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Search: Posts Made By: Noodl
Forum: Plugin/Gameplay Ideas and Requests 03-17-2018, 17:20
Replies: 2
Views: 1,224
Posted By Noodl
Re: Set flag for group player

public int SteamWorks_OnClientGroupStatus(int authid, int groupid, bool isMember, bool isOfficer)
{

int client = GetUserFromAuthID(authid);

if(isMember)
{
b_InGroup[client] = true;
...
Forum: Scripting 03-06-2018, 07:19
Replies: 1
Views: 1,174
Posted By Noodl
[TF2] Fixing Friendly Fire

When mp_friendlyfire is set to 1 a few things don't work:

Rockets, grenades and stickies pass through allies at 128 HU and below
Fire particles don't work at all, including the Righteous Bison...
Forum: Plugins 02-06-2018, 19:16
Replies: 1,732
Views: 1,325,097
Posted By Noodl
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

The flamethrowers I give to players using TF2Items_GiveWeapon() have zero frontal range, you sort of need to angle yourself and touch a player to count as hitting them.

I'm using TF2IDB with newly...
Forum: Plugin/Gameplay Ideas and Requests 02-04-2018, 13:23
Replies: 3
Views: 1,015
Posted By Noodl
Re: [TF2] Disable classchange at spawn

I only just checked back on AM and saw this.

Haven't tested it, but should probably work.
Forum: Plugin/Gameplay Ideas and Requests 01-30-2018, 20:08
Replies: 3
Views: 1,015
Posted By Noodl
Re: [TF2] Disable classchange at spawn

Hook the client touching the spawnroom entity, then use that with an AddCommandListener on jointeam or whatever it's called to block it.

public OnEntityCreated(iEntity, const char[] sClassname)
{...
Forum: General 10-23-2017, 07:03
Replies: 2
Views: 1,403
Posted By Noodl
Re: [TF2] VSH crashing since last update?

Try disabling the Thermal Thruster. The weapon change animation can crash randomly, it seems.
Forum: Plugins 09-23-2017, 21:08
Replies: 156
Views: 98,233
Posted By Noodl
Re: [ANY] VoiceannounceEX (VoiceHook)

With the offsets I found for tf, nothing happens. No error logs, no functions fire, and in turn, clients do not freeze.

The old offsets, which, for tf, do not resemble anything anymore, cause the...
Forum: Plugins 09-18-2017, 18:40
Replies: 156
Views: 98,233
Posted By Noodl
Re: [ANY] VoiceannounceEX (VoiceHook)

Yes, decompiled them tonight and they match Ash's dumper.

CBaseServer::GetClient: 7
CBaseClient::GetPlayerSlot 3
CGameClient::ProcessVoiceData 70
Forum: Plugins 09-17-2017, 19:53
Replies: 156
Views: 98,233
Posted By Noodl
Re: [ANY] VoiceannounceEX (VoiceHook)

I updated all the offsets for orangebox_valve, and it no longer freezes clients on voice transmit, but doesn't trigger any functions.

Although the old offsets actually work, but lag clients every...
Forum: Plugins 09-14-2017, 15:17
Replies: 156
Views: 98,233
Posted By Noodl
Re: [ANY] VoiceannounceEX (VoiceHook)

So does this just not support TF2 anymore? Clients freeze when talking with the plugin loaded. Gamedata doesn't have any TF2 keys in it, either.
Forum: Scripting 07-14-2017, 12:49
Replies: 3
Views: 1,355
Posted By Noodl
Changing Particle Colours

So I'm trying to alter a particle's colour (blue burning flames etc, type of thing).
I'm pretty new to stuff like entities, properties and offsets etc, in terms of finding an entity's properties and...
Forum: Scripting 07-04-2017, 08:01
Replies: 1
Views: 740
Posted By Noodl
Preventing Strange Cosmetics Levelling

So I'm trying to manipulate the scoreboard in a rank sort of game mode, where players can go up or down.

I had this, which worked, but players who had strange cosmetics would gain their points...
Forum: General 08-16-2016, 17:15
Replies: 3
Views: 865
Posted By Noodl
Re: FDL Issues For Certain Maps

@Neuro Toxin, it's TF2, and the BSPs are only 30MBs~

@Potato it's definitely persistent, but any other normal map I try deleting and reDLing work absolutely fine from any other server on the same...
Forum: General 08-15-2016, 12:12
Replies: 3
Views: 865
Posted By Noodl
FDL Issues For Certain Maps

Hey all,

I'm running a bunch of servers, for which the FDL works absolutely fine.
Some however, certain variants of Orange, just will not download, and return Host_Error: Missing Map, when they...
Forum: Plugins 08-08-2016, 14:40
Replies: 616
Views: 452,504
Posted By Noodl
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Surely the attributes can't just be applied to the weapon slot, and needs the item index retrieved? Struggling to work that out, or figure out what the TF2Items include wants for its handle.
Edit:...
Forum: Plugins 08-07-2016, 20:11
Replies: 616
Views: 452,504
Posted By Noodl
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Is there a way that I can (attempt to) apply an attribute(s) to all weapons equipped by all clients, in a concise and effective way?

Thought of getting all indexes and doing it like that, but...
Forum: General 08-05-2016, 18:56
Replies: 0
Views: 495
Posted By Noodl
403 From AutoUpdate

Yo ho,

Just got a new server unlocked, and all my instances return:

L 08/06/2016 - 02:21:51: [UPDATER] --- BEGIN ERRORS FROM AUTOMATIC UPDATER ---
L 08/06/2016 - 02:21:51: [UPDATER] Could not...
Forum: Source Servers (SRCDS) 03-15-2016, 20:49
Replies: 7
Views: 2,834
Posted By Noodl
Re: TF2 Linux warning: Older systems no longer supported (also, CSS/DoDS/HL2DM)

For those of us running Deb 8, will we need to install any packages, or does Deb 8 retain binary compatibility that the Steam runtime requires?
Forum: General 10-19-2015, 11:12
Replies: 6
Views: 3,122
Posted By Noodl
Re: Possible Slap Exploit

Thread Resurrection:

hiro | Blueprint.tf: you remember how that guy was slapping himself?
hiro | Blueprint.tf: It's still not fixed, but I didn't bother telling you bc it seemed like close to...
Forum: Plugins 09-22-2015, 14:41
Replies: 156
Views: 114,707
Posted By Noodl
Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.4.5

I got one: https://crash.limetech.org/usv6hv3v4p7u

I was teleporting a lot of bots to one spot constantly to get through weapons faster, so unsure how precise the cause was.

Had another crash...
Forum: VSH / Freak Fortress 09-21-2015, 15:14
Replies: 664
Views: 208,930
Posted By Noodl
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!

Ahh yes, the voice pitch cvar relative to size is enabled, didn't think of that, thanks!

@Chdata the same text limit is also in effect with the Phlog line where is says something like "but...
Forum: VSH / Freak Fortress 09-21-2015, 14:50
Replies: 664
Views: 208,930
Posted By Noodl
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!

Maybe I'm just derping with install, but some of Hale's voice lines are doubled, with a much lower pitch version underneath it.

Here's the only error in console, which isn't related, but still...
Forum: Plugins 09-16-2015, 17:52
Replies: 156
Views: 114,707
Posted By Noodl
Re: [TF2] TF2x10 - Multiply a Weapon's Stats by 10 v1.4.5

What's the issue that's causing randomiser to crash in conjunction with x10?

Sometimes we have whole maps where it's fine, then boom, server will crash. Possibly due to beta/custom weapons?
Forum: TF2Items 09-16-2015, 16:22
Replies: 0
Views: 853
Posted By Noodl
Multiple Configs?

I need a TF2Items config set for a certain map group, is that possible? I need to disable airblast flags on certain maps, but not others.
Forum: General 09-16-2015, 09:29
Replies: 73
Views: 117,420
Posted By Noodl
Re: How to make map specific config files.

If you have a name-incomplete map cfg i.e - tfdb_ will SM apply the cfg to all maps that fit the string?

I have a tonne of maps that all need to unload a set of plugins that don't want to unload...
Showing results 1 to 25 of 34

 
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