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Search: Posts Made By: asherkin
Forum: General 06-15-2021, 14:09
Replies: 88
Views: 6,751
Posted By asherkin
L4D2 Update 2.2.1.3 (2021-06-15)

Todays L4D2 update has stripped the symbols from the Linux server binary, unless Valve reverse this decision (the server binaries for all their games other than CS:GO are unstripped in order to...
Forum: Scripting 06-14-2021, 16:49
Replies: 5
Views: 310
Posted By asherkin
Re: How do I get a value from an entity output?

It looks like support was missed from the float functions, I've filed a bug (https://github.com/alliedmodders/sourcemod/issues/1501) for you.
Forum: Scripting 06-14-2021, 14:21
Replies: 5
Views: 310
Posted By asherkin
Re: How do I get a value from an entity output?

That PR was merged back when SM 1.9 was the development branch, so both 1.9 (the previous stable branch) and 1.10 (the current stable branch) have support for reading variant props.
Forum: Off-Topic 06-10-2021, 17:15
Replies: 1
Views: 401
Posted By asherkin
Re: [Discord] Request to unban my discord account!

Many warnings were given and ignored. We don’t welcome people who post hate speech and I’m afraid you’re not welcome back in the AM Discord.
Forum: Coding MM:S Plugins & SM Extensions 05-31-2021, 12:14
Replies: 1
Views: 302
Posted By asherkin
Re: [CS:GO] Call a function with variable argument

Varargs functions have a different calling convention from regular functions, and it doesn't look like CDetour implements any straightforward support for them (SourceHook does, in the form of the...
Forum: Source Servers (SRCDS) 05-22-2021, 12:43
Replies: 2
Views: 499
Posted By asherkin
Re: Can I send clients files that don't exist on a fastdl server?

Yes, assuming the client has in-game downloads enabled (cl_allowdownload / sv_allowupload)
Forum: Coding MM:S Plugins & SM Extensions 05-22-2021, 06:06
Replies: 1
Views: 364
Posted By asherkin
Re: Change client convar

Extensions don't have any greater ability to cross the client-server divide than plugins do.
Forum: Coding MM:S Plugins & SM Extensions 05-16-2021, 06:00
Replies: 2
Views: 388
Posted By asherkin
Re: How do I tell AMBuild to compile with Clang instead of GCC?

AMBuild uses the standard CC and CXX environment variables to select a compiler.


CC=clang CXX=clang++ python ../configure.py --sdks=l4d2,tf2
Forum: Scripting 04-17-2021, 07:04
Replies: 2
Views: 576
Posted By asherkin
Re: Invalid Handle

What is the exact error you get? on what line?
Forum: Scripting 04-12-2021, 11:01
Replies: 1
Views: 430
Posted By asherkin
Re: converting euler angles to axis

It looks like you're looking for the fwd output of GetAngleVectors (https://sourcemod.dev/#/vector/function.GetAngleVectors).
Forum: Source Servers (SRCDS) 04-08-2021, 06:52
Replies: 4
Views: 378
Posted By asherkin
Re: GOTV shows up as a player in queries

GOTV / SourceTV will normally add an extra player slot for itself to avoid this happening, are you enabling it the same way on both servers (it might not be able to add the extra slot if not enabled...
Forum: Scripting 04-01-2021, 19:45
Replies: 5
Views: 450
Posted By asherkin
Re: First time creating natives

FYI, it isn't safe (or sane) to pass an empty command string to CheckCommandAccess.
Forum: Snippets and Tutorials 03-29-2021, 09:42
Replies: 47
Views: 60,609
Posted By asherkin
Re: A vtable dumper that even you can use!

The AlliedModders server that provides the game information and binaries is currently offline, it should be back some time this week.
Forum: General 03-17-2021, 09:26
Replies: 5
Views: 429
Posted By asherkin
Re: Driver not Found

The MySQL extension has probably failed to load, check the "sm exts list" command.

A common cause of this is your OS missing the 32-bit zlib/libz package.



It is part of SourceMod.
Forum: Source Servers (SRCDS) 03-15-2021, 17:40
Replies: 8
Views: 794
Posted By asherkin
Re: Free FastDL: Any Game Setup Step-By-Step 2021 ( CS:GO / TF2 / ... )

Doing this is against the 000webhost terms of service, and they will disable your account pretty quickly.
Forum: General 03-14-2021, 18:44
Replies: 9
Views: 625
Posted By asherkin
Re: Fake client problems!

It appears to be a false positive.
Forum: Extensions 03-10-2021, 05:47
Replies: 376
Views: 167,641
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Are you using SourceMod 1.11? Do the crashes stop if you switch to SourceMod 1.10? Can you reproduce the issue reliably?
Forum: Scripting 03-08-2021, 07:33
Replies: 8
Views: 524
Posted By asherkin
Re: Work with ConVars

IntValue is a property backed by native code, accessing it is a function call.

It is still very cheap though - don't write unreadable soup in the name of premature optimization.
Forum: Source Servers (SRCDS) 03-04-2021, 08:57
Replies: 3
Views: 417
Posted By asherkin
Re: FastDL Attempts to download BSP

You've marked your thread as solved, what was the solution?
Forum: Scripting 03-04-2021, 08:55
Replies: 3
Views: 463
Posted By asherkin
Re: Cannot declare enum structs that mix primitive members and array members

What compiler version are you using? enum structs didn't support initializer lists until 1.11.
Forum: Source Servers (SRCDS) 03-02-2021, 18:27
Replies: 1
Views: 307
Posted By asherkin
Re: SourceMod 1.10 stable

There is no 64-bit version of CS:S
Forum: Scripting 03-02-2021, 18:26
Replies: 5
Views: 587
Posted By asherkin
Re: Get direction player is moving relative to other player

If I understand your armour issue correctly, you should be able to use a OnTakeDamageAlive hook to get the real damage applied to the player.
Forum: TF2Items 03-01-2021, 11:21
Replies: 4
Views: 962
Posted By asherkin
Re: Can't get tf2_manager to work.

On line 16 you are attempting to set an attribute with an ID of 0 (which doesn't exist).
Forum: TF2Items 03-01-2021, 05:08
Replies: 4
Views: 962
Posted By asherkin
Re: Can't get tf2_manager to work.

The error you're getting here shouldn't be possible - it implies an internal error in TF2Items registering things with SourceMod. What version of SourceMod (sm version) and what version of TF2Items...
Forum: Scripting 03-01-2021, 05:03
Replies: 4
Views: 356
Posted By asherkin
Re: SMC_SetReaders: within methodmap

This is one of the things that SP needs "fat" function references to support, which has been pretty hard to do with all the code assuming functions can be converted to ints - that is finally now a...
Showing results 1 to 25 of 500

 
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