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Search: Posts Made By: asherkin
Forum: Scripting 12-07-2019, 12:32
Replies: 5
Views: 211
Posted By asherkin
Re: Декомпиляция плагинов smx

Hey guys - please remember that this is an English-language forum. As the rules say, you must at least include an English translation with foreign-language posts.
Forum: General 12-02-2019, 14:46
Replies: 4
Views: 279
Posted By asherkin
Re: [CS:GO] Server-side Game State Integration (equivalent)?

Are you after something that reads GSI config files and speaks the actual full protocol to a HTTP server, or do you just want to get the same sort of information with a SourceMod plugin?

It is all...
Forum: Plugins 11-26-2019, 13:38
Replies: 24
Views: 2,216
Posted By asherkin
Re: [CS:GO] Country Flag Icons on ScoreBoard [Updated 26-Nov-2019]

Please include attribution for the source of the flag icons if you did not make them yourself.
Forum: Scripting 11-24-2019, 10:01
Replies: 6
Views: 468
Posted By asherkin
Re: Dereference inside plugin

Yes, ampreeT's post is the answer to the question in the OP.
Forum: Scripting 11-23-2019, 13:57
Replies: 7
Views: 421
Posted By asherkin
Re: Getting info structure of user messages?

"Splatter", "MeleeSlashSplatter", "MeleeClubSplatter", and "MudSplatter" all appear to contain just 1 byte which is the number of splatters to apply to the player.
Forum: Scripting 11-23-2019, 13:46
Replies: 2
Views: 231
Posted By asherkin
Re: Check which plugin lags

SourceMod has integration with vprof, the engine's built-in profiling infrastructure: https://forums.alliedmods.net/showpost.php?p=2201486&postcount=2
Forum: General 11-23-2019, 13:40
Replies: 4
Views: 370
Posted By asherkin
Re: updater can not update gamedata

Apologies, please try again now.
Forum: General 11-23-2019, 08:34
Replies: 4
Views: 370
Posted By asherkin
Re: updater can not update gamedata

Thanks - this should be fixed for both versions now.

For future reference, using DisableAutoUpdate is very, very strongly not recommended - you can temporarily override individual bits of gamedata...
Forum: General 11-13-2019, 14:20
Replies: 2
Views: 227
Posted By asherkin
Re: Sourcemod build without GLIBC_2.17 dependency

Build it on the Debian 9 system.
Forum: Plugins 11-12-2019, 05:00
Replies: 22
Views: 13,377
Posted By asherkin
Re: [TF2] Doomsday Nuke

There was a bug in the code that is being detected by improved DataPack validation in SourceMod.

The attached version should be fixed, it looks like the radiation position/repeat wouldn't have...
Forum: Scripting 11-09-2019, 07:46
Replies: 3
Views: 349
Posted By asherkin
Re: menu bug/limitation?

Yes, that is exactly the problem - the display text buffer is being overfilled.
Forum: Scripting 11-09-2019, 07:45
Replies: 15
Views: 876
Posted By asherkin
Re: Passing CTakeDamageInfo to an SDKCall?

If you only care about the killfeed, just fire the player_death event yourself, that can all be done with natives built in to SM.
Forum: Scripting 10-27-2019, 15:51
Replies: 4
Views: 441
Posted By asherkin
Re: INativeInterface

The extension isn't actually using the interface at all as far as I can see, you can probably just comment out this line and re-compile.
...
Forum: Scripting 10-27-2019, 15:47
Replies: 1
Views: 245
Posted By asherkin
Re: Server crashes due to GiveNamedItem

fffcf1d0 c0 05 4f f7 01 a3 38 f6 7f 83 38 f6 14 f6 fc ff ..O...8...8.....
fffcf1e0 45 44 5f 41 6c 6c 6f 63 3a 20 6e 6f 20 66 72 65 ED_Alloc: no fre
fffcf1f0 65 20 65 64 69 63 74...
Forum: General 10-26-2019, 18:35
Replies: 5
Views: 477
Posted By asherkin
Re: How to target a spaced username ?

There are many options: https://wiki.alliedmods.net/Admin_Commands_(SourceMod)#How_to_Target
Forum: News 10-24-2019, 17:00
Replies: 16
Views: 4,834
Posted By asherkin
Re: SourceMod 1.10 Now Stable!

https://sm.alliedmods.net/translator/

If you don't have access already, send me a PM with details of the language you wish to translate.
Forum: Extensions 10-20-2019, 05:47
Replies: 11
Views: 1,463
Posted By asherkin
Re: Need some basic help with extensions

You wouldn’t - Extensions are designed to extended the SourceMod API with additional functionality, they have access to a very limited set of game API helpers. If you wanted to do it you would need...
Forum: News 10-19-2019, 08:38
Replies: 16
Views: 4,834
Posted By asherkin
SourceMod 1.10 Now Stable!

The new stable branch of SourceMod is now 1.10. As always, there will be gamedata updates for the old-stable 1.9 branch for a while.

The new version includes community contributions by the...
Forum: General 10-02-2019, 15:40
Replies: 4
Views: 684
Posted By asherkin
Re: No file from profiler

profviewer.exe is part of the old profiler framework that is not used any more, the output of "sm prof dump vprof" has various different analysis views (and the engine has many other vprof commands...
Forum: Source Servers (SRCDS) 10-01-2019, 15:16
Replies: 7
Views: 874
Posted By asherkin
Re: Are we allowed to give players hats and knives/weapons now? Or talk about it?

We will continue to respect Valve's published wishes here on AM until Valve make a public statement stating otherwise - I'm afraid you'll need to get them to change their position if you want...
Forum: General 10-01-2019, 14:50
Replies: 2
Views: 650
Posted By asherkin
Re: [IMPORTANT] Sourcemod not working!

You don't appear to have installed MetaMod:Source.
Forum: General 09-28-2019, 13:08
Replies: 13
Views: 1,427
Posted By asherkin
Re: Bad loads plugins game.data

The error message you've provided is not from that plugin.
Forum: General 09-28-2019, 09:21
Replies: 13
Views: 1,427
Posted By asherkin
Re: Fix gamedata v2

The GameData methodmap (which is what the "GameData.GameData" native is from) is only in SM 1.10.
Forum: Off-Topic 09-24-2019, 19:16
Replies: 59
Views: 8,205
Posted By asherkin
Re: Your favorite programming language?

Obviously HamletEagle - there aren't any CSS programmers because CSS isn't a programming language.
Forum: General 09-22-2019, 15:36
Replies: 13
Views: 1,427
Posted By asherkin
Re: Bad loads plugins game.data

Your SourceMod version is too old.
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