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Search: Posts Made By: Unity
Forum: Plugins 11-08-2014, 04:42
Replies: 639
Views: 338,760
Posted By Unity
Re: [CS:GO] Deathmatch (v2.0.2c, 2014-10-31)

Hi,

Is it possible to make an option for disabling / enabling radar ?
Forum: Plugins 10-18-2014, 02:30
Replies: 639
Views: 338,760
Posted By Unity
Forum: Plugins 09-27-2014, 10:53
Replies: 639
Views: 338,760
Posted By Unity
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Is this plugin appropiate for the map Žaim_redlineŽ and if so what settings should we use ?
Forum: Plugins 09-20-2014, 16:54
Replies: 639
Views: 338,760
Posted By Unity
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Unfortunately, turns out to be the problem in the map itself (aim redline).
Forum: Plugins 09-16-2014, 13:02
Replies: 639
Views: 338,760
Posted By Unity
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

I have made the changes that you have suggested, the players can drop weapons now. Thank you !
Forum: Plugins 09-16-2014, 11:23
Replies: 639
Views: 338,760
Posted By Unity
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Since the last update (DM 2.0.3a / or CSGO) I cannot drop my weapons and every new respawn gives me standard an AK and a Deagle for both CT and T.
Forum: General 09-14-2014, 10:55
Replies: 341
Views: 101,262
Posted By Unity
Re: [CSGO] 09/10/2014 update screwed SM *Linux Only*

I still have some random sv + var spikes since latest update / sourcemod (1.7) update.
Forum: SM_Hosties 09-28-2011, 15:00
Replies: 2,851
Views: 1,243,860
Posted By Unity
Re: [CSS] SM_Hosties (v2.0.2)

Hi !

I've installed a server with this plugin. But when players join the server and select T, the CS:Source clients crashes. (hl2.exe doesn't work etc).

In server console:
L 09/28/2011 -...
Forum: Approved Plugins 06-02-2010, 06:35
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Hey hey,

Does someone have biohazard.cfg for biohazard 1.95 ??
Forum: Approved Plugins 11-07-2009, 10:47
Replies: 47
Views: 72,774
Posted By Unity
Re: Xmas and Easter Presents Spawner (with SQL support)

Cant get this working. When I try to add spawnpoints I get the following error:

Unknown command: amx_addpresentspawnpoint
Forum: Approved Plugins 05-25-2009, 06:47
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Hmm to bad then ....
People dont like the new version because the knockback :(
Forum: Approved Plugins 05-24-2009, 13:14
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Hey all,

Today I've updated version 1.94 to 2.00 beta 3b and I've a couple of questions.

Question 1: I would like to import the knockback settings of the older version.

knockback settings...
Forum: Approved Plugins 08-22-2008, 04:55
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Can some1 upload the 1.95 version ?? :)
Forum: Approved Plugins 08-17-2008, 13:55
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I'm trying to get this mod stable on my linux cs 1.6 (fresh install) but v1.93 and v2.00b3 keep crashing my server (the console will just freeze up). No amxx debug are generated (debug is set) nor...
Forum: Approved Plugins 07-31-2008, 07:39
Replies: 4,118
Views: 3,032,732
Posted By Unity
Forum: Approved Plugins 07-31-2008, 07:04
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

My videosettings are OpenGL ;)
Forum: Approved Plugins 07-31-2008, 03:16
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

pff cant get the fog working with 1.93 ... Edit biohazard.cfg, recompiled the .sma on my pc and on the server, putted the .amxx file in plugins , restarted the server and still nothing :(

The fog...
Forum: Approved Plugins 07-29-2008, 06:05
Replies: 4,118
Views: 3,032,732
Posted By Unity
Forum: Approved Plugins 07-29-2008, 05:41
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

// fog settings
#define FOG_ENABLE 1
#define FOG_DENSITY "12"
#define FOG_COLOR "75 75 75"

:)
Forum: Approved Plugins 07-29-2008, 05:25
Replies: 4,118
Views: 3,032,732
Posted By Unity
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Hi,

I cant get the fog working :cry: I did edit biohazard.cfg and recompiled the biohazard.sma.
I stopped the amxx file in de plugins folder and restarted the server and still it's not working....
Forum: Plugins 11-04-2007, 06:45
Replies: 705
Views: 344,897
Posted By Unity
Re: H-Reserved (Advanced Reserved Slots)

Does this plugin works with TF2 ?
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