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Posts Made By:
Rul4
Forum:
Unapproved/Old Plugins
10-19-2010, 10:29
Replies:
575
Realism for Paintball Gun & Mod
Views:
432,235
Posted By
Rul4
Re: Realism for Paintball Gun & Mod
It looks fine to me. Do some more fixes, test them and we can post it in the first thread (also updating the plugin's version number...).
BTW, there are some fixes in this forum after I left. Has...
Forum:
Unapproved/Old Plugins
10-14-2010, 12:49
Replies:
575
Realism for Paintball Gun & Mod
Views:
432,235
Posted By
Rul4
Re: Realism for Paintball Gun & Mod
Your theory is pretty simple, you can try it by just searching in the four source files and adding the "is_user_connected" before each msg without the need of understanding what they do.
Ask me if...
Forum:
Approved Plugins
10-11-2010, 03:01
Replies:
109
Colored Smokenades
Views:
119,957
Posted By
Rul4
Re: Colored Smokenades
LOL... you inherited the flaws of my plugin too... :roll:
They might be avoided with a bit of work. I'll summarize several posts I saw here.
For the transparency: make some new sprites with...
Forum:
Approved Plugins
10-11-2010, 02:20
Replies:
338
Paintball Gun & Mod
Views:
382,385
Posted By
Rul4
Re: Paintball Gun & Mod
They won't with this plugin, unless you change the code so they do. Here's a way of doing it if you are into coding https://forums.alliedmods.net/showthread.php?t=78709
Another way of doing it...
Forum:
Unapproved/Old Plugins
10-10-2010, 23:11
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
It should be fairly easy to do. I don't have the tools or the time, but I am sure one of the active developers can get it done in little time just by looking at the code in this one. Ask somewhere in...
Forum:
Unapproved/Old Plugins
10-10-2010, 23:09
Replies:
575
Realism for Paintball Gun & Mod
Views:
432,235
Posted By
Rul4
Re: Realism for Paintball Gun & Mod
Coincidences are funny things. I just happened to open this today. :mrgreen:
Credit was given were credit is due. Sorry for any inconvenience. I just took the code and models from the original mod...
Forum:
Unapproved/Old Plugins
05-21-2010, 00:45
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
First guess:
Check if you have the "cstrike" line commented (";cstrike") in your modules.ini
Add the debug line after the plugin's name in your plugins.ini file and tell me the error you get.
...
Forum:
Unapproved/Old Plugins
04-26-2010, 07:58
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
You can't. At least from the server's perspective. That is why I made this plugin.
Forum:
Unapproved/Old Plugins
04-25-2010, 14:16
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Which mod are you running? CS or another one?
Forum:
Unapproved/Old Plugins
04-12-2010, 15:43
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
I've changed the code according to your suggestions.
Thanks to all of you.
Forum:
Unapproved/Old Plugins
04-03-2010, 11:01
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Stripping player's information should block ESP or wallhacks too during the period you are flashed. It will not block soundhacks though, because they get their info through an entirely different way....
Forum:
Unapproved/Old Plugins
04-03-2010, 10:56
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Please tell me what's on your mind. It is always good learning something else. :wink:
Forum:
News
03-25-2010, 22:47
Replies:
92
Poll:
Do you have a Mac?
Views:
42,484
Posted By
Rul4
Re: Do you have a Mac?
Well, I use a MAC for working (yep, that also involves coding, and nope, I don't do any web stuff) and also for gaming under Crossover Games (ie: Wine on steroids). I found out that was much more...
Forum:
Unapproved/Old Plugins
03-25-2010, 14:52
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
This plugin doesn't force your client to put the white screen while you are flashed, so players with an anti-flash cheat will never get a white screen. It just hides other players.
Are you sure...
Forum:
Unapproved/Old Plugins
03-19-2010, 08:56
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
You are right, especially because it doesn't make any sense to ignore both teams (it would be better to use anti_noflash_on 0 to save CPU). So I'll change it later without the "both" option.
Forum:
Unapproved/Old Plugins
03-18-2010, 23:01
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Well... since Exolent seems busy somewhere else, here is the workaround. I still don't like the idea, though (I mean it is a dirty fix to the problem).
Use the new vars to select if a team will...
Forum:
Unapproved/Old Plugins
03-16-2010, 16:05
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Exolent will fix the HnS plugin so it works with this one or other plugins that do something when you are flashed.
Forum:
Unapproved/Old Plugins
03-15-2010, 00:33
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
That comment is not related to THIS plugin. Did you activate the debug to check which plugin is hanging your server?
BTW, anyone else with comments? Is it working?
Forum:
Unapproved/Old Plugins
03-11-2010, 20:35
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
You already told me and I asked you to activate debug and send me the error log. There is nothing I can do with such a vague description. As a matter of fact, another plugin might be hanging your...
Forum:
Unapproved/Old Plugins
03-11-2010, 18:45
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
I think you can easily adapt this one to prevent flashing on particular conditions. It hooks FindEntityInSphere and calculates if you have a line of vision to the exploding grenade or not. Right now...
Forum:
Unapproved/Old Plugins
03-11-2010, 17:55
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
If my plugin's hook gets the message before the other one it seems it is a race condition problem. All I can think of is:
a) Trying an alternative method of getting if the player is flashed (like...
Forum:
Unapproved/Old Plugins
03-11-2010, 13:26
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
BTW I uploaded a new version some hours ago (v1.0.5). It only improves the code in the AddToFullPack, not the functionality.
Is there anyone having trouble with this plugin that can provide me...
Forum:
Unapproved/Old Plugins
03-11-2010, 11:15
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Good idea. It doesn't change the functionality but improves the code readability. I will do it and post a new version shortly.
Forum:
Unapproved/Old Plugins
03-10-2010, 22:46
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Version update (1.0.4): also strip grenade information (except your own nades).
A note on why I decided to keep seeing your own grenades, and also not stripping other entities information (like...
Forum:
Unapproved/Old Plugins
03-10-2010, 21:37
Replies:
90
Anti No-Flash
Views:
66,354
Posted By
Rul4
Re: Anti No-Flash
Please add "debug" after the plugin name in your plugins.ini and tell me what you get when it crashes. Logs are stored in your amxmodx/logs directory. The plugin name should look like this:
...
Showing results 1 to 25 of 158
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