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Forum: Zombie:Reloaded 09-29-2021, 15:22
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.040

I updated the offsets for disarm sig. so it should work now. you can see them on github or here
Forum: Zombie:Reloaded 01-23-2020, 13:39
Replies: 985
Views: 296,959
Posted By gubka
Forum: Zombie:Reloaded 01-22-2020, 17:05
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.034

Замени все руки во всех моделях, ток так можно (
Forum: Zombie:Reloaded 01-18-2020, 21:41
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.031

That's client-side warnings, it shouldn't create any gameplay problems.
Forum: Snippets and Tutorials 01-15-2020, 14:49
Replies: 14
Views: 8,694
Posted By gubka
Re: [CS:GO] Uncache all particles for custom maps [NEW]

CParticleSystemDictionary does not exist on map end, when I test it last time, so i thought windows do not need that fix, but if I am incorrect, most of the sigs which I used in Linux, are not exist...
Forum: Snippets and Tutorials 01-15-2020, 14:48
Replies: 0
Views: 1,790
Posted By gubka
[TYT] Calling functions with LTCG optimization via SDKCall on Windows

Since when using LTCG, internal functions often have their own call convention, you can't just call them via SDKCall on Windows, so you need to make a "translator" function that will match stdcall...
Forum: Snippets and Tutorials 01-15-2020, 13:22
Replies: 0
Views: 1,727
Posted By gubka
[TYT] Calling functions with LTCG optimization via SDKCall on Windows

Since when using LTCG, internal functions often have their own call convention, you can't just call them via SDKCall on Windows, so you need to make a "translator" function that will match stdcall...
Forum: Zombie:Reloaded 01-07-2020, 16:48
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.028

sig remain,
to find it

"CParticleSystemMgr::InitAttributeTable" x-ref are in -> "CParticleSystemMgr::CParticleSystemMgr" -> xref will be in function before destructor call...
Forum: Zombie:Reloaded 09-24-2019, 22:37
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.028

May be you should use compiler from the sourcemod version which you used?
Forum: Zombie:Reloaded 09-21-2019, 21:56
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.028

Try that sig \x55\x89\xE5\x53\x83\xEC\x14\x8B\x5D\x08\x8B\x8B\xD8\x04\x00\x00\x85\xC9\x74\x2A\x8B\x83\xD8\x04\x00\x00\x85\xC0\x74\x2A\x8B\x10\x85\xD2\x74\x2A\x8B\x55\x0C\x89\x04\x24
Forum: Zombie:Reloaded 08-02-2019, 22:50
Replies: 20
Views: 17,336
Posted By gubka
Re: [CSgo]How to modify the default number of bullets?

Use Dhook to catch the Vfunction of MaxClip and set your value
Forum: Zombie:Reloaded 08-02-2019, 22:49
Replies: 5
Views: 5,548
Posted By gubka
Re: Auto-reconnect for particles [ZR]

The best solution is to use ExtraParticleFilesTable which can force the client to load all custom particles on the first time download, but I couldn't make it work for two or more players at the same...
Forum: Zombie:Reloaded 06-16-2019, 11:59
Replies: 0
Views: 3,675
Posted By gubka
[TYT] ZP for ZE

Hello everyone, today I will explain how config constructor works.

So all custom configs are in the 'maps' folder.
https://i.ibb.co/VwTYTJC/Screenshot-167.png
...
Forum: Zombie:Reloaded 05-31-2019, 17:14
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

For example Nemesis class has "knockback" "0.0" and it works perfectly git (https://github.com/qubka/Zombie-Plague/blob/master/zp/manager/hitgroups.cpp#L604)
Forum: Zombie:Reloaded 05-29-2019, 13:00
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

Maybe your maps have a lot of custom .pcf (particles, zp also used many of them) and it overload table and other textures cant be found probably because of wrong access to files, try make "chmod +x"...
Forum: Zombie:Reloaded 05-29-2019, 12:58
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

reset knockback for current class on 0.0
Forum: Zombie:Reloaded 05-22-2019, 13:23
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.018

it can be like that, in 017 or 018 that offet called, "CBaseViewModel::UpdateTransmitState"
{
"windows" "22"
"linux" "23"
}
...
Forum: Zombie:Reloaded 05-06-2019, 14:30
Replies: 0
Views: 753
Posted By gubka
[CS:GO] ZP BotControl

Discription:
Control the bot attack against players on the zombie plague mod. I also update offsets

Dependencies:
BotControl (https://forums.alliedmods.net/showthread.php?t=220118)
Forum: Zombie:Reloaded 05-03-2019, 17:48
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.017

Today we found some bugs, so next ver will be soon
Forum: Zombie:Reloaded 05-02-2019, 21:55
Replies: 0
Views: 638
Posted By gubka
News: ZP Discord

Hello everyone, because I finish the global update X016 and I already started the writing ZP->ZR guide and fill mod wiki. I am not 24/7 on the allied modders forum but you can join the discord...
Forum: Snippets and Tutorials 05-02-2019, 20:00
Replies: 21
Views: 11,948
Posted By gubka
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

I only update that sig
"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
{
"library" "server"
"windows" ...
Forum: Zombie:Reloaded 05-02-2019, 19:17
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.016

DISCORD CHANNEL (https://discord.gg/QUmDTm)
Forum: Zombie:Reloaded 05-02-2019, 08:35
Replies: 985
Views: 296,959
Posted By gubka
Forum: Zombie:Reloaded 05-01-2019, 21:52
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.015

What i did for 016
-Version: X.016 Stable (March 19 2018)
* Heavy class trap entity improved
* Smoker, attached gas effect was remaked, now it will attach to pos of spawn
* New team check
*...
Forum: Zombie:Reloaded 05-01-2019, 15:32
Replies: 985
Views: 296,959
Posted By gubka
Re: [CS:GO] Experimental: Zombie Plague X.015

"ServerClassInit<DT_CSPlayer::ignored>" // Str: "DT_CSPlayer"
{
"library" "server"
"windows" ...
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