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Search: Posts Made By: Hedgehog Fog
Forum: New Plugin Submissions 11-17-2022, 11:00
Replies: 15
Views: 9,812
Posted By Hedgehog Fog
Re: [API] Custom Entities

Sure, you can find examples here:
https://github.com/Hedgefog/cs-halloween-mod/tree/master/src/scripts/entities
https://github.com/Hedgefog/cs-snow-wars/tree/master/src/scripts/entities
Forum: General 11-15-2022, 14:32
Replies: 16
Views: 2,767
Posted By Hedgehog Fog
Re: [Build Tool] AMXXPack

Version 1.3.2 Changelog

Fixed default config paths (updated to relative)
Forum: New Plugin Submissions 11-15-2022, 13:37
Replies: 3
Views: 397
Posted By Hedgehog Fog
Re: [ReAPI] Round Terminator (Wrapper)

You can use "mp_round_infinite" cvar on ReGameDLL
Forum: New Plugin Submissions 11-15-2022, 13:32
Replies: 3
Views: 397
Posted By Hedgehog Fog
[ReAPI] Round Terminator (Wrapper)

Simple wrappers of Round Terminator and Timer Controller for ReAPI.
You can use it to run mods based on these APIs on your ReGameDLL server, for example Trouble in Terrorist Town...
Forum: New Plugin Submissions 11-15-2022, 13:20
Replies: 10
Views: 1,541
Posted By Hedgehog Fog
Re: [MOD] CS Snow Wars (v0.9.1 Alpha)

This can be done using a custom entity I made:
https://github.com/Hedgefog/cs-snow-wars/blob/master/src/scripts/entities/sw_entity_fireworkrocket.sma

To run it you need Custom Entities API:...
Forum: General 11-13-2022, 13:57
Replies: 16
Views: 2,767
Posted By Hedgehog Fog
Re: [Build Tool] AMXXPack

Version 1.3.0 Changelog

Added filtering and subdirs for assets
Downloader can now download a newer compiler version without specifying dev flag and build identifier
Updated some log...
Forum: General 11-12-2022, 12:11
Replies: 16
Views: 2,767
Posted By Hedgehog Fog
Re: [Build Tool] AMXXPack

I'm considering removing the ability to specify a "patch" version.


Version 1.0.2 - 1.2.0 Changelog

Added caching to skip already compiled plugins
Added --ignore flag for build and...
Forum: Approved Plugins 11-08-2022, 17:53
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.1)

GitHub Discussions are here!

You can create discussion threads, submit your ideas and publish your maps directly to the GitHub mod repository.

Join the mod community and help grow it with your...
Forum: Approved Plugins 11-06-2022, 13:51
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.1)

I've tried to run the default map with a hostage scenario and got the same error, try to run hwnc_city_night map or map with another scenario instead. I think that czero itself run into own limits,...
Forum: Approved Plugins 11-04-2022, 21:50
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.1)

The logs look good, all plugins loaded successfully, but your server has reached precaching limit. Try to disable plugins with custom models, sprites, sounds. I've checked this mod with czero and...
Forum: Approved Plugins 11-04-2022, 13:02
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.1)

Working on new map entity and spell:

IJmskUCqQmY
Forum: Approved Plugins 11-04-2022, 09:40
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.1)

Did you update path to game lib in liblist.gam file?
Also, don't forget to install ReGameDLL and ReAPI. Better to use AmxModX 1.8.3+.
Forum: Approved Plugins 11-03-2022, 07:49
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.1)

https://iili.io/F1EQaa.gif


Halloween Mod updated to 6.4.1

Fixes:

Fixed HHH NPC pathfinding
Pumpkin no longer drops on suicide
Forum: Approved Plugins 10-31-2022, 11:04
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.0)

https://i.imgur.com/pXTXg2h.png

Happy Halloween everyone! rukia

You can join and play Halloween Mod on my server: 185.91.116.39:27027
Forum: Approved Plugins 10-27-2022, 04:02
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.0)

Similar implementation already exists and is based on the navmesh system. It generates navigation automatically:
https://forums.alliedmods.net/showthread.php?t=336158

I've tested the navigation...
Forum: Approved Plugins 10-26-2022, 16:05
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.0)

Map hwnc_blackbush_b4


https://gamebanana.com/mods/embeddables/408750?type=large_square (https://gamebanana.com/mods/408750)

https://gamebanana.com/mods/408750
Forum: Approved Plugins 10-26-2022, 12:07
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.0)

I use my own implementation for simple pathfinding and deprecated AStar API for Horseless Headless Horsemann. I've made some tests with Navigation System API by Leech_v2, but it takes a long time to...
Forum: Approved Plugins 10-26-2022, 07:08
Replies: 210
Views: 71,610
Posted By Hedgehog Fog
Re: [MOD] CS Halloween Mod (v6.4.0)

https://iili.io/F1EQaa.gif


Halloween Mod updated to 6.4.0

Additions and improvements:

Added Skeletons Horde spell
Added Intangibility spell
Added objective marks
Forum: New Plugin Submissions 08-29-2022, 20:27
Replies: 18
Views: 8,538
Posted By Hedgehog Fog
Re: [MOD] CS Zombie Panic (v1.4.2)

Updated to 1.4.2
Additions and improvements:

Add ambient_generic reset
Forum: New Plugin Submissions 07-04-2022, 19:07
Replies: 9
Views: 1,342
Posted By Hedgehog Fog
Re: Squid Games: Traffic light round

Use Ham_BodyTarget to get the gun position, pev_origin doesn't work for brush entities:
ExecuteHamB(Ham_BodyTarget, ent, 0, gGunOrigin);
Forum: New Plugin Submissions 07-04-2022, 08:54
Replies: 9
Views: 1,342
Posted By Hedgehog Fog
Re: Squid Games: Traffic light round

Sure!

Server IP: 185.91.116.39:27027
Dicord: https://discord.gg/Vp2QJUCKtc

P.S: There is a problem with MapName constant, it probably should be defined somewhere. :wink:
Forum: New Plugin Submissions 07-03-2022, 20:56
Replies: 9
Views: 1,342
Posted By Hedgehog Fog
Re: Squid Games: Traffic light round

I've added this mod to my server. Thanks for sharing!
Forum: New Plugin Submissions 05-20-2022, 19:28
Replies: 10
Views: 1,541
Posted By Hedgehog Fog
Re: [MOD] CS Snow Wars (v0.9.1 Alpha)

Updated to 0.9.2

Added client validation on disconnect
Forum: New Plugin Submissions 05-10-2022, 10:00
Replies: 10
Views: 1,541
Posted By Hedgehog Fog
Re: [MOD] CS Snow Wars (v0.9.1 Alpha)

Thanks!


No problem, you can use it.


The saturated color version goes against the original game style, but thanks for this version anyway, it can be useful as extra content.
Forum: New Plugin Submissions 05-09-2022, 16:12
Replies: 10
Views: 1,541
Posted By Hedgehog Fog
[MOD] CS Snow Wars (v0.9.1 Alpha)

❄️ Snow Wars
Find servers with this mod (https://www.gametracker.com/search/cs/?search_by=server_variable&search_by2=snowwars_version)


About

Snow Wars is a Counter-Strike mod based on...
Showing results 1 to 25 of 375

 
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