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Search: Posts Made By: Seta00
Forum: Unapproved/Old Plugins 01-15-2018, 11:19
Replies: 10
Views: 1,026
Posted By Seta00
Re: A Plugin That Says Everything You Do...

Moved to SourceMod / Plugins.
Forum: Suggestions / Requests 01-15-2018, 11:16
Replies: 1
Views: 154
Posted By Seta00
Re: [REQ] Kill Counter and Player Location

Moved to Suggestions / Requests.
Forum: Trash 01-12-2018, 14:43
Replies: 4
Views: 533
Posted By Seta00
Re: Advertisement Plugin 1.0

Moved to SM plugins.
Forum: Trash 01-12-2018, 14:39
Replies: 2
Views: 372
Posted By Seta00
Re: Join Message (Chat) w/ Translations

Moved to SM plugins. Guess I should have edited out the .smx before the move, as I don't have mod rights here.
Forum: Suggestions / Requests 01-06-2018, 13:32
Replies: 9
Views: 315
Posted By Seta00
Re: How to find pictures for blocks [BlockMaker]

Moved to Suggestions / Requests.
Forum: Suggestions / Requests 12-20-2017, 09:31
Replies: 9
Views: 302
Posted By Seta00
Re: Join Massage

Moved to Suggestions/Requests.
Forum: Suggestions / Requests 10-06-2015, 18:32
Replies: 5
Views: 1,187
Posted By Seta00
Re: [ help jailbreak gang cs 1.6

Moved to AMXx forums.
Forum: Off-Topic 09-15-2015, 18:33
Replies: 14
Views: 916
Posted By Seta00
Re: Help me find this plugin !

Moved to AMXX forums.
Forum: Unapproved/Old Plugins 11-29-2014, 06:57
Replies: 10
Views: 1,362
Posted By Seta00
Forum: Scripting 11-26-2014, 10:07
Replies: 4
Views: 667
Posted By Seta00
Re: How to write a simple script for god mode?

I removed the binary and attached the source file.
Forum: Off-Topic 08-20-2014, 17:34
Replies: 64
Views: 6,866
Posted By Seta00
Re: Spider - A Replacement Webcompiler

Yeah, sure, that's why the thread subtitle is "A replacement webcompiler"…
Forum: Trash 08-20-2014, 16:06
Replies: 5
Views: 661
Posted By Seta00
Re: Oh sheet dees fingers

Calm down, DOOM's source code is freely available since 1997, you can build it and play it if you want.
Forum: Off-Topic 08-20-2014, 15:59
Replies: 64
Views: 6,866
Posted By Seta00
Re: Spider - A Replacement Webcompiler

Compared to the previous webcompiler? Of course: there's an editor, and you can use custom include files.
Forum: News 05-27-2014, 13:50
Replies: 43
Views: 19,063
Posted By Seta00
Re: AlliedModders now on GitHub

You can probably use the git-new-workdir thingie to have checkouts of different branches from a single repo, which should use about the same disk space as the Mercurial setup.

Good luck if you're...
Forum: Off-Topic 11-27-2013, 14:51
Replies: 19
Views: 4,020
Posted By Seta00
Forum: Unapproved Plugins 03-15-2013, 22:06
Replies: 15
Views: 3,700
Posted By Seta00
Re: Anti W+M1

No, it's not the same thing. If IN_ATTACK was 0 the check would fail. No one is crazy enough to have bitflags that are zero, so in practice you can just do if (var & FLAG).



In what language...
Forum: Plugins 03-04-2013, 23:03
Replies: 3
Views: 2,789
Posted By Seta00
Re: [TF2] Feign sniper kills

That would disrupt the victim, which is exactly what I try to avoid in the plugin.
Forum: Plugins 03-04-2013, 04:20
Replies: 3
Views: 2,789
Posted By Seta00
[TF2] Feign sniper kills

Feign sniper kills with a configurable minimum distance

The kill will still show up in the kill feed, the "Critical Hit" or "Hit" particle will be displayed, but the victim will not die.

This...
Forum: Off-Topic 10-30-2012, 22:51
Replies: 848
Views: 63,271
Posted By Seta00
Re: I would like to donate to Alliedmodders

http://i.imgur.com/UyJLY.jpg

WHAT IS GOING ON
Forum: Off-Topic 10-03-2012, 12:55
Replies: 10
Views: 1,928
Posted By Seta00
Re: [Question] IDA Disassembler

Probably Ada Lovelace (https://en.wikipedia.org/wiki/Ada_Lovelace).
Forum: Plugins 07-10-2012, 14:27
Replies: 22
Views: 17,965
Posted By Seta00
Re: [TF2] Pyro Air Jump

wat. I don't have that plugin installed. Steps to reproduce are:
1) Spend ammo until you have less than 45.
2) Hold mouse2
3) ??????
4) PROFIT!
Forum: Plugins 07-09-2012, 17:03
Replies: 22
Views: 17,965
Posted By Seta00
Re: [TF2] Pyro Air Jump

If you have enough ammo for only one more airblast (30), you can hold mouse2 and fly indefinitely around the map. I *think* that happens because of the way you're checking for the nextSecondaryAttack...
Forum: TFDodgeball 07-05-2012, 19:06
Replies: 1,002
Views: 347,588
Posted By Seta00
Re: [TF2] TFDodgeball

Yep, like I said on IRC, this happened at least twice to me. It happens whenever you airblast the area where a player (recently?) died. It's a game bug, checking if the target is alive fixes the...
Forum: Extensions 05-19-2012, 15:55
Replies: 37
Views: 14,830
Posted By Seta00
Re: Triskle - Broadcast In-Game Voice Comm

I'm no longer working on this. The extension rewrite got to a point where I could use it, I used it for a couple months on two CS:S servers and one TF2 server, then I lost interest in the project....
Forum: Off-Topic 05-19-2012, 13:13
Replies: 5
Views: 1,036
Posted By Seta00
Re: Who can convert this to pawn ?

A* code heavily depends on the environment you want it to work on. If you just "convert it" to Pawn you'll end up with very inefficient code due to lots of conversion between data representations. I...
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