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Search: Posts Made By: fmfs10
Forum: Off-Topic 02-19-2013, 22:09
Replies: 0
Views: 696
Posted By fmfs10
Updated CS MIC

Hello guys! I have a JailBreak Server and I have a really, really HUGE problem with the new CS UPDATE(as everyone have one ¬¬). There is a LOT of people that didn't updated CS or updated but with...
Forum: Off-Topic 01-18-2012, 12:53
Replies: 21
Views: 5,285
Posted By fmfs10
Re: Diga não a lei SOPA!

Eu gosto de sopa '-'

De qualquer jeito... Acho válido o AlliedModders fazer isso, mostra como todos podem ser atingidos com esta idéia absurda de mentes 100% capitalistas. :)
Forum: Scripting Help 01-16-2012, 07:38
Replies: 8
Views: 1,410
Posted By fmfs10
Re: while (time to execute)

Strange because I executed exactly this code (commented the rest) and still crashed o.O

But anyway... Thankss for the help! ;)
Forum: Scripting Help 01-13-2012, 09:56
Replies: 8
Views: 1,410
Posted By fmfs10
Re: while (time to execute)

/\ Yep

Well if there is no way to do that, no problem! As stated, it was just for a cleaner code xD

Oh and the server crash... Just saying :P
Forum: Scripting Help 01-12-2012, 14:57
Replies: 8
Views: 1,410
Posted By fmfs10
Re: while (time to execute)

As I said, I know I can use set_task for this, but wanted to make it on the same function, don't call another. There is really no way?

If not, no problem...
Forum: Scripting Help 01-12-2012, 13:14
Replies: 8
Views: 1,410
Posted By fmfs10
while (time to execute)

Hello! I'm making a code that restart round and do a while until something isn't true. The problem is, while happens a lot of times per second so my server just crash. There is a way to make while...
Forum: Scripting Help 01-10-2012, 11:52
Replies: 3
Views: 1,451
Posted By fmfs10
Re: query_client_cvar

There is really another reason than...? You know :P
Forum: Zombie Plague Mod 01-09-2012, 12:00
Replies: 827
Views: 504,157
Posted By fmfs10
Re: ZP 5.0 Betas/Updates

Hey! I've noticed an EXTRA CHECK on zp50_item_weapons.sma

// plugin_precache...
if (ArraySize(g_weapon_names) == 0)
{
for (index = 0; index < sizeof weapon_names; index++)
...
Forum: Scripting Help 01-01-2012, 13:05
Replies: 3
Views: 1,070
Posted By fmfs10
Re: Change player time

Exactly... This happen for Counter-Strike too =/
Forum: Scripting Help 12-30-2011, 15:29
Replies: 3
Views: 1,070
Posted By fmfs10
Change player time

Hi! I did a FakeClient plugin with this code:


do {
random_name = random(speccount)
spec = find_player("bi", g_SpecNames[random_name] )
} while(spec)
...
Forum: Scripting Help 08-05-2011, 19:47
Replies: 40
Views: 18,363
Posted By fmfs10
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S

Yeah... But how do you really want to it to be?
Forum: Scripting Help 08-05-2011, 19:24
Replies: 40
Views: 18,363
Posted By fmfs10
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S

if(cs_get_user_team(id) == CS_TEAM_CT)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
ColorChat(id, GREEN, "[Avatar Mod] ^1Zavaram menu...")
}...
Forum: Suggestions / Requests 07-04-2011, 20:05
Replies: 4
Views: 1,647
Posted By fmfs10
Re: ADD IAMge THEN CONNECTING

Sorry, but as I know it's not something illegal. There is a tutorial on Steam!

https://support.steampowered.com/kb_article.php?ref=9717-HMAP-7066

LOL

Just check the "Configuring your server...
Forum: Scripting Help 05-02-2011, 20:58
Replies: 10
Views: 4,437
Posted By fmfs10
Re: Rare, but sometimes saving wrong(fvault)

WTF that's my post... What it is doing here, and why did another person posted it? o.O
Forum: Approved Plugins 04-22-2011, 16:00
Replies: 1,519
Views: 1,064,569
Posted By fmfs10
Re: Advanced Bans (Real Time) by Exolent

You should add a command that add a lians imit of bn a time that a specific flag can do

:)
Forum: Scripting Help 04-16-2011, 12:57
Replies: 7
Views: 2,424
Posted By fmfs10
Re: random_num(0,1) is ALWAYS 1

Oh, now it fixed my problems! Thanks!


random_life() {

new bool:PlayerChecked

while(!PlayerChecked) {

new iPlayers[32], Players
Forum: Scripting Help 04-16-2011, 12:08
Replies: 7
Views: 2,424
Posted By fmfs10
Re: random_num(0,1) is ALWAYS 1

EDIT@
Didn't seem the above message :P
Anyways, I think it doesn't fix my problem :x


I did a check and see what it printed:

TRUE
PLAYER NOT SELECTED
FALSE
Forum: Scripting Help 04-16-2011, 11:03
Replies: 7
Views: 2,424
Posted By fmfs10
Re: random_num(0,1) is ALWAYS 1

I know... But a tried a lot of times ( like 20 times) and I always receive the (VIP) message...

About &&, my fault, fixed :P

I know that it's possible to have some improvements, but didn't...
Forum: Scripting Help 04-16-2011, 10:45
Replies: 7
Views: 2,424
Posted By fmfs10
random_num(0,1) is ALWAYS 1

Hello! I've made a deathrun plugin for my server based on Deathrun Manager by xPaw

I did a function that happens in every new round, that gives 1 life to a random players, but giving a bigger...
Forum: Scripting Help 04-14-2011, 21:33
Replies: 15
Views: 3,398
Posted By fmfs10
Re: Check "^"

I know that solution very well :P. In fact I've used it for a long time xD

The problem is that as I have a LOT of vips, it is hard to manage accounts by steamids. And by name, you can have...
Forum: Scripting Help 04-14-2011, 21:15
Replies: 15
Views: 3,398
Posted By fmfs10
Re: Check "^"

Oh I just forgot that :P
Sorry :X

This is a plugin that I did to take the old users from my old admins file, and add to MySql :

#include <amxmodx>
#include <amxmisc>

public plugin_init() {...
Forum: Scripting Help 04-13-2011, 12:58
Replies: 15
Views: 3,398
Posted By fmfs10
Re: Check "^"

I tried and in fact it skiped the ^

The problem is that now it's adding the users with ^^

LOL

Can someone help me plz? =/
Forum: Scripting Help 04-01-2011, 17:14
Replies: 1
Views: 961
Posted By fmfs10
Error: Argument type mismatch (argument 2) on line *

In ANY plugin I try to do this, I receive this message... Why?

#include <fvault>

//function...
new SZ_Name[ 32 ]
get_user_name( Index, SZ_Name, 31 )

fvault_set_data( Vault,...
Forum: Unapproved/Old Plugins 03-29-2011, 19:49
Replies: 29
Views: 15,392
Posted By fmfs10
Re: Dead When Alive

This title doesn't make any sense in any situation lol
Forum: Scripting Help 03-29-2011, 19:44
Replies: 15
Views: 3,398
Posted By fmfs10
Re: Check "^"

Oh thanks :)

Hm, but I think it should be fixed in another release because in fact I've tried "^^" before but as I saw it was hilighted, I thought "Oh it's highlighted, so it shouldn't work :/"
Showing results 1 to 25 of 128

 
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