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Search: Posts Made By: georgik57
Forum: General 02-22-2020, 18:14
Replies: 34
Views: 1,864
Posted By georgik57
Re: AMXX WebCompiler 2020 release!

I like the work you put into it, but I agree with the rest of the guys. All plug-ins should be compiled locally and the whole idea of a web compiler should just die out.
Forum: General 02-22-2020, 18:08
Replies: 1
Views: 113
Posted By georgik57
Re: Skins Creator/Editor needed

Look for koshak, tirant or frk_14. Not sure if any of them are still active though.
Forum: Scripting Help 02-19-2020, 09:38
Replies: 5
Views: 806
Posted By georgik57
Forum: Scripting Help 02-18-2020, 10:55
Replies: 12
Views: 472
Posted By georgik57
Re: Frag Anti-Cheat V1.0 By me :) Java + amxmodx +FTP

best anticheat is still currently whblocker tho imo
Forum: Scripting Help 02-18-2020, 04:47
Replies: 5
Views: 806
Posted By georgik57
Forum: Scripting Help 02-18-2020, 04:24
Replies: 5
Views: 223
Posted By georgik57
Re: Invisibility Problem

Won't that also hide it when Ts are aiming on CTs?
Forum: Scripting Help 02-17-2020, 14:10
Replies: 18
Views: 363
Posted By georgik57
Re: For help

I doubt CS 1.5 is supported even by AmxModX itself.
Forum: Scripting Help 02-17-2020, 14:03
Replies: 5
Views: 218
Posted By georgik57
Re: Zp_concudion_grenade help !!1

Of course it reports error if you're trying to access an entity's data after removing it.
Simply move
// We dont' have grenade anymore
g_hasConc [ pev ( Entity, pev_owner ) ] = false
before...
Forum: Scripting Help 02-17-2020, 05:04
Replies: 5
Views: 223
Posted By georgik57
Re: Invisibility Problem

Someone correct me if I did something wrong. Untested.
#include <amxmodx>
#include <cstrike>

public plugin_init()
{
register_plugin("Block StatusValue CT on T", "0.0.1", "D i 5 7 i n c T")
...
Forum: Approved Plugins 02-10-2020, 17:32
Replies: 57
Views: 3,336
Posted By georgik57
Re: COD: HitMarkers [Last Update: 24/01/2020]

I was referring to get_pcvar_string and read_flags thought.
Forum: Approved Plugins 02-10-2020, 08:08
Replies: 57
Views: 3,336
Posted By georgik57
Re: COD: HitMarkers [Last Update: 24/01/2020]

Any mod which gives a lot of health to players will trigger it a lot(for example zombie mods).
Forum: Scripting Help 02-03-2020, 14:08
Replies: 6
Views: 358
Posted By georgik57
Re: pev_skin not working with v_model

it doesn't. you can only change sub-model but that's complicated too.
Forum: Scripting Help 02-01-2020, 14:50
Replies: 12
Solved Country Wrong
Views: 958
Posted By georgik57
Re: Country Wrong

https://forums.alliedmods.net/showthread.php?p=2679408#post2679408
Forum: Approved Plugins 01-31-2020, 14:48
Replies: 57
Views: 3,336
Posted By georgik57
Re: COD: HitMarkers [Last Update: 24/01/2020]

https://www.amxmodx.org/api/amxmodx/read_flags
You simply use a string cvar again and use this native to convert the letters it contains into a bitsum.
Basically you replace your hardcoded...
Forum: Suggestions / Requests 01-29-2020, 18:58
Replies: 10
Views: 503
Posted By georgik57
Re: THis is not doing nothing

It can't print nothing. It will print one of the following into your console when sending the command: no access, player not found or one of the messages listed inside(success or not alive). If it...
Forum: Approved Plugins 01-29-2020, 16:54
Replies: 57
Views: 3,336
Posted By georgik57
Re: COD: HitMarkers [Last Update: 24/01/2020]

Get rid of some cvars by doing the following:

Use amx_hitmarkers as a universal cvar for random, 1 symbol only or to disable the plug-in by using it as a string with the following logic:...
Forum: Suggestions / Requests 01-29-2020, 16:16
Replies: 10
Views: 503
Posted By georgik57
Re: THis is not doing nothing

what does it print when you use the command?
Forum: Suggestions / Requests 01-29-2020, 08:40
Replies: 1
Views: 256
Posted By georgik57
Re: Semiclip link

https://forums.alliedmods.net/showthread.php?t=137980
Forum: Suggestions / Requests 01-29-2020, 08:36
Replies: 10
Views: 503
Posted By georgik57
Re: THis is not doing nothing

why didn't u post in the same topic i edited this for you in?
what does it print when you use the command?
Forum: Scripting Help 01-26-2020, 15:58
Replies: 4
Views: 176
Posted By georgik57
Re: Why ?

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>
Forum: Approved Plugins 01-25-2020, 13:39
Replies: 57
Views: 3,336
Posted By georgik57
Re: COD: HitMarkers [Last Update: 24/01/2020]

Add the following check inside the post-damage hook to make sure the damage hasn't been blocked by another plug-in because the forward will still trigger anyway:
GetHamReturnStatus() != HAM_SUPERCEDE
Forum: Approved Plugins 01-25-2020, 13:30
Replies: 108
Views: 45,657
Posted By georgik57
Re: Disconnect Reason

Ait thanks for clearing that out for me.
Forum: Approved Plugins 01-25-2020, 11:49
Replies: 108
Views: 45,657
Posted By georgik57
Re: Disconnect Reason

Are you sure? I remember having issues because of a situation like this.
Forum: Approved Plugins 01-24-2020, 16:50
Replies: 108
Views: 45,657
Posted By georgik57
Re: Disconnect Reason

You forgot to close up your condition which probably only checked if EOS is true instead of if value equals EOS.
Forum: Approved Plugins 01-24-2020, 14:37
Replies: 108
Views: 45,657
Posted By georgik57
Re: Disconnect Reason

Try
(!message[0])
instead of
!strlen( message )
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