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Search: Posts Made By: Crasher_3637
Forum: Plugin/Gameplay Ideas and Requests Today, 03:26
Replies: 1
Views: 39
Posted By Crasher_3637
Re: [Repair] l4d2lib

You didn't include the most important part of that error stack. We need to know the actual error, which should be stated above the "Blaming" line.
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 08:25
Replies: 3
Views: 98
Posted By Crasher_3637
Re: Animation (m_nSequence)

Can you specify what game you are referring to?

I would assume it's CS:GO...
Forum: Scripting 05-04-2021, 23:11
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

The game logic is single-threaded. That means nothing can happen between the end of a function and its post hook. Once a patch is applied, only the post hook can remove it. You donít have to worry...
Forum: Plugins 05-04-2021, 22:47
Replies: 989
Views: 210,643
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

If you aren’t recompiling the plugins then you can use the latest version on 1.10.
Forum: Trash 05-04-2021, 09:31
Replies: 3
Views: 131
Posted By Crasher_3637
Re: Afk Manager I'm having a problem, is there anyone who can help?

Didn’t you already make a thread a month ago asking for the same thing?

https://forums.alliedmods.net/showthread.php?t=331813
Forum: Plugin/Gameplay Ideas and Requests 05-03-2021, 21:20
Replies: 5
Views: 181
Posted By Crasher_3637
Re: [L4D2] Carry Pistol & Melee Plugin?

Read the description of each cvar.

0 = primary
1 = secondary
2 = throwable
etc.
Forum: Plugin/Gameplay Ideas and Requests 05-03-2021, 04:45
Replies: 5
Views: 181
Posted By Crasher_3637
Re: [L4D2] Carry Pistol & Melee Plugin?

"l4d_me_slot0", "0", "(Primary), 0=Disable, 1=Enable"
"l4d_me_slot1", "1", "(Secondary), 0=Disable, 1=Enable"
"l4d_me_slot2", "0", "(Pipebomb), 0=Disable, 1=Enable"
"l4d_me_slot3", "0", "(Medkit),...
Forum: Plugin/Gameplay Ideas and Requests 05-03-2021, 02:03
Replies: 5
Views: 181
Posted By Crasher_3637
Re: [L4D2] Carry Pistol & Melee Plugin?

Have you tried Multiple Equipment (https://forums.alliedmods.net/showthread.php?t=288689)?
Forum: Plugins 05-01-2021, 20:32
Replies: 18
Views: 1,082
Posted By Crasher_3637
Re: [L4D2] Shop v2.4 (1 May 2021)

That's not how you fix that error. The variable MaxClients is dynamic and can change depending on how many players a server can handle. MAXPLAYERS + 1 handles up to 64 players + world/server index...
Forum: Plugins 05-01-2021, 03:27
Replies: 80
Views: 33,808
Posted By Crasher_3637
Forum: Plugins 04-30-2021, 18:54
Replies: 989
Views: 210,643
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

That makes sense. I was really confused with this report since none of those abilities that instantly kill players use any teleportation code.
Forum: Plugins 04-30-2021, 05:07
Replies: 989
Views: 210,643
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

Is there a way to consistently reproduce this bug? I've tried spawning Kamikaze Tanks and letting them instantly kill me. My camera doesn't teleport at 0,0,0.

If the bug is caused by removing the...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2021, 20:09
Replies: 2
Views: 226
Posted By Crasher_3637
Re: I need help to remove warnings when compiling

Change "GetMaxClients()" to "MaxClients".
//print to infected
else if(bandw_notice == 3)
{
for( new x = 1; x <= MaxClients; x++)
{
if(!IsClientInGame(x) || GetClientTeam(x) ==...
Forum: Plugins 04-29-2021, 09:06
Replies: 20
Views: 7,579
Posted By Crasher_3637
Re: [L4D2] Car Alarm - Bots Trigger (1.9) [15-Feb-2021]

At the time, only the gamedata file was there. I believe Silvers added the plugin a few hours later, based on the "Last edited" notice.
Forum: Scripting 04-28-2021, 23:44
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

Since I do not have a testing environment for Linux and therefore cannot test for myself, I will take your word for it.



When I mentioned Ghidra, I was referring to the program developed by the...
Forum: Plugins 04-27-2021, 21:37
Replies: 989
Views: 210,643
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

I don't believe MT has anything to do with this bug as I've seen it on some modded servers that don't have MT installed. All the abilities that instantly kill survivors do not teleport players after...
Forum: Scripting 04-27-2021, 06:14
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

No problem! :)



I tested your version on my Windows server for L4D1 and it kept crashing each time a Tank hits a survivor, with the following error*:
L 04/27/2021 - 02:53:56: [DHOOKS] FATAL:...
Forum: Plugins 04-26-2021, 13:32
Replies: 989
Views: 210,643
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

Do I have to set "Finales Only" "min" to "max" to get the special tanks to spawn only in fianle?

Check out the INFORMATION (https://github.com/Psykotikism/Mutant_Tanks/blob/master/INFORMATION.md)...
Forum: Scripting 04-24-2021, 05:51
Replies: 4
Views: 309
Posted By Crasher_3637
Re: [CS:GO] Invalid Edict.

Move the IsValidEntity(entity) check above that line, like this:
public OnEntitySpawned(entity)
{
if(IsValidEntity(entity))
{
decl String:class_name[32];
GetEdictClassname(entity,...
Forum: Scripting 04-24-2021, 01:38
Replies: 4
Views: 309
Posted By Crasher_3637
Re: [CS:GO] Invalid Edict.

So which one is line 334?
Forum: Scripting 04-23-2021, 14:15
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

I didn't get to test this but I did notice that your Tank check only looks for zombie class 8 so the patch will never work in L4D1.

L4D1 only has zombie classes 1 to 5. (Smoker, Boomer, Hunter,...
Forum: Plugins 04-23-2021, 06:16
Replies: 989
Views: 210,643
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

1. The "Type Range" setting is limited to "1-500". Tank #0 is just a shortcut to spawning a random Tank. The only current solution I can provide for you is to create a new entry and don't give it any...
Forum: Scripting 04-22-2021, 20:00
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

Thank you. I may start using this for private plugins. Only reason I havenít used this yet is because I havenít released any new plugins publicly that patch stuff. MT has its own simple patching...
Forum: Scripting 04-22-2021, 18:11
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

Sorry for the late response. I just now found the time to do this myself and it worked. All you have to do is patch both calls to the game mode checks.

Keep in mind that I haven't tested this out...
Forum: Scripting 04-22-2021, 12:36
Replies: 24
Views: 1,448
Posted By Crasher_3637
Re: [L4D2] Tank hits multi players with one punch in Coop?

No, the detour method is safe. It's what you do inside the detour that would determine the server's vulnerability to crashes.

Here's a list of functions I've detoured in Mutant Tanks that are...
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