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Search: Posts Made By: zipcore
Forum: Plugins 04-12-2021, 11:47
Replies: 169
Views: 78,370
Posted By zipcore
Re: [ANY] Discord/Slack API (CallAdmin, SourceBans, ...)

I've fixed the download link on the first post. Seems like gitlab changed the url format
Forum: Snippets and Tutorials 01-24-2021, 04:22
Replies: 3
Views: 1,356
Posted By zipcore
Re: [CSGO] New hint messages

https://forums.alliedmods.net/showpost.php?p=2394312&postcount=30


it's known years, but thanks for the effort
Forum: Snippets and Tutorials 01-21-2021, 08:15
Replies: 5
Views: 1,580
Posted By zipcore
Re: [STOCK] Custom kill message icons

You're right, at the time I used this code I was also limiting who receives the killfeed. Totally forgot to clean that out as I've stripped the code to make this public. I will rework th snipped and...
Forum: Snippets and Tutorials 01-21-2021, 04:50
Replies: 5
Views: 1,580
Posted By zipcore
[STOCK] Custom kill message icons

It's been a long time since my last contribution to this forum section or at all :3
So what do I have here to share with you today?
It's an example code of something I've used in many ways for...
Forum: Extensions 01-08-2021, 20:07
Replies: 13
Views: 3,853
Posted By zipcore
Re: [CS:GO] Hitbox Changer

Thats better as the plugin only version. But disabling the hitbox completly still saves more performence.
Forum: Scripting 01-03-2021, 14:20
Replies: 15
Views: 1,972
Posted By zipcore
Re: [CS:GO] Force shoot & reload

The animation is missing clientside only like the gunfire sound.

You could try to override the current weapon animation to show the animation clientside.
But this could come with a short delay...
Forum: Extensions 01-03-2021, 14:18
Replies: 13
Views: 3,853
Posted By zipcore
Re: [CS:GO] Hitbox Changer

Actually no: The extension allows you to bypass those checks completly instead of checking for each penetration, beside that it gets triggered by player collisions aswell. This method is much more...
Forum: Snippets and Tutorials 12-08-2020, 10:31
Replies: 2
Views: 2,321
Posted By zipcore
Re: [Tutorial] [CS:GO] How to make a gun silent

Thats how it worked for shotguns only some time ago. They moved all weapons fire sounds to this method and havn't renamed it.
Forum: News 10-28-2020, 13:01
Replies: 19
Views: 141,487
Posted By zipcore
Re: SourceMod Discord

When you got kicked/banned, your boost was 3 more days active. If thats not the case you can contact discord support or simply boost another server.
Forum: General 08-12-2020, 08:03
Replies: 5
Views: 862
Posted By zipcore
Re: Way how Disable Filter Text

actually it can even filter HintText and sometimes the filter is triggered by words which shouldn't be filtered at all, like some map names.
Forum: Plugin/Gameplay Ideas and Requests 08-12-2020, 01:49
Replies: 4
Views: 471
Posted By zipcore
Re: Gang plugin recode

Or just to copy "someones" concept huh?^^
Forum: Plugin/Gameplay Ideas and Requests 08-12-2020, 01:36
Replies: 1
Views: 451
Posted By zipcore
Re: Discord / Sourcebans

You can but, I don't see any good reason to write such a bot based on sourcemod.
Forum: Scripting 08-09-2020, 08:46
Replies: 3
Views: 758
Posted By zipcore
Re: [CS:GO] Force Round Win where TerminateRound fails

https://developer.valvesoftware.com/wiki/Game_end
Forum: Scripting 06-26-2020, 20:25
Replies: 14
Views: 1,529
Posted By zipcore
Re: Block E

Thats what my code does. If that doesn't work I suggest you to remove those triggers/buttons.
Forum: Plugin/Gameplay Ideas and Requests 06-23-2020, 10:19
Replies: 1
Views: 347
Posted By zipcore
Re: [CS:GO] Round end image

https://forums.alliedmods.net/showthread.php?t=134155
Forum: Scripting 06-23-2020, 10:16
Replies: 14
Views: 1,529
Posted By zipcore
Re: Block E

I guess thats not a real weapon ( like when you drop it) you can use stripper source to delete the triggers which give you this weapon.


EDIT: https://forums.alliedmods.net/showthread.php?t=39439
Forum: Scripting 06-22-2020, 15:27
Replies: 14
Views: 1,529
Posted By zipcore
Re: Block E

haha I knew I've posted it already somewhere years ago but was to lazy to search it
Forum: Scripting 06-20-2020, 11:26
Replies: 14
Views: 1,529
Posted By zipcore
Re: Block E

What about using SDKHook_WeaponCanUse and check if the player is IN_USE?
Forum: Plugins 05-30-2020, 20:07
Replies: 169
Views: 78,370
Posted By zipcore
Forum: Plugin/Gameplay Ideas and Requests 05-29-2020, 10:08
Replies: 1
Views: 462
Posted By zipcore
Re: Shoot molotov explode in fire just like you throw it

Here is what I did: https://gitlab.com/Zipcore/HungerGames/-/blob/master/addons/sourcemod/scripting/hungergames/events/napalm.sp
Forum: Plugin/Gameplay Ideas and Requests 05-18-2020, 19:41
Replies: 3
Views: 434
Posted By zipcore
Re: [REQ] Give Players Dualies and Grenades on Round Start

When you allow players to buy everywhere the plugin will give players those weapons after those 60 seconds (and takes aways their money). I've made it like to to decrease lag spikes at round start (...
Forum: Plugin/Gameplay Ideas and Requests 05-17-2020, 09:23
Replies: 3
Views: 434
Posted By zipcore
Re: [REQ] Give Players Dualies and Grenades on Round Start

You could try this: https://gitlab.com/Zipcore/ZR-AutoBuy/


It lets you buy elite, p90 and grenades as soon you leave the buyzone and weapon slots are free.
Forum: Scripting 05-08-2020, 05:07
Replies: 3
Views: 417
Posted By zipcore
Re: [CS:GO] Zephyrus Store error log since years, never managed to fix it.

if(!client)
return Plugin_Continue;

before this line: https://github.com/dvarnai/store-plugin/blob/master/addons/sourcemod/scripting/store/scpsupport.sp#L84
Forum: Scripting 05-08-2020, 04:48
Replies: 3
Views: 502
Posted By zipcore
Re: Trace from a position towards a hull.

What about this: https://gitlab.com/Zipcore/zStocks/-/blob/master/include/zstocks/bbox.inc#L98 ?

EDIT:

Here is an example:...
Forum: General 05-06-2020, 12:18
Replies: 4
Views: 1,119
Posted By zipcore
Re: How will Source 2 afect the Sourcemod community?

Ask Gaben but then we have to wait 5 more years for HL3.
Showing results 1 to 25 of 500

 
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