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Search: Posts Made By: Forgetest
Forum: Plugins 11-17-2021, 12:32
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.74) [16-Nov-2021]

Sorry that before I posted that opinion I didn't confirm if there's actually an issue that sourcemod will include enums despite unused, which leads to unexpected larger compiled file. Since the...
Forum: Plugins 11-17-2021, 07:21
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.74) [16-Nov-2021]

Hey Silvers big thanks for the great work.
I'd like to post a few issues found when skimming through, mainly in left4dhooks_stocks.inc.


L4D_HasAnySurvivorLeftSafeArea becomes duplicate because...
Forum: Plugins 10-07-2021, 09:43
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.61) [05-Oct-2021]

Hi silvers, Harry informed me of 2 forward issues which is related to clone functions on Linux L4D1:
L4D_OnShovedBySurvivor
L4D2_OnStagger

I tried to make a solution of L4D_OnShovedBySurvivor...
Forum: Plugin/Gameplay Ideas and Requests 09-23-2021, 04:01
Replies: 9
Views: 701
Posted By Forgetest
Re: [L4D1/2] Don't switch weapon to secondary slot when pick up pistols

Thanks a lot bro! You're always helpful and innovative to introduce another good method.

And thank you Marttt and Silvers for your time, but as Harry replied using events is afterwards and not...
Forum: Plugin/Gameplay Ideas and Requests 09-21-2021, 02:23
Replies: 9
Views: 701
Posted By Forgetest
Re: [L4D1/2] Don't switch weapon to secondary slot when pick up pistols

As far as I know, WeaponEquip doesn't fire when picking up the second pistol for both games. Internally uses EquipSecondWeapon.

I've been trying to make memory patches on this, only to get crashes...
Forum: Extensions 09-15-2021, 02:23
Replies: 137
Views: 74,428
Posted By Forgetest
Re: CollisionHook

Thanks for your information, but nonetheless it's still crashing on Windows in my attempts.

Current setup (works on Linux L4D1):
"Games"
{
"left4dead"
{
"Functions"
{...
Forum: Plugins 09-10-2021, 01:55
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.53) [09-Sep-2021]

"Games"
{
"left4dead"
{
"Functions"
{
"TryOfferingTankBot_clone"
{
"signature" "TryOfferingTankBot_clone"
"callconv" "cdecl"
Forum: Plugins 09-09-2021, 13:44
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.53) [09-Sep-2021]

I tried it first and ended up with crashes. No further attempt for I decided to share the information before the end of day.

I think there's possibility that the call conversion is to blame there,...
Forum: Plugins 09-09-2021, 11:36
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.52) [31-Aug-2021]

I believe the L4D_OnSpawnWitch has two overloaded functions, and one of them should be a wrapper of the other. But it seems not the case on L4D1 Linux, where the two are standalone. Is it more...
Forum: Plugins 09-07-2021, 11:38
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.52) [31-Aug-2021]

By the way, I noticed a director variable that tends to be m_iTankCount in L4D1 binary, when I was investigating something else. It seems you didn't make it into the L4D1 gamedata, so I might paste...
Forum: Plugins 09-07-2021, 04:06
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.52) [31-Aug-2021]

Cheers.:3
Director::Update does checks like below:
if (!Director->m_bFirstSurvivorLeftStartArea || !Director->m_bLastSurvivorLeftStartArea)

So it's probably not needed to patch...
Forum: Plugins 09-07-2021, 03:10
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.52) [31-Aug-2021]

Investigated and found that in Director::Update a boolean is always set before Director::OnFirstSurvivorLeftSafeArea is called, which also decides whether director should keep checking survivors'...
Forum: Scripting 09-06-2021, 10:40
Replies: 3
Views: 757
Posted By Forgetest
Re: [L4D1/2] Fix the problem that versus director won't spawn Witch during Tank alive

https://github.com/Target5150/MoYu_Server_Stupid_Plugins/tree/master/The%20Last%20Stand/l4dvs_witch_spawn_fix

Can anyone help me test it? Now it's only confirmed working on L4D1 Windows and L4D2...
Forum: Scripting 08-18-2021, 11:33
Replies: 33
Views: 4,688
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Pushed a significant fix just now after I tested it myself on both games, both platforms. Should be working now.

Note that during my tests, it seems to occur often that the patch isn't enabled if...
Forum: Scripting 08-18-2021, 04:36
Replies: 33
Views: 4,688
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Should be fixed after I pushed a fix for L4D2 Windows offset.

But things are getting weird, as I've been testing it on L4D Linux and L4D2 both platforms.
Both games on Linux are performing the...
Forum: Scripting 08-16-2021, 18:39
Replies: 33
Views: 4,688
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Thanks, I was initially sticking to the return type being "cbaseentity" as IDA told me so. Well, can never just accept it blindly.

And I wouldn't be able to implement the fix as well as support...
Forum: Scripting 08-16-2021, 07:39
Replies: 33
Views: 4,688
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

I think I successfully addressed this just now.
Unfortunately, it seems I cannot get the detour setup right, so it's a global patch for now.
There are only L4d2 Linux & Windows supports for now,...
Forum: Scripting 08-13-2021, 13:03
Replies: 2
Views: 925
Posted By Forgetest
Re: [L4D2] Remove starting items of survivors in Scavenge Mode

Released plugin here https://github.com/Target5150/MoYu_Server_Stupid_Plugins/tree/master/The%20Last%20Stand/scavenge_no_starting_items
Forum: Scripting 08-13-2021, 10:41
Replies: 2
Views: 925
Posted By Forgetest
Re: [L4D2] Remove starting items of survivors in Scavenge Mode

Found through disassembly.

_DWORD __cdecl CTerrorPlayer::GiveDefaultItems(CTerrorPlayer *__hidden this)

Part of pseudocode:if ( !(unsigned...
Forum: Scripting 08-07-2021, 10:06
Replies: 2
Views: 925
Posted By Forgetest
[L4D2] Remove starting items of survivors in Scavenge Mode

The game always tries to equip survivors with kits and pills on every beginning round, but it's more like buggy for it sometimes doesn't give pills as well.

Thing is I'd like to remove this...
Forum: Plugins 07-12-2021, 13:16
Replies: 547
Views: 137,474
Posted By Forgetest
Re: [L4D & L4D2] Left 4 DHooks Direct (1.47) [10-Jul-2021]

Offset for CTerrorPlayer::SpawnTimer seems not right on Linux. Plugin using related natives doesn't have good value returned.

Not tested on Windows.


/* Offset into CTerrorPlayer
* Is this...
Forum: Plugins 06-18-2021, 14:22
Replies: 547
Views: 137,474
Posted By Forgetest
Forum: Scripting 05-03-2021, 16:30
Replies: 33
Views: 4,688
Posted By Forgetest
Re: [L4D2] Tank hits multi players with one punch in Coop?

Pushed an implement to escape such errors. But I actually have no idea why this would happen since map was literally loaded.
Forum: Plugins 05-01-2021, 18:11
Replies: 18
Views: 5,963
Posted By Forgetest
Re: [L4D2] Server Side Ragdolls

It was running on my Linux Server (OS: Ubuntu 18.04).

One of the crash dumps (https://crash.limetech.org/c6g7xduz3ad3)

Guessing this is the case where function prototypes differ on Win and...
Forum: Plugins 04-27-2021, 05:54
Replies: 18
Views: 5,963
Posted By Forgetest
Re: [L4D2] Server Side Ragdolls

Seems broken since somewhat update, crashing server.

CreateServerRagdoll(CBaseAnimating *, int, const CTakeDamageInfo *, int, bool)

Tried to fix it, by changing the SDKCall param 3 (which is...
Showing results 1 to 25 of 46

 
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