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Posts Made By:
Hennesy
Forum:
Scripting
09-16-2021, 11:34
Replies:
3
GetVectorDistance ~ TE_SetupBeamRingPoint
Views:
874
Posted By
Hennesy
Re: GetVectorDistance ~ TE_SetupBeamRingPoint
Apparently you did not understand what I mean, I asked specifically for GetVectorDistance the specified value that you have what I have will not lead to the best result. because the code in this case...
Forum:
Scripting
09-16-2021, 03:58
Replies:
3
GetVectorDistance ~ TE_SetupBeamRingPoint
Views:
874
Posted By
Hennesy
GetVectorDistance ~ TE_SetupBeamRingPoint
float fDist = 700.0; // in the code it is a dynamic variable.
TE_SetupBeamRingPoint(fPos, fDist, fDist+0.1, g_BeamSprite, 0, 0, 1, 1.0, 2.3, 0.0, {255, 0, 0, 255}, 1, 0);
TE_SendToAll();
...
Forum:
Scripting
09-11-2021, 10:31
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
Thanks for the solution azalty.
It turned out to be much easier than I thought.
I needed to use direct obtaining of g_hQueue.Length size in loops.
Forum:
Scripting
09-11-2021, 08:04
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
Yes, can you give your discord?
Forum:
Scripting
09-11-2021, 07:44
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
Maybe you can help me rewrite SortArray, it seems to me that the error is just in the loop itself.
Forum:
Scripting
09-11-2021, 07:43
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
added Queue:
int i = g_hQueue.Push(GetClientUserId(iClient));
g_hQueue.Get returns 0 index in this case, but should return userid -> then converts userid to index - and we are already working...
Forum:
Scripting
09-11-2021, 07:29
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
In the same place the logical expression || "OR"
iClient may be positive, but GetClientTeam may not.
Exception reported: Client index 0 is invalid
iClient =...
Forum:
Scripting
09-11-2021, 05:36
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
L 09/10/2021 - 22:05:14: [SM] Exception reported: Client index 0 is invalid
L 09/10/2021 - 22:05:14: [SM] Blaming: plugin.smx
L 09/10/2021 - 22:05:14: [SM] Call stack trace:
L 09/10/2021 -...
Forum:
Scripting
09-10-2021, 14:53
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
Re: sorting players
#define RATIO 30 // % from all players can be for CT
iClients[2] = total all players;
iClients[1] = total CT players
iClients[0] = total T players
How many CT will be from% of all T
int...
Forum:
Scripting
09-07-2021, 04:02
Replies:
12
Solved
sorting players
Views:
1,659
Posted By
Hennesy
sorting players
Hello mates, help please, the plugin does not work, it seems everything is fine, but the players from the queue are not transferred for CT.
I have a queue for CT, and at the end of the round, the...
Forum:
Scripting
08-16-2021, 16:40
Replies:
4
Reading and displaying information from a file
Views:
975
Posted By
Hennesy
Re: Reading and displaying information from a file
need new syntax.
static char g_sFilePath[PLATFORM_MAX_PATH], fileLine[256];
BuildPath(Path_SM, g_sFilePath, sizeof(g_sFilePath), "configs/rules.txt");
Handle fileHandle = OpenFile(...
Forum:
Scripting
08-16-2021, 15:45
Replies:
4
Reading and displaying information from a file
Views:
975
Posted By
Hennesy
Reading and displaying information from a file
Hi everyone.
Who can help, need to read configs / rules.txt file
And display in the chat every line that is in the file
Forum:
Scripting
08-13-2021, 02:37
Replies:
5
Solved
Question to sourcepawn guru, how to understand who started shooting first
Views:
1,681
Posted By
Hennesy
Re: Question to sourcepawn guru, how to understand who started shooting first
I wrote that I do not understand exactly how to compose the logic with the code. I already know that I need to use OnTakeDamage
Forum:
Scripting
08-12-2021, 15:19
Replies:
5
Solved
Question to sourcepawn guru, how to understand who started shooting first
Views:
1,681
Posted By
Hennesy
Question to sourcepawn guru, how to understand who started shooting first
Hello mates.
Who can help me, how can I check that index1 started first shootfire to
index2? you need to find the initiator of the shooting.
I simply cannot build logic even, my level of...
Forum:
Scripting
08-12-2021, 09:08
Replies:
2
show text in display new method
Views:
877
Posted By
Hennesy
Re: show text in display new method
who knows, help with the implementation or give advice on where to go.
Forum:
Scripting
08-12-2021, 08:54
Replies:
2
show text in display new method
Views:
877
Posted By
Hennesy
show text in display new method
Hi, man!
Can anyone tell me how to trigger an event or how to write such text on the screen?
Its no event > show_survival_respawn_status
Thanks!
Forum:
Scripting
08-06-2021, 08:05
Replies:
4
Randomization player
Views:
1,601
Posted By
Hennesy
Re: Randomization player
It is necessary to issue the roles of the player, the roles have restrictions. Let's say role1 - 1 player, role2 - 2 player
and let's say for 30 players you need to distribute 2 roles to 3 players...
Forum:
Scripting
08-05-2021, 10:59
Replies:
1
hide the death log in the upper left corner
Views:
1,400
Posted By
Hennesy
hide the death log in the upper left corner
Tell me how to remove the list of murders at the top, and you can also tell me how to make sure that murders and deaths are not updated in TAB
Forum:
Scripting
08-04-2021, 11:21
Replies:
4
Randomization player
Views:
1,601
Posted By
Hennesy
Re: Randomization player
I tried to do this, but I'm not sure if this is a normal solution. Someone does not give a role at all.
void InitRoles()
{
LoopClients(i) g_iRole[i] = Role_None;
for (int i = 1; i <=...
Forum:
Scripting
08-04-2021, 04:32
Replies:
4
Randomization player
Views:
1,601
Posted By
Hennesy
Randomization player
Hello everyone, I apologize for the English, please tell me how can I make a random distribution of roles?
I need to call the function, implement the issuance of roles for the players.
There is...
Forum:
Off-Topic
02-02-2021, 10:13
Replies:
2
does alliedmods have a discord server?
Views:
1,807
Posted By
Hennesy
does alliedmods have a discord server?
does alliedmods have a discord server?
Forum:
Scripting
06-12-2020, 07:26
Replies:
6
Solved
Fix this > Array-based enum structs will be removed in 1.11.
Views:
3,515
Posted By
Hennesy
Re: Fix this > Array-based enum structs will be removed in 1.11.
Thanks you. Thread solved
Forum:
Scripting
06-12-2020, 05:25
Replies:
6
Solved
Fix this > Array-based enum structs will be removed in 1.11.
Views:
3,515
Posted By
Hennesy
Re: Fix this > Array-based enum structs will be removed in 1.11.
Warning remains as before
warning 241: Array-based enum structs will be removed in 1.11.
Forum:
Scripting
06-12-2020, 04:38
Replies:
6
Solved
Fix this > Array-based enum structs will be removed in 1.11.
Views:
3,515
Posted By
Hennesy
Fix this > Array-based enum structs will be removed in 1.11.
How to fix this warning? warning 241: Array-based enum structs will be removed in 1.11.
enum ListingRoles
{
Role_One = 0,
Role_Two,
Role_Three,
Role_Four,
Role_Five,
Forum:
Scripting Help
06-29-2019, 15:10
Replies:
1
how to track switch weapon
Views:
824
Posted By
Hennesy
how to track switch weapon
how to track switch weapon?
But if the player switched to the bomb then write to the chat DETECTED) help pls)
Showing results 1 to 25 of 53
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