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Search: Posts Made By: SHiva
Forum: Plugins 08-30-2019, 09:09
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

I made a plugin about it a long time ago for my server, the one is no longer updated and hasn't been tested for sourcemod 1.7+

You can take a look, it is a little more evolved.
...
Forum: Plugins 11-25-2018, 16:09
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Hey all guys !

I am working to make the script compatible for compilation with sourcemod 1.9.

I have already solved the many warnings and errors, I am putting the syntax to the norm of...
Forum: Plugins 08-02-2018, 06:53
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Do you guys have log file to identify the cause of the crash on windows servers ?
Forum: Plugins 02-22-2018, 14:23
Replies: 826
Views: 361,688
Posted By SHiva
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3

Replace your old config by this one and try to reload the plugin with

sm plugins reload ServerAdvertisements3.smx

// or

sm plugins refresh ServerAdvertisements3.smx


I tested your...
Forum: Plugins 02-21-2018, 13:07
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Yes indeed, I might have to specify it ! Thank you !
Forum: Scripting 02-21-2018, 13:00
Replies: 5
Views: 2,779
Posted By SHiva
Re: Cannot coerce functions to values

Yeah, finally thank you, I managed to solve the problem with DataPacks. The problem was mostly to find all the functions that used message as an array with GetArrayCell and replace it with...
Forum: Plugins 02-21-2018, 10:23
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

This one should be good : https://forums.alliedmods.net/showthread.php?t=235115

And then, add in your vote configuration the command "dm_load \"Game Modes\" \"dm_hs_mode_name\" respawn" in the...
Forum: Plugins 02-21-2018, 06:46
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Use a vote plugin and then exec the HS config after the end.

You can use the console command "dm_load" like this for example :


char sHsConfig[MAX_CONFIG_SIZE] = "hs_game_mode_name" // use...
Forum: Scripting 02-21-2018, 06:36
Replies: 5
Views: 2,779
Posted By SHiva
Re: Cannot coerce functions to values

It seems hard to use for this plugin, I don't fully understand how forwards and native works.

it's not my plugin it's about. This is H3bus DM Plugin for CS:GO and i'm trying to update its syntax...
Forum: Scripting 02-20-2018, 16:10
Replies: 5
Views: 2,779
Posted By SHiva
Cannot coerce functions to values

I got a problem with the compilation :

https://i.imgur.com/9oMiO34.png

It's about this code :

typedef userMessage_BuildCallBack = function bool (int clientIndex, int argument, int drawCount,...
Forum: Plugins 02-19-2018, 14:21
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

To replace in addons/sourcemod/data/deathmatch_spawn/

If you find other bugged spawn tell me although I think they are pretty good
Forum: Plugin/Gameplay Ideas and Requests 02-19-2018, 14:03
Replies: 1
Views: 1,414
Posted By SHiva
Re: After shooting deagle...

Maybe you should use ClientCommand function.
Forum: Plugins 02-19-2018, 14:01
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

If you're talking about spawn on de_dust2, it's because this hasnt' been updated when the map was revised.

You have to replace them by accessing on the administration menu spawns. Type sm_dm in...
Forum: Scripting 02-19-2018, 09:47
Replies: 6
Views: 989
Posted By SHiva
Re: [ H3LP ] Hooking player_chat event

You can catch message and choose to don't broadcast the event for the message not to be displayed. Then you modify the message with a function and display it on the chat.
Forum: Plugins 02-18-2018, 08:27
Replies: 2,589
Views: 974,445
Posted By SHiva
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

You have to do this to disable only HS :wink:
Forum: Plugins 02-13-2018, 17:24
Replies: 826
Views: 361,688
Posted By SHiva
Re: [ANY] ServerAdvertisement3 - MultiLang | *UPDATED 19.7.2017* | *VERSION 3.1.3

Hey !

I'm using this plugin for my CSGO server and each advert got a space at the beginning of the message, how can i fix it ?
Forum: Source Servers (SRCDS) 05-20-2016, 05:45
Replies: 9
Views: 2,388
Posted By SHiva
Re: [CSGO] Suddenly spike in SV / Dedicated server

But if i set processor affinity to one core for each SRCDS processus, i get a constant SV in the yellow (between 7 ~ 8 ) and var higher.

So i guess that the solution is to reduce the number of...
Forum: Source Servers (SRCDS) 05-19-2016, 12:18
Replies: 9
Views: 2,388
Posted By SHiva
Re: [CSGO] Suddenly spike in SV / Dedicated server

the cpus were originally in "powersave" and after reading multiple threat for how optimise my server, i finally set to "perfomance" so yes my server run with full power and nothing good happend.

I...
Forum: Source Servers (SRCDS) 05-19-2016, 10:54
Replies: 9
Views: 2,388
Posted By SHiva
Re: [CSGO] Suddenly spike in SV / Dedicated server

I don't understand why this can be normal with this 4 core / 8 thread CPU at 3.40GHz. Can you explain me please !



I haven't plugin what record MySQL data and i don't know about SQLite. I...
Forum: Source Servers (SRCDS) 05-19-2016, 07:38
Replies: 9
Views: 2,388
Posted By SHiva
[CSGO] Suddenly spike in SV / Dedicated server

Hi, i have a dedicated server from OVH since 2 years and when servers are full i have sometimes spike to yellow/red in sv and var > 0.01.
I have 3 active servers, two 20 slots servers and one 16...
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