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Posts Made By:
FlaminSarge
Forum:
Plugins
04-28-2023, 01:23
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
I've seen versions of this plugin floating around that cause crit arrows to gain a massive explosion radius and spawn a special explosion particle. Anybody know what that's about?
Forum:
Plugins
04-01-2014, 01:42
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Rob, it seems the functionality you want has already been added to the plugin. Check out the list of Convars.
Forum:
Plugins
08-21-2013, 17:58
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
I'd say use models/weapons/c_models/c_leechgun/c_leechgun_proj.mdl instead. Much better.
Forum:
Plugins
08-17-2013, 00:32
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
tf_projectile_healing_bolt; this plugin already has an option for it, so please find it. It doesn't matter what model they are, they remained the same entity.
Forum:
Plugins
07-10-2013, 22:17
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Oh yeah, when you get piercing projectiles, they count as "touch" on whichever player they touch, including the shooter. Strange stuff.
Forum:
Plugins
07-01-2013, 00:56
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
I'm not FlamingSarge.
Did everything work as expected e.g. delayed explosions?
Forum:
Plugins
06-27-2013, 21:42
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
The syringe bug is definitely because of what I mentioned before.
Forum:
Plugins
06-26-2013, 02:19
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,125
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
I *think* I've gotten this working, I'll test it and attach it if it works.
I also felt this was relevant. (http://drmcninja.com/archives/news/ive-got-some-stuff-to-plug/)
EDIT: Looks like it...
Showing results 1 to 8 of 8
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