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Search: Posts Made By: d1rTyS
Forum: General 11-29-2017, 23:16
Replies: 199
Views: 74,674
Posted By d1rTyS
Re: Server crashing since updates?

My servers seem to crash when plugins precache stuff after all configs are executed (only when i change map, first map after restart seems fine).

Rewriting all the affected plugins so nothing gets...
Forum: Source Servers (SRCDS) 10-07-2016, 00:00
Replies: 208
Views: 58,519
Posted By d1rTyS
Re: Csgo Patch 10-6-2016 problems

Since when does SetClientName(...) apparently reconnect a client? Anyone else getting this issue?

I have a plugin renaming bots when put in server. SetClientName results in an infinite loop...
Forum: Scripting 04-26-2016, 10:12
Replies: 6
Views: 1,839
Posted By d1rTyS
Re: How to parent an entity to a bone?

Have a look at the SetParentAttachment and SetParentAttachmentMaintainOffset entity inputs
Forum: Plugin/Gameplay Ideas and Requests 04-17-2016, 18:10
Replies: 2
Views: 8,955
Posted By d1rTyS
Re: [CSGO] Disable Deathmatch Bonus Weapon

mp_dm_bonus_length_max 0
mp_dm_bonus_length_min 0

mp_dm_time_between_bonus_max 9999
mp_dm_time_between_bonus_min 9999

should do the trick...
Forum: Scripting 04-15-2016, 12:02
Replies: 7
Views: 1,251
Posted By d1rTyS
Re: Learn to code

To get started with coding

http://lmgtfy.com/?q=sourcemod+scripting+tutorial

Also afaik pugsetup already has an option for round playout. Just edit the setupoptions.cfg as follows

"playout"...
Forum: Scripting 04-14-2016, 23:05
Replies: 7
Views: 1,957
Posted By d1rTyS
Re: Move_Rope help

Maybe you'll find what you are looking for if you dump all datamaps.

Sorry that i can't help you in detail but maybe these are of any interest for you

- m_iNextLinkName (Save|Key)(4 Bytes) -...
Forum: Plugin/Gameplay Ideas and Requests 04-01-2016, 13:51
Replies: 3
Views: 1,319
Posted By d1rTyS
Re: [Req] Pre-strafe plugin

If you searched this forum you would have discovered this thread.

https://forums.alliedmods.net/showthread.php?t=278834
Forum: Plugins 03-28-2016, 22:39
Replies: 217
Views: 120,486
Posted By d1rTyS
Forum: Plugins 03-13-2016, 14:14
Replies: 34
Views: 32,447
Posted By d1rTyS
Re: [CSGO] Trigger_push Fix

Does this plugin take negated filters into account?
Forum: Plugin/Gameplay Ideas and Requests 03-12-2016, 13:02
Replies: 5
Views: 1,282
Posted By d1rTyS
Forum: Plugin/Gameplay Ideas and Requests 03-08-2016, 09:35
Replies: 4
Views: 960
Posted By d1rTyS
Re: Whitelist plugin - listed ones are different than i need

Maybe immunity levels are what u need

https://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29#Immunity
Forum: Scripting 03-03-2016, 02:16
Replies: 8
Views: 3,099
Posted By d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source

Sure that is exactly what i did :D

Here have the imporant lines of my surf_crzyfrog_reloaded.cfg file (hope this helps):


modify:
{
match:
{
"gravity" "1"
Forum: Scripting 03-03-2016, 01:34
Replies: 8
Views: 3,099
Posted By d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source

Thx dude this is solved. Only "pushfix" i found regarding this was something that teleports you up a couple of units!

But yea just for the sake of curiosity, how would you modify ents like you can...
Forum: Scripting 03-03-2016, 01:00
Replies: 8
Views: 3,099
Posted By d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source

Uhhm yeah that reply defintely applies to my last sentence of my most recent post :D

Thank you very much for your reply though!

I'm sorry if i was unclear about this but this is what I catually...
Forum: Scripting 03-03-2016, 00:15
Replies: 8
Views: 3,099
Posted By d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source

This is just an example to clarify what i actually want to achieve.

I'm using Stripper:Source to convert info_player_teamspawn with the according teamnum to info_player_terrorist or...
Forum: Scripting 03-02-2016, 23:48
Replies: 8
Views: 3,099
Posted By d1rTyS
[CS:GO] Replace entity properties similar to Stripper:Source

Hello,

is it possible to convert entities by classname to another entity?

Let's say i have trigger_multiple on a map and i want them to be a trigger_teleport and i want to remove any...
Forum: Scripting 03-02-2016, 07:39
Replies: 16
Views: 2,629
Posted By d1rTyS
Re: MySQL executing many queries at once

To update the points database when someone improves his time you would need something like this.

UPDATE ranks SET points = points + x WHERE auth IN (SELECT auth FROM <your-times-table> WHERE time...
Forum: Scripting 03-02-2016, 00:19
Replies: 2
Views: 746
Posted By d1rTyS
Re: Decals questions

bool preload
If preload is true the file will be precached before level startup.

see https://sm.alliedmods.net/new-api/halflife/PrecacheDecal
Forum: Scripting 03-01-2016, 19:20
Replies: 16
Views: 2,629
Posted By d1rTyS
Re: MySQL executing many queries at once

I think we need more info on what you actually want to achieve. Imho this is not a query that needs to be executed more than MaxClients times.
Forum: Plugins 02-08-2016, 07:00
Replies: 106
Views: 75,921
Posted By d1rTyS
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)

Hey,

first of all thank you for this awesome plugin!

Unfortunately forcing hiders to whistle does not seem to work for me.

Whistling works fine if done by the hiders themselves.

Whenever...
Forum: Scripting 02-06-2016, 14:45
Replies: 5
Views: 781
Posted By d1rTyS
Re: Flip player's viewing angles

Thank you for the quick answer!

But by flipping, i mean setting fAngle[2] to 180.0.
Forum: Scripting 02-06-2016, 14:30
Replies: 5
Views: 781
Posted By d1rTyS
Flip player's viewing angles

Hello, i just want to ask a quick question!

Is it possible to flip a players view by 180°?

TeleportEntity(...) only rotates it to max 50° no matter what values i put in...

If it is not...
Forum: Scripting 01-28-2016, 21:47
Replies: 3
Views: 1,585
Posted By d1rTyS
Re: Spawn a hostage on a player's back

Thank you dude this helped a lot. I managed to get the desired result with the SetParentAttachmentMaintainOffset input (tbh finding a correct attachment point on the parent is pretty annoying).

I...
Forum: Scripting 01-28-2016, 11:07
Replies: 3
Views: 1,585
Posted By d1rTyS
Re: Spawn a hostage on a player's back

OK so i found that whenever a hostage gets picked up a "hostage_carriable_prop" gets created. Whenever i try to spawn this with CreateEntityByName(...) it instatly disappears.

Can someone help me...
Forum: Scripting 01-27-2016, 22:58
Replies: 3
Views: 1,585
Posted By d1rTyS
Spawn a hostage on a player's back

Hello,

Does anyone know about a way to spawn hostages directly on a player's back like on hostage rescue maps when you carry them to the rescue zone (CSGO)?

The only "documentation" i have...
Showing results 1 to 25 of 29

 
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