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Search: Posts Made By: Shiina.Mashiro
Forum: Suggestions / Requests 12-04-2015, 09:13
Replies: 10
Views: 5,902
Posted By Shiina.Mashiro
Re: [REQ] CS:GO Taser for CS 1.6

Thank you very much, I appreciate your working :D That was really nice.
There is still a little bug, like the sounds doesn't works, and the taser is still there if you miss the target, but I think I...
Forum: Suggestions / Requests 11-30-2015, 12:07
Replies: 10
Views: 5,902
Posted By Shiina.Mashiro
Forum: Suggestions / Requests 11-28-2015, 07:34
Replies: 10
Views: 5,902
Posted By Shiina.Mashiro
Re: [REQ] CS:GO Taser for CS 1.6

Yes, I do, but I'm not in my PC at the moment, gonna send you later xD
Forum: Suggestions / Requests 11-25-2015, 22:01
Replies: 10
Views: 5,902
Posted By Shiina.Mashiro
[REQ] CS:GO Taser for CS 1.6

As the tittle said xD
Hope someone can help me do this.
Thanks in advance.
Forum: Scripting Help 10-02-2015, 22:56
Replies: 1
Views: 593
Posted By Shiina.Mashiro
Re: [HELP] Dont see the ball model when i throw

use post forward(1), I don't think you should use pre
Forum: Scripting Help 09-29-2015, 10:49
Replies: 5
Views: 723
Posted By Shiina.Mashiro
Re: [HELP] Set bullets sound/models

Create an entity, set its model, and set the velocity from user aiming.
Then hook entity touch, make it explode and you're done.
Forum: Suggestions / Requests 09-29-2015, 10:45
Replies: 4
Views: 2,419
Posted By Shiina.Mashiro
Re: [Help] SZ_GetSpace: overflow on netchan->message

I think you better use SyncHudMsg.
Forum: Suggestions / Requests 09-17-2015, 02:19
Replies: 2
Views: 466
Posted By Shiina.Mashiro
Re: Time 0 Command

Maybe there is a better way, but I'll hook logevent_round_start, get mp_roundtime value and set a task with that value.
Forum: Scripting Help 09-15-2015, 23:42
Replies: 20
Views: 4,683
Posted By Shiina.Mashiro
Re: How to get player speed

Ham_TraceAttack I think.
Forum: Scripting Help 09-15-2015, 01:34
Replies: 20
Views: 4,683
Posted By Shiina.Mashiro
Re: How to get player speed

Hope this can help.

new ent, player[32], num
new g_ClassName[] = "globalent"
public plugin_init()
{
ent = create_entity("info_target")
entity_set_string(ent, EV_SZ_classname,...
Forum: Scripting Help 08-31-2015, 09:27
Replies: 5
Views: 1,338
Posted By Shiina.Mashiro
Re: Index out of bounds

We can't fix this if you don't have the source file.
Forum: Scripting Help 08-27-2015, 00:42
Replies: 2
Views: 690
Posted By Shiina.Mashiro
Re: Modifying allchat plugin

@siriussmd99
Thanks for the reply, I don't think the problem is there. The player chat is still show, so I guess it is the buildmsg part.
Forum: Scripting Help 08-26-2015, 03:10
Replies: 2
Views: 690
Posted By Shiina.Mashiro
Modifying allchat plugin

Hi guys, currently I'm using this allchat plugin: All Chat (https://forums.alliedmods.net/showthread.php?t=56825)
I want to add a small feature, when player type
/funname mytag
Then their chat...
Forum: Suggestions / Requests 08-22-2015, 00:56
Replies: 2
Views: 508
Posted By Shiina.Mashiro
Re: Knife Question!

Look at the CmdStart forward.
Forum: Scripting Help 08-11-2015, 23:36
Replies: 7
Views: 1,388
Posted By Shiina.Mashiro
Re: [HELP]Detect Player Attack

The most suitable thing here is the both Ham Bugsy mentioned.
Srsly I don't know any better method.
Forum: Scripting Help 08-11-2015, 23:33
Replies: 6
Views: 743
Posted By Shiina.Mashiro
Re: Help with Extract Code

I don't see anything which show you are trying to do this.
Learn from the basics before trying to do this if you don't know anything.
Forum: Suggestions / Requests 08-11-2015, 23:30
Replies: 5
Views: 1,178
Posted By Shiina.Mashiro
Re: Check player Anticheat [UCP]

That with steam clients could come on a server it is necessary to disable VAC, for this purpose it is necessary to add a key -insecure in start server commandline string

Taken from ucp homesite....
Forum: Suggestions / Requests 08-10-2015, 23:41
Replies: 1
Views: 536
Posted By Shiina.Mashiro
Re: Help please we're in a small trouble

You want a tip ?
Ask somewhere else, not here.
Forum: Scripting Help 08-06-2015, 13:12
Replies: 2
Views: 689
Posted By Shiina.Mashiro
Re: Ham_Weapon_PrimaryAttack error

RegisterHam( Ham_Weapon_PrimaryAttackAK, "weapon_ak47", "Ham_AKFire_Post", 1 );


=>


RegisterHam( Ham_Weapon_PrimaryAttack, "weapon_ak47", ...
Forum: Unapproved/Old Plugins 08-05-2015, 06:45
Replies: 14
Views: 8,755
Posted By Shiina.Mashiro
Re: Jukebox [Online Mp3 stream]

Well done!
Worked like a charm.

A little suggestion: You can add a small feature like addsong command

amx_addsong <songname> <url>
Forum: Scripting Help 08-01-2015, 13:38
Replies: 4
Views: 724
Posted By Shiina.Mashiro
Re: [Help] A good way to temporary block round end.

I only need the round to be forced not to end temporary, so I don't think using these two is a good idea.
Forum: Scripting Help 08-01-2015, 12:49
Replies: 4
Views: 724
Posted By Shiina.Mashiro
[Help] A good way to temporary block round end.

Hi guys, what I'm trying to do is making an item, if player has this item, he can revive 5 seconds after death.
But I got a problem, if that player is the last player of a team, if he dies, the...
Forum: Scripting Help 08-01-2015, 12:44
Replies: 2
Views: 509
Posted By Shiina.Mashiro
Re: I need help with 1 plugin

set_pev(index, pev_weaponmodel, P_MODEL)


btw I don't really like the way this plugin is made, so I can't help you fix it all.
Forum: Suggestions / Requests 07-21-2015, 00:46
Replies: 2
Views: 492
Posted By Shiina.Mashiro
Re: Short burst of speed upon respawn

not tested

#ėnclude <amxmodx>
#include <hamsandwich>
#include <fun>

#define SPEED 400.0
#define DURATION 3.0
#define TASK_SPEED 3948
Forum: Scripting Help 07-16-2015, 23:55
Replies: 4
Views: 716
Posted By Shiina.Mashiro
Re: Need help with the code below !

#if !defined Ham_CS_Player_ResetMaxSpeed
const Ham_CS_Player_ResetMaxSpeed = Ham_Item_PreFrame
#endif
register_clcmd("lastinv", "reset_speed")
public reset_speed(id)
...
Showing results 1 to 25 of 365

 
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