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Search: Posts Made By: Xutax_Kamay
Forum: Plugins 05-16-2022, 15:16
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

It maybe works, but there might be future problems with it, not only in L4D2, so I rather check when a weapon is really calling for Weapon_ShootPosition with FX_FireBullets, if that's the problem....
Forum: Plugins 05-08-2022, 18:06
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Right, then probably as I said in my last post could fix it, I can get into details to find a more elegant solution than "HarryPotter" 's one.
Forum: Plugins 05-04-2022, 14:35
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

All Valve games including game modes yes, at least that is somehow firing a weapon.
The slower you get or/and the more tickrate is higher, the less relevant the fix is.
If you are running for...
Forum: Plugins 05-04-2022, 10:40
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Sorry for the pull requests that have been waiting, I didn't had any email notifications for it.

For any issues as above, feel free to make others pull requests on github, I'll accept them.
Forum: Snippets and Tutorials 02-18-2022, 02:35
Replies: 18
Views: 12,848
Posted By Xutax_Kamay
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

Ah yes I remember, I think we talked about that before years ago, I'm quite outdated on that and I would need to check myself to be sure but,
it isn't exactly why commands are sent per ticks and not...
Forum: Snippets and Tutorials 12-23-2021, 14:45
Replies: 18
Views: 12,848
Posted By Xutax_Kamay
[Tutorial] Some Quality Changes & Improvements in Source Engine

Hello,

I'm here just to describe some issues that some of you may be aware of,
but I would like to give some of my knowledge of what can be done to improve Source Engine games in general.
The...
Forum: Plugins 06-24-2021, 03:57
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Hello,

I must say that this plugin is indeed quite unmaintained (but should still work), and I have unfortunately don't have much time to do so, but feel free to make pull requests on github for...
Forum: Plugin/Gameplay Ideas and Requests 09-13-2020, 22:00
Replies: 16
Views: 5,937
Posted By Xutax_Kamay
Re: 50$ for blocking A2S_Info attacks

If you need to compile an extension or sourcemod, I really recommend clang 3.8 version, it's what its used for releases for sourcemod/metamod. If you have ubuntu you can take the tar version of clang...
Forum: Plugin/Gameplay Ideas and Requests 02-26-2020, 11:00
Replies: 1
Views: 987
Posted By Xutax_Kamay
Forum: Extensions 02-17-2020, 09:49
Replies: 6
Views: 4,206
Posted By Xutax_Kamay
Re: [EXTENSION] Double extension

About its usage, well some of my friends needed it for a bhop/surf timer and some other things related to an anti-cheat, I'm just sharing it there so nobody needs to write repetitive functions and...
Forum: Extensions 02-16-2020, 12:56
Replies: 6
Views: 4,206
Posted By Xutax_Kamay
Re: [EXTENSION] Double extension

Thank you, I appreciate.
Well personally, I do like sourcepawn in fact for some stuffs because it makes things much more easier, but I think I'll always end up to make my plugins from c++ straight...
Forum: Extensions 02-16-2020, 08:35
Replies: 6
Views: 4,206
Posted By Xutax_Kamay
[EXTENSION] Double extension

Hello!

I'm sharing here a small extension to use doubles in SP.
I'm sorry, there is no windows binaries yet, I'll upload them when I get my VM setup.

Please make an issue here if you encounter...
Forum: Plugins 01-22-2020, 05:33
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Hello, and no, I do not think I can fix (until valve allow valve client plugins), because it relies mostly on client prediction (so the server cant modify this), even though I didn't check, I assume...
Forum: Plugins 01-09-2020, 07:55
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

I do not suggest to anyone doing this.

This bug occurs only for moving data (localplayer's data, the most noticeable, position one) that are processed by CGameMovement::ProcessMovement and used in...
Forum: Plugins 10-27-2019, 14:05
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Can you elaborate more?

What game?

A video would be cool to see.




We discussed about it on steam I guess it's not anymore needed to talk about it here o:
Forum: Plugins 09-04-2019, 15:30
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Well I guess it took you time to write it all that up so thank you.

I'll test it myself, but I'm pretty sure that it doesn't do anything except disabling lag compensation for others players that...
Forum: Plugins 08-28-2019, 16:36
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Sorry I didn't even see your post, and yea sure, would be awesome



Thank you
Forum: Plugins 08-26-2019, 05:36
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

You generally don't need to touch those commands. Though, the max possible value for sv_maxunlag would be better in case your server is with players with high pings.
Forum: Plugins 06-28-2019, 21:25
Replies: 36
Views: 43,874
Posted By Xutax_Kamay
Re: [ANY] SRCDS Server Crasher Exploit Patch [6/27/19]

Oh shit man, I feel sorry for you to get your work stolen and not even recognized.
Forum: Plugins 06-28-2019, 21:18
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Thank you, it was interesting to read, I didn't know I seemed to know everything about everything (google translator helped me)

I want to reply but urgh I can't speak Russian even if I think it's...
Forum: Plugins 06-25-2019, 18:13
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Please send it me it still, I'm curious.



Hm, I've no idea really I don't have a l4d2 server and my connection is just too bad for it to test it atm. If you let me check why, can you add me on...
Forum: Plugins 06-23-2019, 23:10
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Sure thing,

I never said that the devs of the game doesn't know the engine, but they can't know every bugs that is happening inside their games. (Otherwhise, they wouldn't do bounties for it)
By...
Forum: Plugins 06-20-2019, 09:42
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

I'm sorry to say that, but they trolled you.
If you disable that, it will just disable lag compensation and you won't hit anymore players moving lmao

It is possible to use lag compensation and...
Forum: Extensions 04-29-2019, 13:17
Replies: 883
Views: 699,006
Posted By Xutax_Kamay
Re: DHooks (Dynamic Hooks - Dev Preview)

In short, DHooks works only for virtual functions and detouring is a more general approach where you can hook any type of function

It's not really noticeable as you guess (depending on what you're...
Forum: Plugins 04-29-2019, 13:08
Replies: 121
Views: 74,325
Posted By Xutax_Kamay
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Yes show me the errors inside sourcemod/logs please
it should start with error_*
Showing results 1 to 25 of 53

 
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