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Posts Made By:
SpeeDeeR
Forum:
Scripting Help
08-25-2016, 18:02
Replies:
2
[Question] SQL_ThreadQuery vs SQL_PrepareQuery
Views:
1,135
Posted By
SpeeDeeR
Re: [Question] SQL_ThreadQuery vs SQL_PrepareQuery
Isn't the difference that SQL_ThreadQuery is basically asynchronous?
Forum:
Scripting Help
08-25-2016, 17:52
Replies:
4
[HELP] Help with contain..
Views:
932
Posted By
SpeeDeeR
Re: [HELP] Help with contain..
No. if(contain(A, B)) means the answer is either positive or a negative number, i.e. != 0.
-1 means there is NO MATCH. Other than this (higher then -1) means it has a match.
Forum:
Scripting Help
08-25-2016, 17:48
Replies:
3
entity finder and name of bot entity
Views:
848
Posted By
SpeeDeeR
Re: entity finder and name of bot entity
is_user_bot (https://www.amxmodx.org/api/amxmodx/is_user_bot)?
Forum:
Scripting Help
06-29-2016, 15:37
Replies:
6
Help with TravTrie.
Views:
1,073
Posted By
SpeeDeeR
Re: Help with TravTrie.
You are indeed, wrong.
Forum:
Scripting Help
05-27-2016, 04:06
Replies:
1
Entity killed with CSW_KNIFE -> server crashes
Views:
734
Posted By
SpeeDeeR
Re: Entity killed with CSW_KNIFE -> server crashes
I'm not 100% sure about this, but I will try to help.
You should consider using only one method for the health. Since you are setting the hp on spawn, hook the kill and dont check it in takedamage....
Forum:
Scripting Help
05-20-2016, 14:50
Replies:
21
Solved
Storing Console Cmds in Variable
Views:
1,855
Posted By
SpeeDeeR
Re: [HELP] Storing Console Cmds in Variable
Sure it does.
Describe what you are trying to do exatcly.
Forum:
Scripting Help
05-17-2016, 12:40
Replies:
3
[HELP] Native mismatch problem
Views:
763
Posted By
SpeeDeeR
Re: [HELP] Native mismatch problem
public Float: native_get_user_new_health(id)
or
public native_get_user_new_health(id)
{
return _:new_health[id]
}which wont return float.
and check this...
Forum:
Scripting Help
05-15-2016, 15:47
Replies:
12
This plugin crashes my server (natives help!)
Views:
1,445
Posted By
SpeeDeeR
Re: This plugin crashes my server
Use style=0, and look up how the native callback is defined.
https://forums.alliedmods.net/showthread.php?t=41251
Forum:
Scripting Help
05-15-2016, 12:47
Replies:
12
This plugin crashes my server (natives help!)
Views:
1,445
Posted By
SpeeDeeR
Re: This plugin crashes my server
it's probably Nvault causing the crash.
Your save file maybe corrupted.
Forum:
Scripting Help
05-15-2016, 09:31
Replies:
2
Question about TraceHull
Views:
1,007
Posted By
SpeeDeeR
Re: Question about TraceHull
TraceHull traces the space around an origin, like EngFunc_FindEntityInSphere does.
EngFunc_FindEntityInSphere returns only entities in the sphere, and tracehull finds things related to the radius. ...
Forum:
Scripting Help
04-27-2016, 05:51
Replies:
19
[HELP] MySQL Simple save problem
Views:
2,834
Posted By
SpeeDeeR
Re: [HELP] MySQL Simple save problem
Doesn't "UPDATE `zmescape` SET `escapes` = '%i' WHERE `escapes`.`name` = '%s' has to be "UPDATE `zmescape` SET `escapes` = '%i' WHERE `zmescape`.`name` = '%s'
You don't need to specify the column's...
Forum:
Scripting Help
04-15-2016, 10:18
Replies:
5
Question about RegisterHam (wildcard)
Views:
743
Posted By
SpeeDeeR
Re: Question about RegisterHam (wildcard)
You cant use trigger_*
Forum:
Scripting Help
04-15-2016, 09:30
Replies:
4
How to hook entity
Views:
1,046
Posted By
SpeeDeeR
Re: How to hook entity
RegisterHam(Ham_TakeDamage, "func_breakable", "FwdBreakableTakeDamage");
public FwdBreakableTakeDamage(this, attacker, inflictor, Float: damage)
{
new Float: health;
pev(this,pev_health,...
Forum:
Scripting Help
04-14-2016, 16:31
Replies:
4
[SOLVED] How to properly use set_string()?
Views:
787
Posted By
SpeeDeeR
Re: How to properly use set_string()?
Pass it byref.
Format the message directly in szOutput or use copy() in the end.
Forum:
Scripting Help
04-14-2016, 15:38
Replies:
4
[SOLVED] How to properly use set_string()?
Views:
787
Posted By
SpeeDeeR
Re: How to properly use set_string()?
set_string is for natives to start with. I'm sure you know that.
As stated above:
public get_message(id,iParams) //native
{
new szMessage[192]
// ... some stuff about formatting szMessage...
Forum:
Scripting Help
04-12-2016, 07:43
Replies:
7
Animation
Views:
772
Posted By
SpeeDeeR
Re: Animation
I'm assuming you know the animation index:
If its a weapon model use pev_weaponanim; if its player model use pev_gaitsequence
Forum:
Scripting Help
04-11-2016, 15:43
Replies:
7
Switch CSW_WEAPON
Views:
1,069
Posted By
SpeeDeeR
Re: Switch CSW_WEAPON
Ham_Weapon_PrimaryAttack is called by the entity, not weaponID as stated above.
Forum:
Scripting Help
04-11-2016, 01:20
Replies:
18
detecting knife stab or slash
Views:
2,407
Posted By
SpeeDeeR
Re: detecting knife stab or slash
The problem is that if you press both attacks at the same time, like you both stated, you dont know if its a slash or a stab.
That can be avoided checking the animation - in my previous post #13...
Forum:
Scripting Help
04-10-2016, 09:30
Replies:
18
detecting knife stab or slash
Views:
2,407
Posted By
SpeeDeeR
Re: detecting knife stab or slash
It's OK if you are pressing only IN_ATTACK, but when you press and IN_ATTACK2 the bitsum changes to (IN_ATTACK | IN_ATTACK2) since it's exactly the case. While slashing press IN_ATTACK2, it keeps...
Forum:
Scripting Help
04-10-2016, 08:02
Replies:
18
detecting knife stab or slash
Views:
2,407
Posted By
SpeeDeeR
Re: detecting knife stab or slash
So you would like to modify knife damage, is that correct?
Forum:
Scripting Help
04-10-2016, 07:37
Replies:
18
detecting knife stab or slash
Views:
2,407
Posted By
SpeeDeeR
Re: detecting knife stab or slash
What are you trying to achieve?
Forum:
Scripting Help
03-27-2016, 13:28
Replies:
15
Question about entities
Views:
1,164
Posted By
SpeeDeeR
Re: Question about entities
If it's an interger, store it in iuser.
Forum:
Scripting Help
03-24-2016, 11:26
Replies:
9
[Move if its not for here] Compiler question
Views:
976
Posted By
SpeeDeeR
Re: [Move if its not for here] Compiler question
The parser is complaining that your line (57) is too long. Find a way to shorten whatever expression you've got.
If its a string, format it in two or more passes. If its a formula, break it in two...
Forum:
Scripting Help
03-23-2016, 12:28
Replies:
6
Reverse velocity of player
Views:
837
Posted By
SpeeDeeR
Re: Reverse velocity of player
Nonsence. You are using the coordinates of two points when calculating the velocity vector. View angles are not considered at all.
Forum:
Scripting Help
03-20-2016, 10:14
Replies:
6
Reverse velocity of player
Views:
837
Posted By
SpeeDeeR
Re: Reverse velocity of player
You need to calculate the reversed vector between a point(the pusher?) and player's origin, and you've got yourself the push velocity.
Showing results 1 to 25 of 500
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