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Search: Posts Made By: CapnDev
Forum: VSH / Freak Fortress 07-02-2015, 23:58
Replies: 3,020
Views: 945,552
Posted By CapnDev
Re: Freak Fortress 2 1.10.5 Released

So the new skins aren't applied with attributes, they are their own separate id's. Yay. :(
Forum: VSH / Freak Fortress 07-01-2015, 21:16
Replies: 3,020
Views: 945,552
Posted By CapnDev
Re: Freak Fortress 2 1.10.5 Released

http://www.teamfortress.com/gunmettle/powerhouse.php

I imagine that this update is going to break a few things tomorrow.
Forum: VSH / Freak Fortress 04-06-2015, 16:46
Replies: 155
Views: 44,357
Posted By CapnDev
Re: [BOSS] Saxton Hale revamp BETA v0.9.0, new moves, no stuns! All new rages and cod

Looks awesome, good job! Will definitely play around with it later.
Forum: Source Servers (SRCDS) 03-31-2015, 18:11
Replies: 22
Views: 4,573
Posted By CapnDev
Re: [TF2]Game Update 3/31/15

Yeah, my servers refuse to stay up.
Forum: VSH / Freak Fortress 01-14-2015, 18:45
Replies: 22
Views: 3,687
Posted By CapnDev
Re: Help I was false banned.

Not going to happen, at least with how it was written. I did notice your conga time limit plugin earlier today, which handles stopping the taunt more gracefully. I'm now using a bit of that in the...
Forum: VSH / Freak Fortress 01-14-2015, 13:10
Replies: 22
Views: 3,687
Posted By CapnDev
Re: Help I was false banned.

I've written a (not very pretty) plugin to block specified taunts, so it's kind of a thing already. :)


Seems Sarysa managed to post before me. We blocked the taunts because people were simply...
Forum: VSH / Freak Fortress 01-03-2015, 02:51
Replies: 3,020
Views: 945,552
Posted By CapnDev
Re: Freak Fortress 2 1.10.3 Released

In default_abilities.sp, there is this bit of code in the Charge_Teleport() function:

if(GetEntProp(target, Prop_Send, "m_bDucked"))
{
new Float:temp[3]={24.0, 24.0, 62.0}; //Compiler...
Forum: VSH / Freak Fortress 01-03-2015, 01:57
Replies: 4
Views: 1,234
Posted By CapnDev
Re: [REQ]Team/Hale restriction

Simple way would be to write a plugin that would set their queue points to zero after points are calculated by the core plugin.
(https://forums.alliedmods.net/showthread.php?t=210797)
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