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Forum: Coding MM:S Plugins & SM Extensions 05-11-2006, 06:35
Replies: 5
Views: 1,898
Posted By za_bullet
Found the problem. It was my plugin. I wasn't...

Found the problem. It was my plugin. I wasn't thinking it through properly. There were times I was calling beginMessage from another thread which conflicted with a call from the engine itself....
Forum: Coding MM:S Plugins & SM Extensions 05-09-2006, 02:34
Replies: 5
Views: 1,898
Posted By za_bullet
WHAT? There isn't any associated...

WHAT?

There isn't any associated code....the ENGINE crashes...and it throws that dialog (Did you even look at the attachment?). Presumably if someone has seen that message dialog before they...
Forum: Coding MM:S Plugins & SM Extensions 05-08-2006, 12:01
Replies: 5
Views: 1,898
Posted By za_bullet
Engine Error

I get the attached message from the engine ever now and again. Anyone seen this one?

It seem self explanatory, but I always have a matching EndMessage....and the methods where I use begin and end...
Forum: Coding MM:S Plugins & SM Extensions 05-01-2006, 09:04
Replies: 8
Views: 3,389
Posted By za_bullet
Not sure what you want to use the vector for or...

Not sure what you want to use the vector for or for what you want to get its position, but try this instead

pEntity->GetNetworkable()->GetPVSInfo()->m_vCenter

I use that sometimes and it gets...
Forum: Coding MM:S Plugins & SM Extensions 05-01-2006, 08:43
Replies: 4
Views: 1,902
Posted By za_bullet
Thanks

Thanks
Forum: Coding MM:S Plugins & SM Extensions 05-01-2006, 08:42
Replies: 3
Views: 1,349
Posted By za_bullet
[AGAIN] Changing Teams

I'm still stuggling with this.

I've tried

doing a playerinfo->ChangeTeams()
doing a jointeam and then joinclass via ClientCommand(..)


Both seem to still pop-up the "choose model" screen...
Forum: Coding MM:S Plugins & SM Extensions 05-01-2006, 08:34
Replies: 4
Views: 1,902
Posted By za_bullet
How do I enable logging on the server? D.

How do I enable logging on the server?

D.
Forum: Coding MM:S Plugins & SM Extensions 05-01-2006, 06:37
Replies: 4
Views: 1,902
Posted By za_bullet
Where to view META_LOG

When using META_LOG, where does this log to? How do I view this logging?

za.
Forum: Coding MM:S Plugins & SM Extensions 02-13-2006, 04:17
Replies: 8
Views: 2,096
Posted By za_bullet
I prefer to do it this way. 1. Mark the...

I prefer to do it this way.

1. Mark the player as kicked during the ClientConnect event.
2. Wait until the ClientActive event and then issue a kick.



void KickPlayer(edict_t * pEdict,...
Forum: Coding MM:S Plugins & SM Extensions 02-09-2006, 08:44
Replies: 1
Views: 1,117
Posted By za_bullet
player_spawn event

Hi All,

Fooling around with using MM:S on HL2MP. By default the ::FireEvent_Handler(IGameEvent *event, bool bDontBroadcast) receives messages like "player_active", "player_connect" etc. But...
Forum: Coding MM:S Plugins & SM Extensions 12-27-2005, 07:13
Replies: 3
Views: 1,481
Posted By za_bullet
Beetlefart failed to mention that kickid takes 2...

Beetlefart failed to mention that kickid takes 2 parameters


kickid <player_id> <reason>


That should work for you!

D.
Forum: Coding MM:S Plugins & SM Extensions 12-23-2005, 06:55
Replies: 6
Views: 1,723
Posted By za_bullet
I keep the versions of the SDK under source...

I keep the versions of the SDK under source control, so I can easily spot changes....and as far as I can tell....the following has changed.

ABSOLUTELY NOTHING.

I can't speak for *compatibility*...
Forum: Coding MM:S Plugins & SM Extensions 12-05-2005, 04:46
Replies: 15
Views: 10,757
Posted By za_bullet
Sure I haven't fully tested it....but I did some...

Sure I haven't fully tested it....but I did some simple teleportation of entities. So I'll write some pseudo-code for it.

My basic idea for random placement is as follows.

1. Add a cache of...
Forum: Coding MM:S Plugins & SM Extensions 12-05-2005, 04:35
Replies: 3
Views: 1,435
Posted By za_bullet
Yeah.....I'm more concerned with getting the...

Yeah.....I'm more concerned with getting the events.....than creating them (if this is what you are saying).....I mean once I've got an event sink for CS:S I get a whole bunch of events.....the same...
Forum: Coding MM:S Plugins & SM Extensions 12-02-2005, 08:00
Replies: 3
Views: 1,435
Posted By za_bullet
HL2MP Events.....why so few?

Hello all,

Are there any resources on creating server mods for HL2MP [Death Match]. The basics seem the same. Getting interfaces, hooking events etc. etc. but there don't appear to be as many...
Forum: Coding MM:S Plugins & SM Extensions 12-02-2005, 06:59
Replies: 15
Views: 10,757
Posted By za_bullet
CreateGameEntity doesn't appear to be part of the...

CreateGameEntity doesn't appear to be part of the Source SDK. However I've tested that you can insert entities on your map and then use the Teleport method on the Entity to move it to where you want...
Forum: Coding MM:S Plugins & SM Extensions 11-28-2005, 06:35
Replies: 15
Views: 10,757
Posted By za_bullet
WOW! Thanks for the reply......great post. It’s...

WOW! Thanks for the reply......great post. It’s helpful, but not entirely.....I really want to randomly spawn weapons on a round to round basis. From your post, this leaves one option (if entities...
Forum: Coding MM:S Plugins & SM Extensions 11-24-2005, 06:09
Replies: 15
Views: 10,757
Posted By za_bullet
Ok so I found something HERE ...

Ok so I found something HERE

http://forums.alliedmods.net/showthread.php?p=335826

I assume you can do this with weapons too.....but is there a solution for getting it to work on windows?

D.
Forum: Coding MM:S Plugins & SM Extensions 11-24-2005, 06:05
Replies: 5
Views: 4,907
Posted By za_bullet
Anyone got a tutorial one how to get this done on...

Anyone got a tutorial one how to get this done on Windows?

D.
Forum: Coding MM:S Plugins & SM Extensions 11-23-2005, 08:14
Replies: 7
Views: 3,067
Posted By za_bullet
Slight correction for V1.1. It about the same...

Slight correction for V1.1. It about the same except you'd get the Load event from ISmmPlugin Interface as such

virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool...
Forum: Coding MM:S Plugins & SM Extensions 11-23-2005, 08:06
Replies: 15
Views: 10,757
Posted By za_bullet
Inserting weapons on maps

Is it possible to "insert" weapons on the ground/on the map for players to pick up? If so, how?

D.
Forum: Coding MM:S Plugins & SM Extensions 11-23-2005, 04:02
Replies: 7
Views: 3,067
Posted By za_bullet
No sure if you are STILL looking for an answer...

No sure if you are STILL looking for an answer for this......

But on the Load event for you plugin it has the following parameters


::Load( CreateInterfaceFn interfaceFactory,...
Forum: Coding MM:S Plugins & SM Extensions 11-21-2005, 11:03
Replies: 3
Views: 1,455
Posted By za_bullet
I'll need to look over your response and the code...

I'll need to look over your response and the code to see if that's that I want, but basically want to do server redirects in certain cases.

e.g. Want to force an connect w.x.y.z:pppp on clients to...
Forum: Coding MM:S Plugins & SM Extensions 11-21-2005, 09:31
Replies: 3
Views: 1,455
Posted By za_bullet
Client Execute with SourceMM

I knows it doable....but can't find any source for it?

Can anyone help? (devicenull???)

D.
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