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Search: Posts Made By: Carl Sagan
Forum: Plugins 12-19-2014, 16:48
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.3.4

Right click -> Save link as
Forum: Plugins 11-20-2014, 15:56
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.3.4

I've released the latest version to the public. There have been so many changes, so please read the whole changelog!
Forum: Plugins 06-26-2014, 10:55
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

Sure thing, I'll put it on the to-do list. I'll also figure out a workaround for coop. Thanks for the kind remarks.
Forum: Plugins 06-26-2014, 10:46
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

The "give health" console command is buggy and that's probably valve's fault. I remember a while ago I tried setting the player's health manually but it's just easier to use the give health command...
Forum: Plugins 06-26-2014, 10:09
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

Unfortunately not for coop. The player_left_start_area event does not fire on coop servers so there's no way to tell when survivors leave the saferoom.
Forum: Plugins 04-20-2014, 22:26
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

That plugin won't work with Tank Rush because the tanks are not spawned through the director, they're spawned with the cheat command "z_spawn_old tank auto"



I think you're confusing a cvar...
Forum: Plugins 04-17-2014, 12:46
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

I haven't heard of the first problem with tanks glitching after dying so I assume it was fixed.

About the second problem, no there isn't a way to limit AI tanks specifically. My suggestion would...
Forum: Plugins 04-17-2014, 05:28
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

You're using Tank Rush 1? This is the thread for Tank Rush 2 so I'm not going to fix the old Tank Rush since my plugin does the same thing, but better.



I haven't had this problem. If there are...
Forum: Plugins 04-14-2014, 12:44
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.2

Alright, added a cvar for coop compatibility.

For some reason the "player_left_start_area" event doesn't fire on every map when the server is in coop mode, but it does when the server is in versus...
Forum: Plugins 04-13-2014, 21:02
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.1

It's made for versus but I just tested v1.1.1 on a coop server and it works fine.

Edit: It doesn't seem to work all the time. I'll release an update by tomorrow with coop support.
Forum: Plugins 04-08-2014, 20:35
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 v1.1.0

Updated to v1.1.0

Edit: Hotfix for z_common_limit not correctly being changed to zero. Updated to v1.1.1
Forum: Plugins 03-23-2014, 15:18
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

This is a known bug and it says so right in the known bug section. The only way I can see to get around this is to do what the sm_respawn plugin does and respawn them. Not sure I want to do that as...
Forum: Plugins 03-11-2014, 13:25
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

In the old version before the Steampipe update, tanks didn't spawn until players left the safe room/start area. I had to add that bit so the plugin would work just like it used to.

You can use...
Forum: Plugins 03-11-2014, 12:18
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

The reason this version doesn't work on coop mode is because the "player_left_start_area" event only fires on the first map. On versus, it fires for each round.

I had to include this event or...
Forum: Plugins 03-10-2014, 09:46
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

This was made for versus and not single player/campaign, that's why things probably don't work properly.

Things work fine in versus.
Forum: Plugins 02-23-2014, 07:39
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

That could be a problem, I really don't know. It works on my server and my clan's servers (so three different server computers) without a problem. They are running Windows.
Forum: Plugins 02-08-2014, 18:39
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

I'm talking about errors in the server console, not the chat box. Like I said, it's working fine for myself and other people so it's something wrong with your server.
Forum: Plugins 02-08-2014, 18:14
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

I don't understand what you're asking.

Try updating Sourcemod (http://www.sourcemod.net/snapshots.php) and Metamod (http://www.sourcemm.net/snapshots). Make sure you get the latest development...
Forum: Plugins 02-08-2014, 14:41
Replies: 54
Views: 28,716
Posted By Carl Sagan
Re: [L4D2] Tank Rush 2 (02/04/14)

Alright, there's another bug I've encountered and it was on the old Tank Rush as well.

On The Parish finale on the first round, any survivors that make it to the helicopter will have a stuck...
Forum: Plugins 02-04-2014, 23:49
Replies: 54
Views: 28,716
Posted By Carl Sagan
[L4D2] Tank Rush 2 v1.3.4

Tank Rush 2

Version: 1.3.4
Last updated: November 20, 2014

Credit for the original plugin (https://forums.alliedmods.net/showthread.php?t=126984) goes to (-DR-)GrammerNatzi...
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