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Search: Posts Made By: LittleDude
Forum: Scripting Help 02-09-2008, 12:11
Replies: 13
Views: 3,129
Posted By LittleDude
Re: Hope that i'm not annoying!!!!!

maybe he doesn't want to code plugins for half-life mods like cs.. all he said is that he wanted to make mods.. mods can be anything.. maybe he wanted to make a mod for half-life.. maybe a mod for...
Forum: Trash 06-06-2007, 22:00
Replies: 11
Views: 2,895
Posted By LittleDude
Re: Amxmodx/BlackMarket-STUFF

oh i see, but honestly if he releases that source code, theres nothing that can be done.
Forum: Trash 06-06-2007, 21:57
Replies: 11
Views: 2,895
Posted By LittleDude
Re: Amxmodx/BlackMarket-STUFF

whoa calm down there j-j-j-junior, if you joined in '06 then why does it say "Date Joined: Jun 2007"? dont get your panties in a bunch sir, flame somewhere else
Forum: Trash 06-06-2007, 21:55
Replies: 11
Views: 2,895
Posted By LittleDude
Re: Amxmodx/BlackMarket-STUFF

brent, i like how you just joined today to keep us from getting these plugins, and if he releases them... well, sucks to be you.
Forum: Suggestions / Requests 06-03-2007, 00:28
Replies: 17
Views: 3,326
Posted By LittleDude
Re: punisher

pred, only stupid americans use favour, in AMERICA where im at, where english is my first language, favor is favor, not some gay "favour" no one uses that sir
Forum: Suggestions / Requests 06-02-2007, 19:51
Replies: 17
Views: 3,326
Posted By LittleDude
Re: punisher

you say write in english, but you're saying words like "ur" ( that's caveman not english ) and "favours", favours is british, no one uses favour, its favor.... and you're a moron, you say "i might...
Forum: Suggestions / Requests 06-02-2007, 10:54
Replies: 17
Views: 3,326
Posted By LittleDude
Re: punisher

and how are you not banned yet?
Forum: Scripting Help 05-22-2007, 17:57
Replies: 11
Views: 2,633
Posted By LittleDude
Re: squares in motd text

i think he means like this:


for(new i = 0; i < num; i++)
{
player = players[i]

frags = get_user_frags(id)
get_user_name(player, name, 31)
Forum: Scripting Help 04-22-2007, 18:24
Replies: 13
Views: 2,579
Posted By LittleDude
Re: C++ help..

This one should actually work pretty good too, I just made a new function that displays the menu information again and waits for user input, once it displays the information it shows the menu again...
Forum: Scripting Help 04-22-2007, 18:15
Replies: 13
Views: 2,579
Posted By LittleDude
Re: C++ help..

This isn't the best way to do it, but with my limited knowledge of C++, this should work fine for what you're doing... just call back to main and it'll ask the user for input again.

#include...
Forum: Scripting Help 04-20-2007, 22:56
Replies: 13
Views: 2,579
Posted By LittleDude
Re: C++ help..

so it works?
Forum: Scripting Help 04-20-2007, 21:44
Replies: 13
Views: 2,579
Posted By LittleDude
Re: C++ help..

Here ill just edit this, sorry for double post but whatever

#include <iostream>

using namespace std;

void ShowFirstOption();
void ShowSecondOption();
void ShowThirdOption();
Forum: Scripting Help 04-20-2007, 21:42
Replies: 13
Views: 2,579
Posted By LittleDude
Re: C++ help..

ya but right after that part you say cout << "1: Show First Option Information" << endl; or whatever and cout << "2: Show Whatever Else" << endl; and cout << "3: Option 3 Information" << endl;
...
Forum: Scripting Help 04-20-2007, 21:28
Replies: 13
Views: 2,579
Posted By LittleDude
Re: C++ help..

try something like this, i dunno if the syntax is right or not though

#include <iostream>

using namespace std;

void ShowFirstOption();
void ShowSecondOption();
void ShowThirdOption();
Forum: Scripting Help 04-12-2007, 20:13
Replies: 7
Views: 3,363
Posted By LittleDude
Re: entity_set_model

Use the CurWeapon event to get the current weapon, and if it's not the right model set it back to the right model
Forum: Scripting Help 02-14-2007, 22:08
Replies: 27
Views: 5,385
Posted By LittleDude
Re: C++ help

well just include a system("PAUSE") before that block of code goes to the next one and then return it

this works perfectly for me: //*Britt Jamerson - Gaben, Take or go test! - v1.0*
#include...
Forum: Scripting Help 02-14-2007, 22:03
Replies: 27
Views: 5,385
Posted By LittleDude
Re: C++ help

isn't that what you want? it to end when you hit 1 or do you wanna see the message before it exits or what?
Forum: Scripting Help 02-14-2007, 21:59
Replies: 27
Views: 5,385
Posted By LittleDude
Re: C++ help

you gotta return 0 back to the calling program so it knows to end.

//*Britt Jamerson - Gaben, Take or go test! - v1.0*
#include <iostream>
using namespace std;
int main( void )
{
cout...
Forum: Approved Plugins 02-09-2007, 11:45
Replies: 918
Views: 562,860
Posted By LittleDude
Re: Sven Cooperative Experience Mod [Current Version: 17.0]

No, in-game when I'm playing I don't see the blue hud top thing or when I type "selectskills" I also don't see the menu pop up in-game.
Forum: Approved Plugins 02-09-2007, 00:13
Replies: 918
Views: 562,860
Posted By LittleDude
Re: Sven Cooperative Experience Mod [Current Version: 17.0]

I have a question Silencer... I run this mod on my Sven Cooperative Dedicated Server and I'm the only one that cannot see the menu when I type "selectskills" in console, do you know how to fix this?
Forum: Scripting Help 01-26-2007, 00:14
Replies: 25
Views: 5,624
Posted By LittleDude
Re: Beam Help.

i dont think so... why do you have a variable named rope_to in a beam plugin? makes no sense...
Forum: Scripting Help 12-01-2006, 20:06
Replies: 6
Views: 2,316
Posted By LittleDude
Re: [menu not working]

you're not even calling the correct menu using your code
Forum: Scripting Help 12-01-2006, 20:02
Replies: 15
Views: 4,525
Posted By LittleDude
Re: some engfunc help

why dont you just convert the mp3 to a wav?
Forum: Scripting Help 11-16-2006, 18:27
Replies: 26
Views: 5,360
Posted By LittleDude
Re: Please Help, New Plugin for headshot sounds

you don't need to worry about loose indentation that only means that you didn't indent properly in that spot, like if a brace is in a wrong spot or you didn't tab out the next line properly or...
Forum: Scripting Help 11-15-2006, 18:01
Replies: 11
Views: 2,487
Posted By LittleDude
Re: New health every round

you're a god The Specialist lol
Showing results 1 to 25 of 68

 
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