Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 284
Search took 0.01 seconds.
Search: Posts Made By: Sam Tsuki
Forum: Scripting Help 05-01-2013, 12:57
Replies: 2
Views: 932
Posted By Sam Tsuki
Re: Entity following attachment rather than another entity

I tried EngFunc_GetBonePosition but it doesn't work with animations
it just gets the bone position for frame 0
Does it work for u?
Forum: Scripting Help 05-01-2013, 09:57
Replies: 0
Views: 544
Posted By Sam Tsuki
Track Bone in Animation

Is it possible to track a bone or attachment while it's animating?
EngFunc_GetBonePosition & EngFunc_GetAttachment only get position for frame 0
Forum: Scripting Help 04-29-2013, 13:57
Replies: 0
Views: 567
Posted By Sam Tsuki
Use Orpheu for Gaitsequences

Is it possible to use Orpheu to get gaitsequence to work on entities other than players?
Forum: Unapproved/Old Plugins 01-12-2012, 11:44
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Re: Controllable Monsters

That's fully AI not a player and not a bot
Forum: Unapproved/Old Plugins 01-06-2012, 06:26
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Re: Controllable Monsters

This plugin is on hold because we're working on another private plugin
Forum: Unapproved/Old Plugins 01-03-2012, 12:19
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Re: Controllable Monsters

Here's mine:
http://www.youtube.com/watch?v=HvACTBVOFDs&context=C3f3747aADOEgsToPDskLtDnQyreCLoeIcOzRDfpD8
Forum: Unapproved/Old Plugins 01-03-2012, 03:49
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Re: Controllable Monsters

This is not the same boss from CSO

This is still in beta testing so this is not the final look
Forum: Unapproved/Old Plugins 12-30-2011, 16:32
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Forum: Unapproved/Old Plugins 12-30-2011, 13:20
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Re: Controllable Monsters

I've already done that
Forum: Unapproved/Old Plugins 12-28-2011, 20:19
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Re: Controllable Monsters

Too lazy to add more >.<
Forum: Unapproved/Old Plugins 12-28-2011, 18:44
Replies: 50
Views: 23,738
Posted By Sam Tsuki
Controllable Monsters

.: Monster Control :.
This is a beta test for my new mod HvM Revolotion

Instructions:
Say /create_oberon and you will be transformed into a monster
Use left mouse button for light attacks and...
Forum: Unapproved/Old Plugins 07-09-2011, 23:37
Replies: 12
Views: 6,674
Posted By Sam Tsuki
Re: MonsterMod Models Changer v1.1

Tried a little test for FM_SetModel
It doesn't detect when models are set for monsters
Forum: Unapproved/Old Plugins 07-07-2011, 03:05
Replies: 12
Views: 6,674
Posted By Sam Tsuki
Re: MonsterMod Models Changer v1.1

The entity type of the monsters is func_wall
I already hooked that up with register_think
I tried all the spawn functions and non worked
I think the monsters actually spawn with no model then they...
Forum: Unapproved/Old Plugins 07-06-2011, 11:41
Replies: 12
Views: 6,674
Posted By Sam Tsuki
Re: MonsterMod Models Changer v1.1

I tried ham_spawn and it wouldn't work
You have any better ideas?
Forum: Unapproved/Old Plugins 07-06-2011, 10:48
Replies: 12
Views: 6,674
Posted By Sam Tsuki
Forum: Unapproved/Old Plugins 07-05-2011, 16:13
Replies: 12
Views: 6,674
Posted By Sam Tsuki
Re: MonsterMod Models Changer

Yep
I just made this plugin out of boredom :P
Wasn't actually intending to post it xD
Forum: Unapproved/Old Plugins 07-05-2011, 10:52
Replies: 12
Views: 6,674
Posted By Sam Tsuki
MonsterMod Models Changer v1.1

::MonsterMod Models Changer::
This plugin changes the models of the monsters from monstermod

::Update::
v1.1:
Now you can use any number of random models
all you have to do is open the .sma...
Forum: New Submissions 03-26-2010, 07:07
Replies: 23
Views: 39,203
Posted By Sam Tsuki
Re: Hero: Necromancer

are u using player models plugin?
Forum: Approved Plugins 03-02-2010, 12:16
Replies: 307
Views: 229,316
Posted By Sam Tsuki
Re: Humans VS Monsters XP v4.2

Tho the chances are very slim
but here you go
Forum: Approved Plugins 03-02-2010, 04:48
Replies: 307
Views: 229,316
Posted By Sam Tsuki
Re: Humans VS Monsters XP v4.2

Try reinstalling monster mod
if not fixed then it might be your zombie model has a problem
Forum: Approved Plugins 03-01-2010, 13:46
Replies: 307
Views: 229,316
Posted By Sam Tsuki
Re: Humans VS Monsters XP v4.2

Is this only happening for zombies or all monsters?
Try disabling amxmodx and see if that fixes it
Forum: Approved Plugins 03-01-2010, 08:47
Replies: 307
Views: 229,316
Posted By Sam Tsuki
Re: Humans VS Monsters XP v4.2

What version of monster mod are you using?
Forum: Approved Plugins 02-28-2010, 22:23
Replies: 307
Views: 229,316
Posted By Sam Tsuki
Re: Humans VS Monsters XP v4.2

change the min_players cvar
Forum: Scripting Help 02-27-2010, 05:32
Replies: 1
Views: 921
Posted By Sam Tsuki
Re: Updating Hitboxes?

What's responsible for hit boxes?
Is it model_index?
I found a function in monster mod called setBlending
it's used when monsters are shooting to give shots a direction
I tried to use it for...
Forum: Approved Plugins 02-26-2010, 21:24
Replies: 307
Views: 229,316
Posted By Sam Tsuki
Re: Humans VS Monsters XP v4.2

Updated thanx
what's new?
Showing results 1 to 25 of 284

 
Forum Jump

All times are GMT -4. The time now is 14:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode