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Posts Made By:
dias
Forum:
HL1 Servers (HLDS)
05-26-2014, 10:17
Replies:
31
Users.ini exploit ?
Views:
6,817
Posted By
dias
Re: Users.ini exploit ?
Then his server is completely illegal
Forum:
Unapproved/Old Plugins
05-19-2014, 05:33
Replies:
710
Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
Views:
504,785
Posted By
dias
Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
I've fixed this gameplay and update it to version 2.3
I replaced Orpheu module with my new module called "GameMaster" and run ONLY in STEAMCMD SERVER!
Because my module GameMaster has only...
Forum:
Unapproved/Old Plugins
05-18-2014, 19:20
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
135,809
Posted By
dias
Re: [CSO] Zombie Scenario: Survival - v2.4 [PURSUIT MODE - COMING SOON !!!]
If the maker of this mod really wants to make Zombie Scenario Pursuit... I may give him the 'A* Pathfinding algothrim'
Forum:
Scripting Help
05-16-2014, 20:44
Replies:
6
[Help] 3rd View shoot accuracy (Not Solved)
Views:
1,461
Posted By
dias
Re: [Help] 3rd View shoot accuracy (Not Solved)
Connor uses the original camera of Spectator... I tested in Server-Side, it doesn't lag like the other camera 3rd
Forum:
Scripting Help
05-16-2014, 09:26
Replies:
6
[Help] 3rd View shoot accuracy (Not Solved)
Views:
1,461
Posted By
dias
Re: [Help] 3rd View shoot accuracy (Not Solved)
1. Don't worry, i knew this laggy problem... This code is from Connor, fixed lag problem. it doesn't lag in ServerSide or ClientSide. You can try it
2. Can you edit my code?
Forum:
Scripting Help
05-16-2014, 02:56
Replies:
6
[Help] 3rd View shoot accuracy (Not Solved)
Views:
1,461
Posted By
dias
[Help] 3rd View shoot accuracy (Not Solved)
I have this code
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <xs>
#define VERSION "0.0.2"
Forum:
Scripting Help
04-30-2014, 02:18
Replies:
5
[Help] Hook Slot5 and Slot6
Views:
1,455
Posted By
dias
Re: [Help] Hook Slot5 and Slot6
I play CS BTE, even i set hud_fastswich 0, i still can active skill when pressing Slot5 and Slot6
Forum:
Scripting Help
04-27-2014, 07:15
Replies:
5
[Help] Hook Slot5 and Slot6
Views:
1,455
Posted By
dias
[Help] Hook Slot5 and Slot6
I want to hook slot5 and slot6
My idea is making [5] and [6] as skill buttons, not change weapon slot
I saw in a cs mod, they can do it, but i dont see the code
I tried this code and failed:
...
Forum:
Source Servers (SRCDS)
03-21-2014, 21:04
Replies:
3
SteamCMD GUI - Tool for install/run/update dedicated servers
Views:
8,597
Posted By
dias
Re: SteamCMD GUI - Tool for install/run/update dedicated servers
Good, so i dont need to use Command Prompt anymore
Forum:
Unapproved/Old Plugins
03-19-2014, 07:03
Replies:
134
SlenderMan - Mod (v1.1 RC4 - 01.06.2013)
Views:
63,050
Posted By
dias
Re: SlenderMan - Mod (v1.1 RC4 - 01.06.2013)
KIA,
if you want to make a good "Slender Mod"
you can play and understand the "Stop It, Slender" mod in Garry Mod, it's a very good Slender gameplay, but there are no much Maps, so that the game...
Forum:
Module Coding
03-18-2014, 06:07
Replies:
3
[SOLVED] Module required: msvcp100d.dll and msvcr100d.dll
Views:
2,294
Posted By
dias
Re: [Help] Module required: msvcp100d.dll and msvcr100d.dll
@Neeeeeeeeeel.- (https://forums.alliedmods.net/member.php?u=84834): =.="
@claudiuhks (https://forums.alliedmods.net/member.php?u=69445): Thanks, i solved it now
Forum:
Module Coding
03-17-2014, 06:01
Replies:
3
[SOLVED] Module required: msvcp100d.dll and msvcr100d.dll
Views:
2,294
Posted By
dias
[SOLVED] Module required: msvcp100d.dll and msvcr100d.dll
I and my friend made a private module called GM, we compiled it for both Windows and Linux...
in SteamCMD Linux Server, it works fine. But in Windows Server,
it's error (Bad Load) and required...
Forum:
Scripting Help
03-14-2014, 06:03
Replies:
20
[Ask] String[] ?
Views:
3,267
Posted By
dias
Re: [Ask] String[] ?
new StringB[] = "String"
// same as
new StringA[6]
Forum:
Scripting Help
03-13-2014, 19:10
Replies:
0
[Help] Initial Yaw - TE_MODEL
Views:
526
Posted By
dias
[Help] Initial Yaw - TE_MODEL
I need a stock that converts Vector/Angles -> Initial Yaw
Could someone help ?, i need the created model aim to where it goes
for(....)
{
new Float:Start[3],...
Forum:
Scripting Help
03-12-2014, 06:35
Replies:
20
[Ask] String[] ?
Views:
3,267
Posted By
dias
Re: [Ask] String[] ?
Ah i see, so they are same
Forum:
Scripting Help
03-10-2014, 09:15
Replies:
1
[Help] AWP Shoot Straight
Views:
873
Posted By
dias
[Help] AWP Shoot Straight
I tried but i still can't shoot it straight with no-zoom
Could someone tell me how to do it ? :)
public fw_TraceAttack_Player(ent, attacker, Float:Damage, Float:fDir[3], ptr, iDamageType)
{
...
Forum:
Scripting Help
03-09-2014, 01:04
Replies:
20
[Ask] String[] ?
Views:
3,267
Posted By
dias
Re: [Ask] String[] ?
So A is better
Forum:
Scripting Help
03-09-2014, 00:46
Replies:
20
[Ask] String[] ?
Views:
3,267
Posted By
dias
[Ask] String[] ?
A:
new StringA[64] // 64
and
B:
new StringB[] // 255
So if i use B, it'll take more memory right ?
Correct me if i am wrong :)
Forum:
Unapproved/Old Plugins
03-05-2014, 07:02
Replies:
129
[CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Views:
81,889
Posted By
dias
Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
I gonna fix it, i need someone to test it because i'm busy
Forum:
Unapproved/Old Plugins
03-04-2014, 18:12
Replies:
129
[CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Views:
81,889
Posted By
dias
Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
When did it happen in a round?
Forum:
Unapproved/Old Plugins
03-04-2014, 18:08
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
135,809
Posted By
dias
Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14][Season 1]
(Other)
I'm still making it, almost finish
The money is used for unlocking weapon
Forum:
Unapproved/Old Plugins
03-04-2014, 09:15
Replies:
373
[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]
Views:
135,809
Posted By
dias
Re: [CSO] Zombie Scenario v1.4.2 [UPDATE 03/03/14][Season 1]
Glad to see you did it well without any bugs...
About wave system, make it: more rounds -> zombie more powerful
And you should make more hud (may be text hud). that will make your gameplay...
Forum:
Unapproved/Old Plugins
03-04-2014, 09:02
Replies:
129
[CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Views:
81,889
Posted By
dias
Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
^
- may be not
Forum:
Scripting Help
02-27-2014, 19:23
Replies:
7
[SOLVED][Help] Block Kill Frag ?
Views:
1,573
Posted By
dias
Re: [Help] Block Kill Frag ?
I see... Thanks for the suggest
Forum:
Scripting Help
02-27-2014, 08:35
Replies:
7
[SOLVED][Help] Block Kill Frag ?
Views:
1,573
Posted By
dias
Re: [Help] Block Kill Frag ?
I used that method... but sometimes my frag is negative (-1)
Showing results 1 to 25 of 500
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