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Posts Made By:
fmfs10
Forum:
Off-Topic
02-19-2013, 22:09
Replies:
0
Updated CS MIC
Views:
696
Posted By
fmfs10
Updated CS MIC
Hello guys! I have a JailBreak Server and I have a really, really HUGE problem with the new CS UPDATE(as everyone have one ¬¬). There is a LOT of people that didn't updated CS or updated but with...
Forum:
Off-Topic
01-18-2012, 12:53
Replies:
21
Diga não a lei SOPA!
Views:
5,285
Posted By
fmfs10
Re: Diga não a lei SOPA!
Eu gosto de sopa '-'
De qualquer jeito... Acho válido o AlliedModders fazer isso, mostra como todos podem ser atingidos com esta idéia absurda de mentes 100% capitalistas. :)
Forum:
Scripting Help
01-16-2012, 07:38
Replies:
8
while (time to execute)
Views:
1,410
Posted By
fmfs10
Re: while (time to execute)
Strange because I executed exactly this code (commented the rest) and still crashed o.O
But anyway... Thankss for the help! ;)
Forum:
Scripting Help
01-13-2012, 09:56
Replies:
8
while (time to execute)
Views:
1,410
Posted By
fmfs10
Re: while (time to execute)
/\ Yep
Well if there is no way to do that, no problem! As stated, it was just for a cleaner code xD
Oh and the server crash... Just saying :P
Forum:
Scripting Help
01-12-2012, 14:57
Replies:
8
while (time to execute)
Views:
1,410
Posted By
fmfs10
Re: while (time to execute)
As I said, I know I can use set_task for this, but wanted to make it on the same function, don't call another. There is really no way?
If not, no problem...
Forum:
Scripting Help
01-12-2012, 13:14
Replies:
8
while (time to execute)
Views:
1,410
Posted By
fmfs10
while (time to execute)
Hello! I'm making a code that restart round and do a while until something isn't true. The problem is, while happens a lot of times per second so my server just crash. There is a way to make while...
Forum:
Scripting Help
01-10-2012, 11:52
Replies:
3
query_client_cvar
Views:
1,451
Posted By
fmfs10
Re: query_client_cvar
There is really another reason than...? You know :P
Forum:
Zombie Plague Mod
01-09-2012, 12:00
Replies:
827
Sticky:
ZP 5.0 Betas/Updates
Views:
504,157
Posted By
fmfs10
Re: ZP 5.0 Betas/Updates
Hey! I've noticed an EXTRA CHECK on zp50_item_weapons.sma
// plugin_precache...
if (ArraySize(g_weapon_names) == 0)
{
for (index = 0; index < sizeof weapon_names; index++)
...
Forum:
Scripting Help
01-01-2012, 13:05
Replies:
3
Change player time
Views:
1,070
Posted By
fmfs10
Re: Change player time
Exactly... This happen for Counter-Strike too =/
Forum:
Scripting Help
12-30-2011, 15:29
Replies:
3
Change player time
Views:
1,070
Posted By
fmfs10
Change player time
Hi! I did a FakeClient plugin with this code:
do {
random_name = random(speccount)
spec = find_player("bi", g_SpecNames[random_name] )
} while(spec)
...
Forum:
Scripting Help
08-05-2011, 19:47
Replies:
40
NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Views:
18,363
Posted By
fmfs10
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Yeah... But how do you really want to it to be?
Forum:
Scripting Help
08-05-2011, 19:24
Replies:
40
NEW! Avatar Mod [ CS 1.6 ] I need some help :S
Views:
18,363
Posted By
fmfs10
Re: NEW! Avatar Mod [ CS 1.6 ] I need some help :S
if(cs_get_user_team(id) == CS_TEAM_CT)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
ColorChat(id, GREEN, "[Avatar Mod] ^1Zavaram menu...")
}...
Forum:
Suggestions / Requests
07-04-2011, 20:05
Replies:
4
ADD IAMge THEN CONNECTING
Views:
1,647
Posted By
fmfs10
Re: ADD IAMge THEN CONNECTING
Sorry, but as I know it's not something illegal. There is a tutorial on Steam!
https://support.steampowered.com/kb_article.php?ref=9717-HMAP-7066
LOL
Just check the "Configuring your server...
Forum:
Scripting Help
05-02-2011, 20:58
Replies:
10
Rare, but sometimes saving wrong(fvault)
Views:
4,437
Posted By
fmfs10
Re: Rare, but sometimes saving wrong(fvault)
WTF that's my post... What it is doing here, and why did another person posted it? o.O
Forum:
Approved Plugins
04-22-2011, 16:00
Replies:
1,519
Advanced Bans (Real Time) by Exolent
Views:
1,064,569
Posted By
fmfs10
Re: Advanced Bans (Real Time) by Exolent
You should add a command that add a lians imit of bn a time that a specific flag can do
:)
Forum:
Scripting Help
04-16-2011, 12:57
Replies:
7
random_num(0,1) is ALWAYS 1
Views:
2,424
Posted By
fmfs10
Re: random_num(0,1) is ALWAYS 1
Oh, now it fixed my problems! Thanks!
random_life() {
new bool:PlayerChecked
while(!PlayerChecked) {
new iPlayers[32], Players
Forum:
Scripting Help
04-16-2011, 12:08
Replies:
7
random_num(0,1) is ALWAYS 1
Views:
2,424
Posted By
fmfs10
Re: random_num(0,1) is ALWAYS 1
EDIT@
Didn't seem the above message :P
Anyways, I think it doesn't fix my problem :x
I did a check and see what it printed:
TRUE
PLAYER NOT SELECTED
FALSE
Forum:
Scripting Help
04-16-2011, 11:03
Replies:
7
random_num(0,1) is ALWAYS 1
Views:
2,424
Posted By
fmfs10
Re: random_num(0,1) is ALWAYS 1
I know... But a tried a lot of times ( like 20 times) and I always receive the (VIP) message...
About &&, my fault, fixed :P
I know that it's possible to have some improvements, but didn't...
Forum:
Scripting Help
04-16-2011, 10:45
Replies:
7
random_num(0,1) is ALWAYS 1
Views:
2,424
Posted By
fmfs10
random_num(0,1) is ALWAYS 1
Hello! I've made a deathrun plugin for my server based on Deathrun Manager by xPaw
I did a function that happens in every new round, that gives 1 life to a random players, but giving a bigger...
Forum:
Scripting Help
04-14-2011, 21:33
Replies:
15
Check "^"
Views:
3,398
Posted By
fmfs10
Re: Check "^"
I know that solution very well :P. In fact I've used it for a long time xD
The problem is that as I have a LOT of vips, it is hard to manage accounts by steamids. And by name, you can have...
Forum:
Scripting Help
04-14-2011, 21:15
Replies:
15
Check "^"
Views:
3,398
Posted By
fmfs10
Re: Check "^"
Oh I just forgot that :P
Sorry :X
This is a plugin that I did to take the old users from my old admins file, and add to MySql :
#include <amxmodx>
#include <amxmisc>
public plugin_init() {...
Forum:
Scripting Help
04-13-2011, 12:58
Replies:
15
Check "^"
Views:
3,398
Posted By
fmfs10
Re: Check "^"
I tried and in fact it skiped the ^
The problem is that now it's adding the users with ^^
LOL
Can someone help me plz? =/
Forum:
Scripting Help
04-01-2011, 17:14
Replies:
1
Error: Argument type mismatch (argument 2) on line *
Views:
961
Posted By
fmfs10
Error: Argument type mismatch (argument 2) on line *
In ANY plugin I try to do this, I receive this message... Why?
#include <fvault>
//function...
new SZ_Name[ 32 ]
get_user_name( Index, SZ_Name, 31 )
fvault_set_data( Vault,...
Forum:
Unapproved/Old Plugins
03-29-2011, 19:49
Replies:
29
Alive When Dead
Views:
15,392
Posted By
fmfs10
Re: Dead When Alive
This title doesn't make any sense in any situation lol
Forum:
Scripting Help
03-29-2011, 19:44
Replies:
15
Check "^"
Views:
3,398
Posted By
fmfs10
Re: Check "^"
Oh thanks :)
Hm, but I think it should be fixed in another release because in fact I've tried "^^" before but as I saw it was hilighted, I thought "Oh it's highlighted, so it shouldn't work :/"
Showing results 1 to 25 of 128
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