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Posts Made By:
d1rTyS
Forum:
General
11-29-2017, 23:16
Replies:
199
Server crashing since updates?
Views:
74,674
Posted By
d1rTyS
Re: Server crashing since updates?
My servers seem to crash when plugins precache stuff after all configs are executed (only when i change map, first map after restart seems fine).
Rewriting all the affected plugins so nothing gets...
Forum:
Source Servers (SRCDS)
10-07-2016, 00:00
Replies:
208
Csgo Patch 10-6-2016 problems
Views:
58,519
Posted By
d1rTyS
Re: Csgo Patch 10-6-2016 problems
Since when does SetClientName(...) apparently reconnect a client? Anyone else getting this issue?
I have a plugin renaming bots when put in server. SetClientName results in an infinite loop...
Forum:
Scripting
04-26-2016, 10:12
Replies:
6
How to parent an entity to a bone?
Views:
1,839
Posted By
d1rTyS
Re: How to parent an entity to a bone?
Have a look at the SetParentAttachment and SetParentAttachmentMaintainOffset entity inputs
Forum:
Plugin/Gameplay Ideas and Requests
04-17-2016, 18:10
Replies:
2
[CSGO] Disable Deathmatch Bonus Weapon
Views:
8,955
Posted By
d1rTyS
Re: [CSGO] Disable Deathmatch Bonus Weapon
mp_dm_bonus_length_max 0
mp_dm_bonus_length_min 0
mp_dm_time_between_bonus_max 9999
mp_dm_time_between_bonus_min 9999
should do the trick...
Forum:
Scripting
04-15-2016, 12:02
Replies:
7
Learn to code
Views:
1,251
Posted By
d1rTyS
Re: Learn to code
To get started with coding
http://lmgtfy.com/?q=sourcemod+scripting+tutorial
Also afaik pugsetup already has an option for round playout. Just edit the setupoptions.cfg as follows
"playout"...
Forum:
Scripting
04-14-2016, 23:05
Replies:
7
Move_Rope help
Views:
1,957
Posted By
d1rTyS
Re: Move_Rope help
Maybe you'll find what you are looking for if you dump all datamaps.
Sorry that i can't help you in detail but maybe these are of any interest for you
- m_iNextLinkName (Save|Key)(4 Bytes) -...
Forum:
Plugin/Gameplay Ideas and Requests
04-01-2016, 13:51
Replies:
3
[Req] Pre-strafe plugin
Views:
1,319
Posted By
d1rTyS
Re: [Req] Pre-strafe plugin
If you searched this forum you would have discovered this thread.
https://forums.alliedmods.net/showthread.php?t=278834
Forum:
Plugins
03-28-2016, 22:39
Replies:
217
[CS:GO] Hats (with editor menu and 3rd person)
Views:
120,486
Posted By
d1rTyS
Re: [CS:GO] Hats (with editor menu and 3rd person) v3.3.1
...
Forum:
Plugins
03-13-2016, 14:14
Replies:
34
[CSGO] Trigger_push Fix
Views:
32,447
Posted By
d1rTyS
Re: [CSGO] Trigger_push Fix
Does this plugin take negated filters into account?
Forum:
Plugin/Gameplay Ideas and Requests
03-12-2016, 13:02
Replies:
5
[CSGO] [REQUEST] Team join BLOCK / MANAGEMENT
Views:
1,282
Posted By
d1rTyS
Re: [CSGO] [REQUEST] Team join BLOCK / MANAGEMENT
mp_humanteam ct
Forum:
Plugin/Gameplay Ideas and Requests
03-08-2016, 09:35
Replies:
4
Whitelist plugin - listed ones are different than i need
Views:
960
Posted By
d1rTyS
Re: Whitelist plugin - listed ones are different than i need
Maybe immunity levels are what u need
https://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29#Immunity
Forum:
Scripting
03-03-2016, 02:16
Replies:
8
[CS:GO] Replace entity properties similar to Stripper:Source
Views:
3,099
Posted By
d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source
Sure that is exactly what i did :D
Here have the imporant lines of my surf_crzyfrog_reloaded.cfg file (hope this helps):
modify:
{
match:
{
"gravity" "1"
Forum:
Scripting
03-03-2016, 01:34
Replies:
8
[CS:GO] Replace entity properties similar to Stripper:Source
Views:
3,099
Posted By
d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source
Thx dude this is solved. Only "pushfix" i found regarding this was something that teleports you up a couple of units!
But yea just for the sake of curiosity, how would you modify ents like you can...
Forum:
Scripting
03-03-2016, 01:00
Replies:
8
[CS:GO] Replace entity properties similar to Stripper:Source
Views:
3,099
Posted By
d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source
Uhhm yeah that reply defintely applies to my last sentence of my most recent post :D
Thank you very much for your reply though!
I'm sorry if i was unclear about this but this is what I catually...
Forum:
Scripting
03-03-2016, 00:15
Replies:
8
[CS:GO] Replace entity properties similar to Stripper:Source
Views:
3,099
Posted By
d1rTyS
Re: [CS:GO] Replace entity properties similar to Stripper:Source
This is just an example to clarify what i actually want to achieve.
I'm using Stripper:Source to convert info_player_teamspawn with the according teamnum to info_player_terrorist or...
Forum:
Scripting
03-02-2016, 23:48
Replies:
8
[CS:GO] Replace entity properties similar to Stripper:Source
Views:
3,099
Posted By
d1rTyS
[CS:GO] Replace entity properties similar to Stripper:Source
Hello,
is it possible to convert entities by classname to another entity?
Let's say i have trigger_multiple on a map and i want them to be a trigger_teleport and i want to remove any...
Forum:
Scripting
03-02-2016, 07:39
Replies:
16
MySQL executing many queries at once
Views:
2,629
Posted By
d1rTyS
Re: MySQL executing many queries at once
To update the points database when someone improves his time you would need something like this.
UPDATE ranks SET points = points + x WHERE auth IN (SELECT auth FROM <your-times-table> WHERE time...
Forum:
Scripting
03-02-2016, 00:19
Replies:
2
Decals questions
Views:
746
Posted By
d1rTyS
Re: Decals questions
bool preload
If preload is true the file will be precached before level startup.
see https://sm.alliedmods.net/new-api/halflife/PrecacheDecal
Forum:
Scripting
03-01-2016, 19:20
Replies:
16
MySQL executing many queries at once
Views:
2,629
Posted By
d1rTyS
Re: MySQL executing many queries at once
I think we need more info on what you actually want to achieve. Imho this is not a query that needs to be executed more than MaxClients times.
Forum:
Plugins
02-08-2016, 07:00
Replies:
106
[CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Views:
75,921
Posted By
d1rTyS
Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Hey,
first of all thank you for this awesome plugin!
Unfortunately forcing hiders to whistle does not seem to work for me.
Whistling works fine if done by the hiders themselves.
Whenever...
Forum:
Scripting
02-06-2016, 14:45
Replies:
5
Flip player's viewing angles
Views:
781
Posted By
d1rTyS
Re: Flip player's viewing angles
Thank you for the quick answer!
But by flipping, i mean setting fAngle[2] to 180.0.
Forum:
Scripting
02-06-2016, 14:30
Replies:
5
Flip player's viewing angles
Views:
781
Posted By
d1rTyS
Flip player's viewing angles
Hello, i just want to ask a quick question!
Is it possible to flip a players view by 180°?
TeleportEntity(...) only rotates it to max 50° no matter what values i put in...
If it is not...
Forum:
Scripting
01-28-2016, 21:47
Replies:
3
Spawn a hostage on a player's back
Views:
1,585
Posted By
d1rTyS
Re: Spawn a hostage on a player's back
Thank you dude this helped a lot. I managed to get the desired result with the SetParentAttachmentMaintainOffset input (tbh finding a correct attachment point on the parent is pretty annoying).
I...
Forum:
Scripting
01-28-2016, 11:07
Replies:
3
Spawn a hostage on a player's back
Views:
1,585
Posted By
d1rTyS
Re: Spawn a hostage on a player's back
OK so i found that whenever a hostage gets picked up a "hostage_carriable_prop" gets created. Whenever i try to spawn this with CreateEntityByName(...) it instatly disappears.
Can someone help me...
Forum:
Scripting
01-27-2016, 22:58
Replies:
3
Spawn a hostage on a player's back
Views:
1,585
Posted By
d1rTyS
Spawn a hostage on a player's back
Hello,
Does anyone know about a way to spawn hostages directly on a player's back like on hostage rescue maps when you carry them to the rescue zone (CSGO)?
The only "documentation" i have...
Showing results 1 to 25 of 29
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