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Search: Posts Made By: WildCard65
Forum: TF2Items 09-05-2020, 17:54
Replies: 2
Views: 8,875
Posted By WildCard65
Re: I Want A Tutorial

https://forums.alliedmods.net/showthread.php?t=179352
Forum: Scripting Help 08-17-2020, 22:24
Replies: 2
Views: 1,828
Posted By WildCard65
Re: Convert a smx to sp

There is a decompiler for SourceMod plugins, it's called Lysis.

https://forums.alliedmods.net/showthread.php?t=170898&highlight=Lysis
I don't know where it currently lives ATM, I have been...
Forum: Coding MM:S Plugins & SM Extensions 07-31-2020, 18:56
Replies: 5
Views: 9,809
Posted By WildCard65
Re: How to set-up build environment on Linux?

A fix is now merged into the master branch.
Forum: General 07-15-2018, 08:58
Replies: 3
Views: 1,338
Posted By WildCard65
Re: Unknown DB Error.

The error comes from the DB client engine your SQL statements are going through, for MySQL, that error is relayed from the MySQL server itself, for SQLite, that error originates because of file...
Forum: Scripting 03-15-2018, 22:30
Replies: 18
Views: 3,306
Posted By WildCard65
Re: DataPacks and queries leaking?

It's understandable why Headline did it, an issue with leaking DataPack handles was never addressed even though it was obvious AND pointed out, so it's understandable that Headline would be angry at...
Forum: Scripting 03-15-2018, 10:26
Replies: 5
Views: 1,409
Posted By WildCard65
Re: Enum scoping

you mean something like this file: helpers.inc (https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/helpers.inc) (though most likely for an older SM version)
Forum: Metamod:Source Questions 03-11-2018, 15:51
Replies: 8
Views: 4,351
Posted By WildCard65
Re: Unable to load plugin, selfcompiled MM:S

AMBuild only outputs to the console, if you want a build log, you need to redirect both stdout and stderr to a file.
Forum: HL1 Servers (HLDS) 02-12-2018, 22:55
Replies: 13
Views: 5,444
Posted By WildCard65
Re: Python scripts

There is also this (for Source Engine also): https://forums.sourcepython.com/
Forum: General 02-10-2018, 21:33
Replies: 2
Views: 1,550
Posted By WildCard65
Re: What are the FCVAR's server_can_execute and clientdll used for?

SERVER_CAN_EXECUTE is a special flag for commands. The meaning of this that any client command marked with this flag (command created inside the user's client) can be freely executed remotely by the...
Forum: Scripting 02-10-2018, 21:27
Replies: 2
Views: 937
Posted By WildCard65
Re: Line break isn't working in convar.

Leaving this here for future people:
The problem was that C++ was applying an automatic escape delimiter to special characters: (ex: <back-slash>, <double quote>) before handing the string off to...
Forum: General 02-08-2018, 22:39
Replies: 3
Views: 1,067
Posted By WildCard65
Re: Need help

By default, SourceMod only loads extensions when they are required (and set to autoload), you can override this by creating an empty text file named a certain way (see Asherkin's Accelerator...
Forum: Scripting 12-23-2017, 18:31
Replies: 18
Views: 2,762
Posted By WildCard65
Re: Question: What is a ConVar.FloatValue's expected value?

SM Timers are checked if they should run EVERY gameframe, how the check is done is comparing the current game time (as dictated by "GetGameTime() (or GetEngineTime())") with the time Timer was...
Forum: Scripting 12-20-2017, 15:32
Replies: 9
Views: 2,873
Posted By WildCard65
Re: Plugin late load

There is no guarantee what order SM plugins are loaded in, your best solution is to write your code to handle ANY load order.
Forum: General 12-11-2017, 22:22
Replies: 6
Views: 1,704
Posted By WildCard65
Re: Native call, public function call and function calls (direct public function / st

Native call: A call to a native C/C++ function bound to the native's name (ex: client_cmd)
Public function call: A call to a plugin's public function from native C/C++
Regular function call: A call...
Forum: Scripting 12-11-2017, 16:44
Replies: 8
Views: 1,782
Posted By WildCard65
Re: Attaching a translation file to a vote menu

Here's what I believe is a cleaner version of your code:

public Action Command_Warp(int client, int args)
{
if(!l4d_ass_enable.BoolValue || !l4d_ass_teleport_enable.BoolValue ||...
Forum: General 12-11-2017, 07:12
Replies: 5
Views: 1,737
Posted By WildCard65
Re: [CS:GO] ConnectHook.ext.dll Error!!

The error means that Windows couldn't locate the DLL file (equivalent to HTTP's error code 404), the error is not important UNLESS you have a plugin that won't load without the extension.
Forum: Scripting 12-06-2017, 09:17
Replies: 7
Views: 2,085
Posted By WildCard65
Re: I get a compiling error.

Another thing to note, to have double quotes in a string, you need to escape the quote ('\"')
Forum: General 12-04-2017, 11:30
Replies: 3
Views: 939
Posted By WildCard65
Re: SourceMod Build Error

SourceMod's build scripts has 3 ways of locating dependencies:


Use the value of the associated cli option, for the option for hl2 sdks, it's the folder containing the sdk folders.
Use the...
Forum: TF2Items 10-22-2017, 07:29
Replies: 4
Views: 3,238
Posted By WildCard65
Re: New Weapons (10/20/17) as "Invalid Item Index"

The other plugin is TF2 Items Info which if I recall parsed the items_game.txt file
Forum: Coding MM:S Plugins & SM Extensions 10-22-2017, 07:26
Replies: 3
Views: 1,745
Posted By WildCard65
Re: Link Module with Sourcemod

Here's the API you have available to communicate with SM plugins:
IPluginSys.h (https://github.com/alliedmodders/sourcemod/blob/master/public/IPluginSys.h)
sp_vm_api.h...
Forum: Scripting 10-21-2017, 14:38
Replies: 10
Views: 2,711
Posted By WildCard65
Re: compiler.exe broken with new builds?

It should be noted that spcomp crashes when ran inside Advast's Sandbox environment.
Forum: Scripting 10-18-2017, 17:19
Replies: 14
Views: 2,504
Posted By WildCard65
Re: Help with Creating entity

The "new" keyword in the old syntax is equivalent to the keyword "int"
Forum: Scripting 10-15-2017, 08:33
Replies: 8
Views: 1,626
Posted By WildCard65
Re: Simple Plugin does not work.

You're correct, OnClientAuthorized is called BEFORE SourceMod does any admin checks on the client (in sourcemod.logic binary), OnClientPreAdminCheck...
Forum: Scripting 10-15-2017, 08:25
Replies: 6
Views: 1,741
Posted By WildCard65
Re: What's the limit of "Handle Using Hud"?

4096 is the entity limit, SourceMod's handle limit is actually 32,768 (https://github.com/alliedmodders/sourcemod/blob/master/core/logic/HandleSys.h#L42)
Forum: Scripting 10-11-2017, 15:29
Replies: 5
Views: 1,210
Posted By WildCard65
Re: Stopping a non-repeatable timer

KillTimer and delete do the exact same thing for timer handles.
Showing results 1 to 25 of 500

 
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