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Search: Posts Made By: WATCH_D0GS UNITED
Forum: New Plugin Submissions Today, 12:44
Replies: 9
Views: 626
Posted By WATCH_D0GS UNITED
Re: Radio Gag System

Who are you mentioning in the end of your comment?

These calculations you did makes no sense man.


new steamid[32],ip[39]


These variables were created locally inside the public function...
Forum: New Plugin Submissions 04-24-2024, 12:33
Replies: 9
Views: 626
Posted By WATCH_D0GS UNITED
Re: Radio Gag System

new array_cells[30000]

32-bit system:

30000 * 4 = 120000

120000 Bytes -> 0.114 Megabytes

64-bit system:
Forum: New Plugin Submissions 04-21-2024, 12:44
Replies: 6
Views: 410
Posted By WATCH_D0GS UNITED
Re: D7 HUD Info

Yeah it is working fine here.

https://i.ibb.co/DKQBZjf/de-byfly20000.jpg

When the FPS goes below certain value it disappears.
Why this occurs?
Forum: New Plugin Submissions 04-21-2024, 12:14
Replies: 6
Views: 410
Posted By WATCH_D0GS UNITED
Re: D7 HUD Info

We tough it was like:


public bitsum_del(&cell,bit) {
cell &= ~(1<<bit)
}
Forum: New Plugin Submissions 04-21-2024, 11:52
Replies: 6
Views: 410
Posted By WATCH_D0GS UNITED
Re: D7 HUD Info

Something is missing -> fatal error 100: cannot read from file: "bitsums"
Forum: New Plugin Submissions 04-20-2024, 13:35
Replies: 6
Views: 751
Posted By WATCH_D0GS UNITED
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

You cannot shoot in when the gun is reloading.
Forum: Scripting Help 04-18-2024, 06:56
Replies: 20
Views: 1,158
Posted By WATCH_D0GS UNITED
Re: Choosing a random player

:mrgreen: You are not expecting for us to give you full real names in this kind of site full of admin-only psychopaths, you are?
Forum: Scripting Help 04-17-2024, 20:43
Replies: 20
Views: 1,158
Posted By WATCH_D0GS UNITED
Re: Choosing a random player

��Useless.

Is this what you have to say for those who a day tried to help you optimize your content in something?

Now that we know what kind of person you are, we will no more give feedback to...
Forum: Scripting Help 04-16-2024, 18:48
Replies: 20
Views: 1,158
Posted By WATCH_D0GS UNITED
Re: Choosing a random player

random() will select a random value from 0 to the specified max value.

random(7) -> {0,1,2,3,4,5,6,7}

which sometimes, will lead to this:


iRandom = iPlayers [ 0 ]
Forum: Scripting Help 04-15-2024, 19:50
Replies: 20
Views: 1,158
Posted By WATCH_D0GS UNITED
Re: Choosing a random player

Based on what its said, it doesn't matter:
----------------------------------

native random(max);

Description

Returns a random number between 0 and a specified upper bound.
...
Forum: Scripting Help 04-15-2024, 18:48
Replies: 20
Views: 1,158
Posted By WATCH_D0GS UNITED
Re: Choosing a random player

random(num)

-> random_num(1, num)

reason: invalid player 0.
Forum: Scripting Help 04-13-2024, 09:54
Replies: 23
Views: 5,167
Posted By WATCH_D0GS UNITED
Re: How can i change the shot animation

Ham_CS_Weapon_SendWeaponAnim



-> Called on gun deploy;
-> Called on gun reload;
-> Called on gun idle (1 sec after);
-> Called on certain player actions like after moving from a floor level...
Forum: Scripting Help 04-13-2024, 09:38
Replies: 3
Views: 370
Posted By WATCH_D0GS UNITED
Forum: New Plugin Submissions 04-12-2024, 15:50
Replies: 6
Views: 751
Posted By WATCH_D0GS UNITED
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

What about making it more similar to CS 2

-> Send a CurWeapon message in the moment the (<weapon>_clipin.wav | MDL_ANIMATION) occurs along with cs_set_user_bpammo.
Forum: New Plugin Submissions 04-03-2024, 19:57
Replies: 6
Views: 751
Posted By WATCH_D0GS UNITED
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

Nice plugin, as well as the whole code.

Only thing is ->



{ 30, 2.16 }, // 11 weapon_fiveseven 2.700866
{ 20, 2.03 }, // 12 weapon_ump45 3.501037
{ 25, 2.17 }, // 13 weapon_sg550...
Forum: Scripting Help 03-25-2024, 17:11
Replies: 7
Views: 424
Posted By WATCH_D0GS UNITED
Re: block hiding v_model

mmm.

That's not the same thing as in CS.

The v_garand.mdl is still visible, but hidden.

It will require more research.

Sorry for now.
Forum: Scripting Help 03-25-2024, 15:04
Replies: 7
Views: 424
Posted By WATCH_D0GS UNITED
Re: block hiding v_model

Could you please send a PM with full .sma file or leave it here?

We will take a look and try a way to bypass in DOD.
Forum: Scripting Help 03-25-2024, 13:38
Replies: 7
Views: 424
Posted By WATCH_D0GS UNITED
Re: block hiding v_model

You need to remove the v_ from the file name.

For example, if the file name is v_nagant.mdl, rename it to dod_nagant.mdl.

Precache the file and use set_pev(id, pev_viewmodel2, "dod_nagant.mdl")
Forum: Scripting Help 03-25-2024, 12:19
Replies: 7
Views: 424
Posted By WATCH_D0GS UNITED
Re: block hiding v_model

If you are talking about the sniper v_model invisible when applying FOV to values below the 90 default,
currently the only solution is the bypass method We did in our plugin:
...
Forum: Scripting Help 03-19-2024, 10:18
Replies: 34
Views: 1,395
Posted By WATCH_D0GS UNITED
Re: Dollar Weapon menu

There's a issue when pressing 'repurchase' in the next round after buying a pistol.
It subtracts the value of a pistol you already have in the inventory instead of the real items which were...
Forum: New Plugin Submissions 03-18-2024, 10:59
Replies: 8
Views: 1,024
Posted By WATCH_D0GS UNITED
Re: StatTrak Technology

The change you did its enough.

Because CurWeapon is called whenever the HUD clip value changes (shooting and after reloading),
when using snipers scope, and when changing weapons (which is the...
Forum: Scripting Help 03-17-2024, 22:33
Replies: 9
Views: 1,409
Posted By WATCH_D0GS UNITED
Re: See the money of everyone in the scoreboard

We consider that the OP was talking about the game update, not regame.
Forum: New Plugin Submissions 03-17-2024, 20:54
Replies: 8
Views: 1,024
Posted By WATCH_D0GS UNITED
Re: StatTrak Technology

You can use Item_Deploy as Post in this case instead of CurWeapon.

You can also use Ham_Killed as Post using the second parameter as the killer.

And ultimately, you can use...
Forum: New Plugin Submissions 03-17-2024, 20:13
Replies: 5
Views: 793
Posted By WATCH_D0GS UNITED
Re: Mewtwo Rescue - Pokemon Adventure (Beta)

ChatGPT

Using part of an open-source code without giving proper credit or attribution to the original author is generally considered a violation of the open-source license and ethical guidelines....
Forum: Off-Topic 03-17-2024, 19:43
Replies: 29
Views: 6,784
Posted By WATCH_D0GS UNITED
Re: is this site get hacked? an invalid thread and user appears in Sourcemod - Genera

You should be ashamed to return to this topic.

Anyone who read our previous post has already seen that you confuse people and continue to confuse them by saying that charging a fee to open a...
Showing results 1 to 25 of 140

 
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