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Posts Made By:
RAW_192
Forum:
Scripting Help
08-04-2017, 10:34
Replies:
3
Using Clamp Function
Views:
924
Posted By
RAW_192
Re: Using Clamp Function
Yeah .. I mean can this thing can be done by any other way too ? or just clamp?
If by clamp then how ?
Forum:
Scripting Help
08-04-2017, 07:18
Replies:
3
Limiting items
Views:
821
Posted By
RAW_192
Re: Limiting items
Thanks Natsheh ... Silly mistakes :|
Btw can you also tell about the other two issues ?
1) Also is there any way i can show Points of players below menu
EX:
2) Using color on menu .....
Forum:
Scripting Help
08-04-2017, 07:13
Replies:
3
Using Clamp Function
Views:
924
Posted By
RAW_192
Using Clamp Function
Like in jctf when users use a adrenaline it shows a hud
x of 100 adrenaline used
where x is the amount of adrenaline left ..
And as soon as x=0 the adrenaline ends
Here's the code
Forum:
Unapproved/Old Plugins
08-04-2017, 03:35
Replies:
271
Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED
Views:
151,189
Posted By
RAW_192
Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
1 big bug is Aim punch.. it happens when there's no armor and helmet..
So it fakely shows that you have armor and helm
Another bug is. Grenade does more damage then usual..
And smoke nades...
Forum:
Scripting Help
08-04-2017, 01:13
Replies:
4
[ H3LP ] Get wall angle?
Views:
956
Posted By
RAW_192
Re: [ H3LP ] Get wall angle?
Did you find any solution ?
@CrazY.
Forum:
Scripting Help
08-01-2017, 09:50
Replies:
3
Limiting items
Views:
821
Posted By
RAW_192
Limiting items
public mh_MyMenu(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_cancel(id);
return PLUGIN_HANDLED;
}
new money = get_user_point(id)
new command[6], name[64], access, callback;...
Forum:
Scripting Help
08-01-2017, 09:17
Replies:
10
Increasing Health
Views:
1,900
Posted By
RAW_192
Re: Increasing Health
Ok thanks .. i will work on this
Forum:
Scripting Help
07-31-2017, 01:40
Replies:
10
Increasing Health
Views:
1,900
Posted By
RAW_192
Re: Increasing Health
Ok Thanks Hamlet
Yeah i know it displays a custom HUD
Forum:
Scripting Help
07-30-2017, 12:49
Replies:
2
Run time error
Views:
617
Posted By
RAW_192
Run time error
public fw_HamKilledPost( iVictim, iAttacker, iShouldGib )
{
new point = get_user_point(iAttacker)
if( ! ( is_user_connected( iVictim ) || is_user_connected( iAttacker ) ) )
return...
Forum:
Suggestions / Requests
07-30-2017, 12:38
Replies:
0
Nvault Crashing Server
Views:
511
Posted By
RAW_192
Nvault Crashing Server
Save(id)
{
new szAuthId[32];
get_user_authid(id, szAuthId, charsmax(szAuthId));
new szName[32];
get_user_name(id, szName, charsmax(szName));
new szData[200];...
Forum:
Scripting Help
07-30-2017, 12:06
Replies:
10
Increasing Health
Views:
1,900
Posted By
RAW_192
Re: Increasing Health
So it means we can either hide radar , user money and get that health limit to increase or keep the limit and everything right ?
Forum:
New Plugin Submissions
07-30-2017, 05:01
Replies:
35
Precache Kit
Views:
20,344
Posted By
RAW_192
Re: Precache Kit
Where are the logs created?
Because i cant find the logs in amxmodx-logs
Forum:
Scripting Help
07-30-2017, 04:16
Replies:
10
Increasing Health
Views:
1,900
Posted By
RAW_192
Re: Increasing Health
It hides the Radar Map .. Any suggestions on how to get it back?
Forum:
Scripting Help
07-29-2017, 10:57
Replies:
4
Adding trail to players
Views:
751
Posted By
RAW_192
Re: Adding trail to players
I did and its not working that why i asked
Forum:
Scripting Help
07-29-2017, 10:16
Replies:
4
Adding trail to players
Views:
751
Posted By
RAW_192
Re: Adding trail to players
set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, random( 256 ) )
Is this right ?
if we want to make a player glow ?
Forum:
Scripting Help
07-29-2017, 05:15
Replies:
10
Increasing Health
Views:
1,900
Posted By
RAW_192
Re: Increasing Health
Working Great Thanks
Forum:
Scripting Help
07-29-2017, 05:13
Replies:
4
Adding trail to players
Views:
751
Posted By
RAW_192
Adding trail to players
How to add trail to players ?
And also how to set a player to glow?
Forum:
Scripting Help
07-29-2017, 03:26
Replies:
10
Increasing Health
Views:
1,900
Posted By
RAW_192
Increasing Health
How can we increase the health shown on screen from 255?
I have set an option to increase health till 500 but it just shows 255 on screen...
Forum:
New Plugin Submissions
07-29-2017, 02:36
Replies:
334
OciXCrom's Custom Shop + API
Views:
139,272
Posted By
RAW_192
Re: OciXCrom's Custom Shop + API
Oxicrom can you tell me one thing ?
In the Bomber mode
g_eSettings[Bomber_CSW]
This gives the current nade x20 present with the player right?
Forum:
Scripting Help
07-23-2017, 14:04
Replies:
2
Reading top 10 from nvault
Views:
643
Posted By
RAW_192
Re: Reading top 10 from nvault
Can you tell how ? i know how to get entries but sorting and displaying?
Forum:
Scripting Help
07-23-2017, 12:20
Replies:
2
Reading top 10 from nvault
Views:
643
Posted By
RAW_192
Reading top 10 from nvault
How to get the top 10 score from vault ?
Forum:
Scripting Help
07-19-2017, 12:44
Replies:
8
Solved
Making a plugin from .inc
Views:
1,361
Posted By
RAW_192
Re: Making a plugin from .inc
Actually i have made some progress , But the issue is when i install this plugin , The server crashes
public plugin_natives()
{
// Player natives //
register_native("get_user_point",...
Forum:
Scripting Help
07-17-2017, 12:10
Replies:
8
Solved
Making a plugin from .inc
Views:
1,361
Posted By
RAW_192
Re: Making a plugin from .inc
Can i get a little more help here?
I did understand this [https://forums.alliedmods.net/showthread.php?t=41251]
But the thing is since it is a point system so
I will have to define a new...
Forum:
Scripting Help
07-16-2017, 05:21
Replies:
8
Solved
Making a plugin from .inc
Views:
1,361
Posted By
RAW_192
Making a plugin from .inc
#if defined _levelsystem_included
#endinput
#endif
#define _levelsystem_included
// Returns player Level.
native get_user_point(id)
// Sets player Level.
Forum:
Suggestions / Requests
07-16-2017, 04:33
Replies:
44
Solved
EXCEED That 512 Precache Limit
Views:
15,709
Posted By
RAW_192
Re: EXCEED That 512 Precache Limit
I have a little question here ..
The plugin in gamebanana
even after installing it the server is precaching the files .. Can someone please confirm is this plugin correct ?
P.S - Mcache...
Showing results 1 to 25 of 220
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