
Replies:
0
Module Hero: Sonic (D-unit)
Views:
6,027
Posted By
Sir-LaggAlot
Module Hero: Sonic (D-unit)
Sonic
Description
Fast & Jump High - Run Fast, Jump High, more Health and Armor
shconfig.cfg CVARS
//Sonic
sonic_level 0
sonic_gravity 0.40 //default 0.40 = lower gravity
sonic_armor 170...
Forum:
Module Heroes
02-05-2006, 02:53
Replies:
5
Module Hero: Cola (Dr Dream)
Views:
18,724
Posted By
Sir-LaggAlot
Module Hero: Cola (Dr Dream)
Cola Lover
Description
Caffeine and Sugar - Now you run Fast and have 700 HP
shconfig.cfg CVARS
//Cola Lover
cola_level 9
cola_health 700 //Starting Health (default is 700)
cola_speed...
Forum:
Module Heroes
02-05-2006, 01:47
Replies:
2
Module Hero: Madness (Assassin)
Views:
10,776
Posted By
Sir-LaggAlot
Module Hero: Madness (Assassin)
Madness
Description
Dual M3's/Extra Damage/Unlimited Ammo. Extra HP and AP.
http://www.thekingpin.net/adminspace/vittu/madness.jpg
http://www.madnesscombat.com/
shconfig.cfg CVARS
Showing results 1 to 25 of 257
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