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Posts Made By:
TheMildGatsby
Forum:
Plugins
01-15-2018, 16:29
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,419
Posted By
TheMildGatsby
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
This plugin also affects the rescue ranger so that it has explosive bolts. This must be unknown to the plugin author, as it is not stated anywhere and there is no setting for it.
Forum:
Plugins
01-15-2018, 07:53
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,419
Posted By
TheMildGatsby
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
I just got time to to test this plugin. The config file didn't auto-generate. I put the one you provided into /addons/sourcemod/configs after setting the delay to 2, and then restarted the server,...
Forum:
Plugins
01-15-2018, 05:59
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
64,419
Posted By
TheMildGatsby
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
For the convar "sm_explarrows_radius" that defines the radius of the explosion, it is stated that the default is 200. What does this 200 represent? Hammer units? Sorry if this is a dumb question.
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