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Posts Made By:
Sam Tsuki
Forum:
Scripting Help
05-01-2013, 12:57
Replies:
2
Entity following attachment rather than another entity
Views:
932
Posted By
Sam Tsuki
Re: Entity following attachment rather than another entity
I tried EngFunc_GetBonePosition but it doesn't work with animations
it just gets the bone position for frame 0
Does it work for u?
Forum:
Scripting Help
05-01-2013, 09:57
Replies:
0
Track Bone in Animation
Views:
544
Posted By
Sam Tsuki
Track Bone in Animation
Is it possible to track a bone or attachment while it's animating?
EngFunc_GetBonePosition & EngFunc_GetAttachment only get position for frame 0
Forum:
Scripting Help
04-29-2013, 13:57
Replies:
0
Use Orpheu for Gaitsequences
Views:
567
Posted By
Sam Tsuki
Use Orpheu for Gaitsequences
Is it possible to use Orpheu to get gaitsequence to work on entities other than players?
Forum:
Unapproved/Old Plugins
01-12-2012, 11:44
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
That's fully AI not a player and not a bot
Forum:
Unapproved/Old Plugins
01-06-2012, 06:26
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
This plugin is on hold because we're working on another private plugin
Forum:
Unapproved/Old Plugins
01-03-2012, 12:19
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
Here's mine:
http://www.youtube.com/watch?v=HvACTBVOFDs&context=C3f3747aADOEgsToPDskLtDnQyreCLoeIcOzRDfpD8
Forum:
Unapproved/Old Plugins
01-03-2012, 03:49
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
This is not the same boss from CSO
This is still in beta testing so this is not the final look
Forum:
Unapproved/Old Plugins
12-30-2011, 16:32
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
atm yea
Forum:
Unapproved/Old Plugins
12-30-2011, 13:20
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
I've already done that
Forum:
Unapproved/Old Plugins
12-28-2011, 20:19
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Re: Controllable Monsters
Too lazy to add more >.<
Forum:
Unapproved/Old Plugins
12-28-2011, 18:44
Replies:
50
Controllable Monsters
Views:
23,738
Posted By
Sam Tsuki
Controllable Monsters
.: Monster Control :.
This is a beta test for my new mod HvM Revolotion
Instructions:
Say /create_oberon and you will be transformed into a monster
Use left mouse button for light attacks and...
Forum:
Unapproved/Old Plugins
07-09-2011, 23:37
Replies:
12
MonsterMod Models Changer v1.1
Views:
6,674
Posted By
Sam Tsuki
Re: MonsterMod Models Changer v1.1
Tried a little test for FM_SetModel
It doesn't detect when models are set for monsters
Forum:
Unapproved/Old Plugins
07-07-2011, 03:05
Replies:
12
MonsterMod Models Changer v1.1
Views:
6,674
Posted By
Sam Tsuki
Re: MonsterMod Models Changer v1.1
The entity type of the monsters is func_wall
I already hooked that up with register_think
I tried all the spawn functions and non worked
I think the monsters actually spawn with no model then they...
Forum:
Unapproved/Old Plugins
07-06-2011, 11:41
Replies:
12
MonsterMod Models Changer v1.1
Views:
6,674
Posted By
Sam Tsuki
Re: MonsterMod Models Changer v1.1
I tried ham_spawn and it wouldn't work
You have any better ideas?
Forum:
Unapproved/Old Plugins
07-06-2011, 10:48
Replies:
12
MonsterMod Models Changer v1.1
Views:
6,674
Posted By
Sam Tsuki
Re: MonsterMod Models Changer
Update
v1.1
Forum:
Unapproved/Old Plugins
07-05-2011, 16:13
Replies:
12
MonsterMod Models Changer v1.1
Views:
6,674
Posted By
Sam Tsuki
Re: MonsterMod Models Changer
Yep
I just made this plugin out of boredom :P
Wasn't actually intending to post it xD
Forum:
Unapproved/Old Plugins
07-05-2011, 10:52
Replies:
12
MonsterMod Models Changer v1.1
Views:
6,674
Posted By
Sam Tsuki
MonsterMod Models Changer v1.1
::MonsterMod Models Changer::
This plugin changes the models of the monsters from monstermod
::Update::
v1.1:
Now you can use any number of random models
all you have to do is open the .sma...
Forum:
New Submissions
03-26-2010, 07:07
Replies:
23
Hero: Necromancer
Views:
39,203
Posted By
Sam Tsuki
Re: Hero: Necromancer
are u using player models plugin?
Forum:
Approved Plugins
03-02-2010, 12:16
Replies:
307
Humans VS Monsters XP v4.2
Views:
229,316
Posted By
Sam Tsuki
Re: Humans VS Monsters XP v4.2
Tho the chances are very slim
but here you go
Forum:
Approved Plugins
03-02-2010, 04:48
Replies:
307
Humans VS Monsters XP v4.2
Views:
229,316
Posted By
Sam Tsuki
Re: Humans VS Monsters XP v4.2
Try reinstalling monster mod
if not fixed then it might be your zombie model has a problem
Forum:
Approved Plugins
03-01-2010, 13:46
Replies:
307
Humans VS Monsters XP v4.2
Views:
229,316
Posted By
Sam Tsuki
Re: Humans VS Monsters XP v4.2
Is this only happening for zombies or all monsters?
Try disabling amxmodx and see if that fixes it
Forum:
Approved Plugins
03-01-2010, 08:47
Replies:
307
Humans VS Monsters XP v4.2
Views:
229,316
Posted By
Sam Tsuki
Re: Humans VS Monsters XP v4.2
What version of monster mod are you using?
Forum:
Approved Plugins
02-28-2010, 22:23
Replies:
307
Humans VS Monsters XP v4.2
Views:
229,316
Posted By
Sam Tsuki
Re: Humans VS Monsters XP v4.2
change the min_players cvar
Forum:
Scripting Help
02-27-2010, 05:32
Replies:
1
Updating Hitboxes?
Views:
921
Posted By
Sam Tsuki
Re: Updating Hitboxes?
What's responsible for hit boxes?
Is it model_index?
I found a function in monster mod called setBlending
it's used when monsters are shooting to give shots a direction
I tried to use it for...
Forum:
Approved Plugins
02-26-2010, 21:24
Replies:
307
Humans VS Monsters XP v4.2
Views:
229,316
Posted By
Sam Tsuki
Re: Humans VS Monsters XP v4.2
Updated thanx
what's new?
Showing results 1 to 25 of 284
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