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Search: Posts Made By: kadet.89
Forum: Coding MM:S Plugins & SM Extensions 06-09-2021, 15:14
Replies: 2
Views: 2,529
Posted By kadet.89
Re: CSGO correct usage of manual hooks

I keep experiencing this crash in 5 of my extensions. I tried to dig deeper into this problem and found out that the crash only happens if an extension with either OnPlayerRunCmd or OnPostThink hooks...
Forum: Metamod:Source Plugins 06-09-2021, 07:40
Replies: 1,772
Views: 953,842
Posted By kadet.89
Re: Stripper:Source (Updated 2011-04-15)

I have a suggestion to add 1 more command - stripper_reload to reload map configuration files. With this command it would be possible to apply fixes without reloading maps. The results would be...
Forum: Coding MM:S Plugins & SM Extensions 05-30-2021, 11:55
Replies: 1
Views: 272
Posted By kadet.89
[CS:GO] Call a function with variable argument

I need to call this function:
void CBaseServer::SetReservationCookie( uint64 uiCookie, char const *pchReasonFormat, ... )

I have this working detour:...
Forum: Coding MM:S Plugins & SM Extensions 05-27-2021, 16:41
Replies: 0
Views: 169
Posted By kadet.89
Declare one hook in multiple cpp files

I need to hook IServerEntity::SetModelIndex founction in multiple cpp files.
I do it this way in the first file:
SH_DECL_HOOK1_void(IServerEntity, SetModelIndex, SH_NOATTRIB, 0, int)
and in the...
Forum: Coding MM:S Plugins & SM Extensions 05-27-2021, 16:28
Replies: 1
Views: 459
Posted By kadet.89
Re: Get player info from CTFPlayer *

In case somebody needs it. The pointer can be cast to IServerEntity. This interface has a method to get the entity index:
(IServerEntity -> IServerUnknown -> IHandleEntity -> GetRefEHandle)
const...
Forum: General 05-21-2021, 16:41
Replies: 3
Views: 518
Posted By kadet.89
Re: [CS:GO] SQL_TQuery, script execution timed out

Rohanlogs, Thank you, your advice was helpful. The server doesn't crash anymore.
Forum: General 05-13-2021, 13:15
Replies: 3
Views: 518
Posted By kadet.89
[CS:GO] SQL_TQuery, script execution timed out

I experience "Script execution timed out" on my server every day. Most often it ends up in a sequence of server crashes with "SIGABRT" reason (usually about 3-5 crashes in a row).

Here is an...
Forum: Extensions 05-12-2021, 04:52
Replies: 832
Views: 484,380
Posted By kadet.89
Re: DHooks (Dynamic Hooks - Dev Preview)

After updating to the latest version of dhooks I have regular random crashes. According to accelerator stacks the crashes are related to dhooks:


Thread 0 (crashed)
0 dhooks.ext.so + 0x70e9
...
Forum: Metamod:Source Questions 04-30-2021, 10:15
Replies: 1
Views: 704
Posted By kadet.89
Re: is there any possible to author new entity by HL2SDK or metamod?

Yes with this framework it is possible to create new entity types. I used it to port HL2 items, vehicles and weapons from HL2 to TF2, CS:S and CS:GO.
It is even possible to create NPC entities for...
Forum: Scripting 04-26-2021, 14:55
Replies: 3
Views: 599
Posted By kadet.89
Re: Force FakeClients to Attack

There are 2 puppet mods available somewhere here for CS:S servers. You cold try them, if they work for CS:GO, you could copy the implementation of shooting from them.
Forum: Extensions 04-26-2021, 14:43
Replies: 26
Views: 10,394
Posted By kadet.89
Re: [ANY] HL2 items (1.5.2)

This version doesn't work.
If somebody decides to update it, it is possible to get rid of sigscaning. For entity factory a virtual offset can be used from default sourcemod gamedata (the one, which...
Forum: Extensions 01-24-2021, 14:36
Replies: 819
Views: 401,702
Posted By kadet.89
Re: [ANY] SteamWorks

I have a steam account with know login/password/steamid e.c.t. is there a way to get the account ISteamUser* interfase inside this extension?
I looked into the SDK specification and found this page:...
Forum: Extensions 01-01-2021, 15:12
Replies: 819
Views: 401,702
Posted By kadet.89
Re: [ANY] SteamWorks

I'm trying to build this extension and get 3 such errors:
/home/d/alliedmodders/SteamWorks/Extension/swgchooks.cpp:28:1: error: delete called on non-final...
Forum: Scripting 12-25-2020, 05:57
Replies: 2
Views: 471
Posted By kadet.89
Map specific translation files

I'm writing a plugin which will load translations for each map. For de_dust it will be like this:

LoadTranslations("myplugin/de_dust.phrases");

In the documentation is said that the...
Forum: Coding MM:S Plugins & SM Extensions 12-21-2020, 09:22
Replies: 2
Views: 2,529
Posted By kadet.89
CSGO correct usage of manual hooks

I have a manual hook in my extension declared this way:

SH_DECL_MANUALHOOK2_void(CPlayer_PlayerRunCmd, 0, 0, 0, CUserCmd*, void*)

CPlayer::CPlayer(CBaseEntity* entity)
{
...
Forum: Metamod:Source Plugins 12-20-2020, 14:48
Replies: 5
Views: 5,938
Posted By kadet.89
Re: [ANY] Cassandra

I tried it on my CSGO server and get a crash about every 30-60 minutes with this stack:



I tried to move FindVar to Cassandra::Hooped, but it didn't change anything. What could be the reason?
Forum: General 12-19-2020, 07:39
Replies: 1
Views: 506
Posted By kadet.89
Re: [CSGO] plugin reload random crash

I had another test with a simple plugin. When I unload and load it, the server freezes for about 10 seconds. The hosting administrator says that sometimes in these situations their watchdog kills the...
Forum: General 12-18-2020, 11:23
Replies: 1
Views: 506
Posted By kadet.89
[CSGO] plugin reload random crash

I have a problem on my server.
Reloading a random plugin via "sm reload" is likely to crash the server.
I investigated the problem a little. Both destructor and then constructor are executed...
Forum: Off-Topic 11-30-2020, 06:12
Replies: 1
Hi?
Views: 613
Posted By kadet.89
Re: Hi?

That is good news, knockback in ZM was perfect.
Any chance you share ZM sources with the community?
Forum: General 11-09-2020, 07:36
Replies: 0
Views: 450
Posted By kadet.89
[CS:GO] Crash in dbi.mysql.ext.so

My server sometimes crashes with this trace stack when a plugins sends a SQL query to DB:

0 linux-gate.so + 0x430
1 linux-gate.so + 0x400
2 dbi.mysql.ext.so + 0x246d6 mysql_real_connect ->...
Forum: General 09-03-2020, 10:08
Replies: 2
Views: 765
Posted By kadet.89
Re: Does Sourcemod have the ability to control flex animations?

There is no interface for flex animations, but it is possible to controll them via netporps and datamaps:
m_nSequence
m_flCycle
m_flPoseParameter
Forum: Off-Topic 08-13-2020, 11:46
Replies: 1
Views: 1,815
Posted By kadet.89
Re: poring maps to obj

3D Ripper DX can save 3d scenes to *.3ds, which can be converted to *.obj via 3ds max
Forum: Scripting 08-12-2020, 10:39
Replies: 2
Views: 480
Posted By kadet.89
Forum: Scripting 08-12-2020, 10:38
Replies: 4
Views: 369
Posted By kadet.89
Re: Emit sound problem

It should be 42kHz as I remember
Forum: Scripting 08-12-2020, 10:32
Replies: 5
Views: 1,070
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Benito, after spending on it some time I would say fixing it is not worth the affords. A lot of crashes and client-side glitches
Showing results 1 to 25 of 500

 
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