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Search: Posts Made By: ulx
Forum: Plugins 10-19-2012, 19:37
Replies: 204
Views: 148,007
Posted By ulx
Re: [CSS] Weapon Mod

thanks a lot mate ... for me its running very well!
Forum: Plugins 10-15-2012, 23:52
Replies: 3
Views: 41,382
Posted By ulx
Re: SourceMod Anti-Cheat

please have a look into the appropriate subforum (https://forums.alliedmods.net/forumdisplay.php?f=133) and all your questions will be answered.

btw: why that topic isn't closed as it is only a...
Forum: Plugins 06-03-2012, 15:13
Replies: 204
Views: 148,007
Posted By ulx
Forum: Plugins 04-13-2012, 02:16
Replies: 204
Views: 148,007
Posted By ulx
Re: [CSS] Weapon Mod

nope, its more sporadically than permanent. but the plugin itself is working good.

well, so I'm looking forward to the new version.
Forum: Plugins 04-11-2012, 15:53
Replies: 204
Views: 148,007
Posted By ulx
Re: [CSS] Weapon Mod

this plugin works but, unfortunately, it spams the logs with:


L 04/11/2012 - 18:47:04: SourceMod error session started
L 04/11/2012 - 18:47:04: Info (map "de_rimini") (file...
Forum: Extensions 04-02-2012, 01:49
Replies: 2,726
Views: 2,766,694
Posted By ulx
Re: SDK Hooks 2.1 - Updated 2011-9-10

Newest Sourcemod is 1.4.1, not 1.4.0 :wink:

Maybe you also want to double-check your Metamod version (1.8.7). After that just give it another try.
Forum: Plugins 03-02-2012, 11:33
Replies: 28
Views: 23,994
Posted By ulx
Re: GoreX - [UPDATE: 01/13/2012]

well, it seems that it does the same on a grenade kill/explosion ... maybe we can fix it in the source code for ourself? if so, where?
Forum: Plugins 03-02-2012, 11:20
Replies: 28
Views: 23,994
Posted By ulx
Re: GoreX - [UPDATE: 01/13/2012]

first of all: cool plugin, thanks for that!

second: I can confirm that headshot issue (two skulls appear instead of one). I don't know if it is the same on a grenade kill/explosion.

third:...
Forum: General 05-06-2011, 14:07
Replies: 291
Views: 89,001
Posted By ulx
Re: 5/5/2011 Update

so if an appropriate update gets issued and we don't remove the extension it results in crashs again, doesn't it?
Forum: General 05-06-2011, 14:01
Replies: 291
Views: 89,001
Posted By ulx
Re: 5/5/2011 Update

great working fix - thanks a lot!

but what if valve fixes those issues tonight, do we have to remove this extension immediately?
Forum: SourceBans / SourceBans++ 03-13-2011, 01:22
Replies: 3,141
Views: 1,968,005
Posted By ulx
Re: SourceBans 1.4.8 (Updated 2011/03/12)

@sinblaster: Yep, those 5 dots seem to appear by default, even if you didn't specify a rcon-pw at all.

@CenT: I'm using IE8 and I don't see those errors, so there's another rootcause for that, I...
Forum: Metamod:Source Questions 12-18-2010, 01:57
Replies: 10
Views: 11,352
Posted By ulx
Re: Failed to load plugin "../tf/addons/metamod/bin/server"

Its because of the Valve update last night ... so we've to wait for an updated version, I guess.
Forum: Extensions 11-16-2010, 02:45
Replies: 577
Views: 646,513
Posted By ulx
Re: [EXTENSION] Socket (3.0.1)

Then most likely anything else is causing this because SM 1.3.6 and Sockets are working fine for me on a Linux server.
Forum: General 09-30-2010, 17:48
Replies: 139
Views: 33,403
Posted By ulx
Re: CS:S Update Sept 30

unfortunately, all patched gamedata files seem to don't work as our server crashes immediately as soon as a player connects ... so a mayor SM update is needed, I think.
Forum: General 09-30-2010, 17:40
Replies: 139
Views: 33,403
Posted By ulx
Re: CS:S Update Sept 30

it doesn't work either.
Forum: SourceMod Anti-Cheat 08-08-2010, 12:46
Replies: 9
Views: 3,298
Posted By ulx
Re: Where is the latest stable release??

Also, in version 1.2.1.2. you introduced kinda bug that spams error logs with i.e.:

L 08/08/2010 - 18:17:49: SourceMod error session started
L 08/08/2010 - 18:17:49: Info (map...
Forum: SourceMod Anti-Cheat 06-14-2010, 13:02
Replies: 6
Views: 2,316
Posted By ulx
Re: Updates?

until now, KAC hasn't been updated to 1.2.1.1 ... but when this happens you'll find all updated files within the normal 1.2.0 bunch: http://www.kigenac.com/KACSM/BETA/KAC_1.2.0_Beta.zip
Forum: SourceMod Anti-Cheat 04-28-2010, 00:31
Replies: 567
Views: 228,742
Posted By ulx
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

When banning due to disconnect exploit, KAC doesn't forward nicknames to Sourcebans:

Player no nickname present
Steam ID STEAM_0:1:xxx
Steam Community xxx
IP address no IP address present ...
Forum: SourceMod Anti-Cheat 04-15-2010, 07:17
Replies: 4
Views: 2,960
Posted By ulx
Re: KAC convar checks

you can add a check for that cvar as follows:

edit cvars.sp and add:

CVars_AddCVar("default_fov", COMP_GREATER, ACTION_BAN, "90.0", 0.0, PRIORITY_NORMAL);

after that recompile kac...
Forum: SourceMod Anti-Cheat 04-15-2010, 05:44
Replies: 7
Views: 4,954
Posted By ulx
Re: KAC RCON crashprevent Exploit ?

yep, serversecurity is preventing this and I'm using it, too ... it sets the above mentioned cvars to 99999999 at every roundstart, maybe that helps @Kigen.
Forum: SourceMod Anti-Cheat 04-14-2010, 04:09
Replies: 3
Views: 2,286
Posted By ulx
Re: New Versions?

the new files are within that package, so just download it and update.

Kigen forgot to rename the *.zip file, thats all :)
Forum: Unapproved Plugins 04-01-2010, 13:26
Replies: 188
Views: 114,760
Posted By ulx
Re: Game Description Override

any idea psychonic? :)
Forum: Unapproved Plugins 04-01-2010, 10:07
Replies: 188
Views: 114,760
Posted By ulx
Re: Game Description Override

one question: if someone is searching for a CS:S server by using the server browser and by filtering "game: cs:s" - would he find your server even if you changed the gamedescription?
Forum: Plugins 03-31-2010, 00:25
Replies: 46
Views: 70,120
Posted By ulx
Re: Console Welcome Message (1.1.1)

yep, awesome ... thanks for fixing and updating this @exvel :)
Forum: SourceMod Anti-Cheat 03-29-2010, 11:22
Replies: 567
Views: 228,742
Posted By ulx
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

yep, good idea, absolutely possible as well ... lets see what Kigen says.
Showing results 1 to 25 of 194

 
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