Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 63
Search took
0.01
seconds.
Search:
Posts Made By:
Vancold
Forum:
Scripting Help
01-11-2021, 11:47
Replies:
0
[TFC] Hamsandwich hook - Ham_Weapon_PrimaryAttack
Views:
357
Posted By
Vancold
[TFC] Hamsandwich hook - Ham_Weapon_PrimaryAttack
Hey guys;
Why is it that when i hook Ham_Weapon_PrimaryAttack that i gets called each frame?
According to the source code the primary attack should ONLY trigger once the weapon is inattack AND...
Forum:
Scripting Help
02-11-2020, 16:50
Replies:
3
Solved
[TFC] How to disable chat sound ; Ham_Touch problem
Views:
893
Posted By
Vancold
Re: [TFC] How to disable chat sound ; Ham_Touch problem
Ty Darthman ;) The post hook makes sense. The info_tfgoal problem isn't as easy as it sounds. the problem is that i thought that this would be an efficent way, but i got a different idea, that should...
Forum:
Scripting Help
02-11-2020, 08:52
Replies:
3
Disable smoke grenade?
Views:
1,096
Posted By
Vancold
Re: Disable smoke grenade?
Hey,
it's rather simple.
All you have to use is the forward CS_OnBuyAttempt(id,item) and check if the item is a CSW_SMOKEGRENADE (constant)
That way you can block out anyone from buying smoke...
Forum:
Scripting Help
02-11-2020, 08:44
Replies:
3
Solved
[TFC] How to disable chat sound ; Ham_Touch problem
Views:
893
Posted By
Vancold
[TFC] How to disable chat sound ; Ham_Touch problem
Hey guys!
I do have a short question. When player use the say / team_say command and write something and it gets printed in the server, it makes a sound.
I am no newb but i can't find any clue...
Forum:
Scripting Help
09-13-2016, 05:33
Replies:
12
[UNSOLVED] How do I know if two entities are colliding?
Views:
3,789
Posted By
Vancold
Re: [UNSOLVED] How do I know if two entities are colliding?
Well i have an easier version of checking if a person does wall climb.
public plugin_init() {
register_touch("player","worldspawn","wallclimb")
RegisterHam(Ham_TakeDamage,"damage",0)
}
...
Forum:
Scripting Help
09-13-2016, 05:23
Replies:
4
[TFC] Reset round with info_tfgoal
Views:
892
Posted By
Vancold
Re: [TFC] Reset round with info_tfgoal
Thanks, that approach worked :D
Didn't think off that. It's different from mapping (because when i use info_tfgoal i usually put it into the map to perform certain tasks + any kind of trigger) :D...
Forum:
Scripting Help
09-12-2016, 08:59
Replies:
4
[TFC] Reset round with info_tfgoal
Views:
892
Posted By
Vancold
Re: [TFC] Reset round with info_tfgoal
Ty for your anwser, but DispatchSpawn is essentially just a differently named call_think :P
It doesn't do a thing
Forum:
Scripting Help
09-12-2016, 04:48
Replies:
4
[TFC] Reset round with info_tfgoal
Views:
892
Posted By
Vancold
[TFC] Reset round with info_tfgoal
Hey guys & girls!
I am currently trying to recreate an info_tfgoal to restart the rounds (conc_2v2, quad_2v2)
The values needed to restart the round are:
Forum:
Scripting Help
04-17-2016, 06:33
Replies:
10
Plugin Help
Views:
1,435
Posted By
Vancold
Re: Plugin Help
The simplest way to do it is to create a task.
The task would destroy the menu and call it every second.
If the player made any input it still reacts, but after a certain amount of time it would...
Forum:
Off-Topic
03-31-2016, 08:42
Replies:
1
func_vehicle to func_tracktrain
Views:
832
Posted By
Vancold
Re: func_vehicle to func_tracktrain
Hmm :x
Forum:
Scripting Help
11-12-2015, 11:55
Replies:
5
Detect trigger_hurt world entity
Views:
869
Posted By
Vancold
Re: Detect trigger_hurt world entity
If you want to hook a trigger_hurt just go for a Ham.
Every trigger_hurt counts.
RegisterHam(Ham_Touch,"trigger_hurt","myFunction")
public void myFunction(ent,id){
//check for things; In this...
Forum:
Off-Topic
11-11-2015, 09:08
Replies:
1
func_vehicle to func_tracktrain
Views:
832
Posted By
Vancold
func_vehicle to func_tracktrain
Hey guys
is it possible to convert func_vehicle (+ control ) to func_tracktrain (+control)
?
I tried it but i couldn't get anything useful, the cars do not work properly.
Any guess?
Forum:
Scripting Help
09-18-2015, 08:57
Replies:
2
Button activation to the distance [Solved]
Views:
569
Posted By
Vancold
Re: Button activation to the distance
Try force_use
Forum:
Scripting Help
09-05-2015, 12:33
Replies:
3
What is the best wav sound format that emit_sound can play?
Views:
782
Posted By
Vancold
Re: What is the best wav sound format that emit_sound can play?
Well maybe 22k work too. But it just wrote the format is use.
But the other values should be like that. The length is important.
Forum:
Scripting Help
09-05-2015, 12:28
Replies:
9
Give the player burning effect
Views:
1,482
Posted By
Vancold
Re: Give the player burning effect
Hey!
Usually you'd need a fire sprite and sound to make it realistic.
Do you have a sprite effect and a sound?
If yes i could code you a simple example on how to do those effects correctly....
Forum:
Scripting Help
09-03-2015, 02:33
Replies:
12
Register Touch...
Views:
2,944
Posted By
Vancold
Re: Register Touch...
You could use RegisterHam Ham_Touch.
Works fine. just read up on it
Forum:
Scripting Help
09-02-2015, 06:28
Replies:
2
[TFC] Set_Task doesn't start
Views:
439
Posted By
Vancold
Re: [TFC] Set_Task doesn't start
Topic can be deleted / closed. Found the reason why.
Thought the ID i call in the task is the user id. It is the task id.
Set up the task ID accordingly to the user.
Now it does work
Forum:
Scripting Help
09-01-2015, 11:06
Replies:
2
[TFC] Set_Task doesn't start
Views:
439
Posted By
Vancold
Re: [TFC] Set_Task doesn't start
i wasn't bumping, i am just confused as to why it doesn't work.
Why should i bump a topic that is almost in top spot anyways? lol
a bump post would be
bump
or up
...
Forum:
Scripting Help
09-01-2015, 09:35
Replies:
3
What is the best wav sound format that emit_sound can play?
Views:
782
Posted By
Vancold
Re: What is the best wav sound format that emit_sound can play?
wav pcm 8bit 11025hz mono
That's the format is use.
Don't make the .wav files too long. If they are they won't work
(atleast for me)
Forum:
Scripting Help
09-01-2015, 08:02
Replies:
8
Is there a tutorial for this?
Views:
856
Posted By
Vancold
Re: Is there a tutorial for this?
Yeah that's good, why don't you use it then? Database - Storage > file based storage.
But that's your choice. :p
Forum:
Scripting Help
09-01-2015, 06:12
Replies:
8
Is there a tutorial for this?
Views:
856
Posted By
Vancold
Re: Is there a tutorial for this?
Learn Mysql, learn how to create menu's, create databases, read and write + a menu system.
Simple as that.
Forum:
Scripting Help
09-01-2015, 04:53
Replies:
2
[TFC] Set_Task doesn't start
Views:
439
Posted By
Vancold
[TFC] Set_Task doesn't start
Hey
new color[3]
for(new i = 0; i < g_SimonIndex[id ]; i++) {
client_print(id,print_chat,"%d",g_ColorArray[id][i])
switch(g_ColorArray[id][i]) {
Forum:
Scripting Help
08-20-2015, 17:40
Replies:
23
[TFC] Backpack drop issue
Views:
4,675
Posted By
Vancold
Re: [TFC] Backpack drop issue
Well how does call_think work?
Never used it.
And no as said it doesnt contain a weapon, but since arkshine insisted on the fact that it would be benifical to the plugin to use call_think i'd...
Forum:
Scripting Help
08-20-2015, 15:31
Replies:
23
[TFC] Backpack drop issue
Views:
4,675
Posted By
Vancold
Re: [TFC] Backpack drop issue
AHHH k now i know what u mean.
There are weapons that can be picked up in tfc too. But i don't use them on the server so it's okay :) He's right tho. It does even exist in TFC and would cause...
Forum:
Scripting Help
08-20-2015, 14:29
Replies:
23
[TFC] Backpack drop issue
Views:
4,675
Posted By
Vancold
Re: [TFC] Backpack drop issue
Well. The code does one thing. If someone uses a backpack drop command or dies the backpack spawns. And the code hooked this event, marking it for "killing". The server then proceedes to do so. In a...
Showing results 1 to 25 of 63
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
18:01
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode