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Search: Posts Made By: 11922911
Forum: General 03-31-2024, 11:20
Replies: 0
Views: 202
Posted By 11922911
Forum: Module Coding 09-03-2023, 00:47
Replies: 2
Views: 2,925
Posted By 11922911
Module: OO (Simulating OOP in AMXXPAWN language)

Introduction
OO is an amxx module for the amxxpawn language that can implement the basic features of object-oriented programming,
such as classes, objects, inheritance, etc.
It uses some special...
Forum: Module Coding 03-13-2022, 10:13
Replies: 1
Views: 3,084
Posted By 11922911
Re: Can forward system has dynamic-length arguments?

I have tried recreate the callfunc system by using MF_AmxExec, MF_AmxAllot, MF_AmxPush etc
but the important point is... the MF_AmxRelease function is missing,
I cannot find anything about that in...
Forum: Module Coding 03-12-2022, 22:35
Replies: 1
Views: 3,084
Posted By 11922911
Can forward system has dynamic-length arguments?

I know MF_RegisterSPForward, MF_ExecuteForward has varargs (...)
however, I think the parameter length must be known and declared at the compile time.
for some reason I need something like the old...
Forum: Scripting Help 10-16-2021, 10:20
Replies: 3
Views: 869
Posted By 11922911
Forum: Scripting Help 10-16-2021, 02:15
Replies: 3
Views: 869
Posted By 11922911
How to give player grenade but don't auto switching weapon to the nade

For example, He is using a knife now, then I give him a grenade, I want the player doesn't auto switching weapon to the new grenade, but keep using the knife, how?
Forum: Off-Topic 12-27-2019, 02:57
Replies: 7
Views: 3,056
Posted By 11922911
I made something funny in CS

This is my funny video:)
https://youtu.be/PdtONhdXav4
Forum: Module Coding 11-03-2018, 17:10
Replies: 1
Views: 1,311
Posted By 11922911
[AMTL] Is there any way to clone a ke::Vector?

i have the following code:

ke::Vector<int> a, b;
b.append(1);
a = b;


but it doesn't compile in Visual Studio 2015...

i was using the amxmodx sdk from here...
Forum: General 05-28-2017, 00:42
Replies: 4
Views: 2,082
Posted By 11922911
How to en/disable amxx module in specific map?

For some reason I need to disable a module for a map... and enable again for other maps
But how to do it?
Forum: Scripting Help 04-01-2017, 12:13
Replies: 0
Views: 599
Posted By 11922911
[Orpheu] On PM_Duck get ppmove address and crash

The following code crash my server.
public plugin_init()
{
OrpheuRegisterHook(OrpheuGetFunction("PM_Duck"), "OnPM_Duck");
}

public OnPM_Duck()
{
new OrpheuStruct:ppmove = get_ppmove();
Forum: Scripting Help 07-03-2016, 02:48
Replies: 2
Views: 580
Posted By 11922911
Can you register_event with SVC_ messages?

Can you register_event with SVC_ messages like register_message does?
Forum: Off-Topic 06-09-2016, 01:40
Replies: 4
Views: 1,442
Posted By 11922911
Re: Some small AMXX projects

https://www.youtube.com/watch?v=4zfeClENMWg
Forum: Off-Topic 06-09-2016, 01:36
Replies: 4
Views: 1,442
Posted By 11922911
Re: Some small AMXX projects

And
https://www.youtube.com/watch?v=RUdeLyfFZXc
Forum: Off-Topic 06-09-2016, 01:21
Replies: 4
Views: 1,442
Posted By 11922911
Some small AMXX projects

https://www.youtube.com/watch?v=O2rxCbAunP8

I should write it in module not plugin. :lol:
Forum: Scripting Help 06-07-2016, 06:40
Replies: 1
Views: 572
Posted By 11922911
How to make IGNORE_MONSTERS ignores "info_target"?

I tried to set FL_MONSTER flag, but no luck.
Forum: Scripting Help 05-13-2016, 21:53
Replies: 13
Views: 5,654
Posted By 11922911
Re: Remove Dropped Weapons

Remove dropped weapon on SetModel() post, since your custom weapon has already blocked this function, so it won't remove that.

On SetModel() post check entity classname is "weaponbox" then set...
Forum: Scripting Help 05-12-2016, 06:11
Replies: 2
Views: 1,003
Posted By 11922911
Question about TraceHull

I know what is TraceLine, it uses a line to do the trace.
But what about TraceHull? Can someone explain what is TraceHull?

As far as I know it's same to TraceLine but it uses a box to trace? Is...
Forum: Scripting Help 05-08-2016, 09:17
Replies: 4
Views: 868
Posted By 11922911
Re: Is it ok to declare static variable inside a loop?

That's good to know. Thanks.:twisted:
Forum: Scripting Help 05-08-2016, 04:43
Replies: 4
Views: 868
Posted By 11922911
Forum: Scripting Help 05-07-2016, 23:49
Replies: 4
Views: 868
Posted By 11922911
Is it ok to declare static variable inside a loop?

For example:

new maxClients = get_maxplayers()
for (new i = 1; i <= maxClients; i++)
{
if (!is_user_connected(i))
continue;

static name[32];
get_user_name(i, name, charsmax(name));
Forum: Unapproved/Old Plugins 05-05-2016, 01:56
Replies: 3
Views: 1,596
Posted By 11922911
Re: [CS] Chat Blocker

The menu is for everyone to block other one chat personally. not admin specified.
If you know the plugin that already exists, do you mind post the link?
Forum: Unapproved/Old Plugins 04-30-2016, 08:52
Replies: 3
Views: 1,596
Posted By 11922911
[CS] Chat Blocker

I made a useless plugin, it shows a menu let player choose to block someone chat personally. (Not admin specified)
This plugin tested with 2 players, no bug found for now.

Client Commands:

...
Forum: Unapproved/Old Plugins 04-30-2016, 02:31
Replies: 10
Views: 3,802
Posted By 11922911
Re: CS Chat (Percent) Fix

In new CS percent character still not display correctly when you type two or more % in a row (like %% or %x), it will cut down all % before the last character.
But with my plugin it displays without...
Forum: Scripting Help 04-30-2016, 00:50
Replies: 1
Views: 460
Posted By 11922911
Is it possible to change the ammo type of the weapon?

Can anyone provide a method? Thanks!
Forum: Scripting Help 04-29-2016, 04:12
Replies: 5
Views: 810
Posted By 11922911
Re: How to change default clip ammos for the weapon

RegisterHam(Ham_Spawn, WEAPON_CLASS, "OnWeaponSpawn_Post", 1);
Showing results 1 to 25 of 246

 
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