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Search: Posts Made By: CrazY.
Forum: Scripting Help Today, 12:03
Replies: 2
Views: 56
Posted By CrazY.
Re: fvault sorting

sorting.inc
Forum: Code Snippets/Tutorials Yesterday, 07:45
Replies: 145
Views: 13,608
Posted By CrazY.
Re: [TUT] Compiling AMXX plugins with Sublime Text

Of course. I used stocks of xs.inc (xs_vec_add and xs_vec_equal), in the following example.


stock bool:xs_vec_equal(const Float:vec1[], const Float:vec2[])
{
return (vec1[0] == vec2[0]) &&...
Forum: General 12-13-2018, 13:24
Replies: 5
Views: 176
Posted By CrazY.
Re: Local game and AMX Mod X

Usually I use metamod-r due compatibility with ReHLDS, ReGameDLL and ReAPI, but thank you for your suggestion anyway.
Forum: General 12-13-2018, 10:57
Replies: 5
Views: 176
Posted By CrazY.
Re: Local game and AMX Mod X

Looks like was problem with the metamod (https://sourceforge.net/projects/metamod/files/Metamod%20Binaries/1.20/metamod-1.20-win.zip/download?use_mirror=ufpr&download=) that I was downloading.
I...
Forum: General 12-13-2018, 10:46
Replies: 5
Views: 176
Posted By CrazY.
Local game and AMX Mod X

Hello, I'm searching a way to run amx mod x in my steam cs (local game). I tried the obviously way of follow same steps as any other dedicated server, but didn't work, the metamod and amx mod x just...
Forum: Code Snippets/Tutorials 12-13-2018, 08:12
Replies: 145
Views: 13,608
Posted By CrazY.
Re: [TUT] Compiling AMXX plugins with Sublime Text

Hi addons, I noticed that the auto-complete doesn't work with stocks.
Forum: General 12-09-2018, 20:39
Replies: 1
Views: 282
Posted By CrazY.
celltrie

I noticed a annoying bug with Trie. I'm not being able to get data from trie to save it in vault at plugin_end, as its handler is destroyed.

You should add a plugin_end attempt/pre or destroy Trie...
Forum: General 12-08-2018, 08:13
Replies: 1
Views: 206
Posted By CrazY.
Re: [help] error on player joining server

This is AMX Mod X section. You must post at Source Mod section.
Forum: Scripting Help 12-08-2018, 07:33
Replies: 7
Views: 313
Posted By CrazY.
Re: How to make Vote Menu?

Look at zombie plague source code?
Forum: Scripting Help 12-08-2018, 07:32
Replies: 2
Views: 223
Posted By CrazY.
Re: erro color chat plmenu_ab_base

Try this:

static msg[191]

:arrow:

new msg[191]
Forum: Suggestions / Requests 12-07-2018, 19:24
Replies: 2
Views: 310
Posted By CrazY.
Re: Prevent Non-Prime players from connecting to server plugin

Totally agree, cs 1.6 free and full edition, to remove no-steam from cs world.
Forum: Scripting Help 12-07-2018, 15:48
Replies: 17
Views: 678
Posted By CrazY.
Re: How to get random number?

I don't see where that is related to last post you did.
Forum: Scripting Help 12-07-2018, 15:44
Replies: 5
Views: 249
Posted By CrazY.
Re: About the Difference Of the Modules "fakemeta_util" and "fun"

Avoid from use and/or create stock if is there one native that does same thing., even more if stock it's of fakemeta_util.
Forum: New Plugin Submissions 12-07-2018, 15:34
Replies: 178
Views: 18,707
Posted By CrazY.
Re: Aliens vs. Predator [MOD]

xRl8RHldE-I

I will be posting some videos of the new version I'm working on soon.
Forum: General 12-07-2018, 15:13
Replies: 8
Views: 405
Posted By CrazY.
Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts

@E1, this won't work. Max entities was hardcoded inside code, something like 2048 entities, not sure. Also not sure how you created that big amount of entities in your server.

Besides, can be due...
Forum: New Plugin Submissions 12-07-2018, 13:37
Replies: 48
Views: 1,990
Posted By CrazY.
Re: HighPingKicker OLO Based/Updated [06/12/2018]

You should attach this thread to original plugin thread, as it is just a update and not something new to be approved by plugin approvers.

@DJEarthQuake, that picture it's just wonderful :lol:...
Forum: Scripting Help 12-07-2018, 12:17
Replies: 4
Views: 353
Posted By CrazY.
Re: One weapon, two ammo types

I did one trick with iMaxClip(), iMaxAmmo1() and m_iClip. Looks working fine for my purpose.
Maybe it's possible with m_iPrimaryAmmoType, but this would cause "conflict" between weapons, as some of...
Forum: Scripting Help 12-07-2018, 12:14
Replies: 7
Views: 461
Posted By CrazY.
Re: real time light entities

Yes, only dynamic lights work in "real time". I Will leave thread open, case someone manage to do that and want to share.
Forum: Scripting Help 12-07-2018, 12:05
Replies: 1
Views: 173
Posted By CrazY.
Re: Error Con ShowSyncHudMsg,get_pcvar_float, OrpheuCreateFunction

1 g_Hud is not valid sync obj as the message warns. Check whether you forget to CreateHudSyncObj and/or if you assigned -1 to that variable.

2 You do not provided full message, but probably...
Forum: Scripting Help 12-07-2018, 07:03
Replies: 2
Views: 184
Posted By CrazY.
Re: How?

Ask author.
Forum: Scripting Help 12-07-2018, 06:48
Replies: 21
Views: 529
Posted By CrazY.
Re: [Help] beam entity.

Think and SetBrightness or origin and RelinkBeam.
Forum: Scripting Help 12-06-2018, 16:13
Replies: 17
Views: 678
Posted By CrazY.
Re: How to get random number?

You should specify what is not working. Debug your code.
Forum: Scripting Help 12-06-2018, 10:59
Replies: 14
Views: 691
Posted By CrazY.
Re: [Help] Autojoin customization.

Push player names to cellarray or trie and force jointeam if player's name not be found in data.
Forum: Scripting Help 12-04-2018, 12:29
Replies: 17
Views: 491
Posted By CrazY.
Re: 2d array index out of bounds

Is there no g_playerSkills in the code you provided.
Forum: Scripting Help 12-03-2018, 07:55
Replies: 7
Views: 461
Posted By CrazY.
Re: real time light entities

Without te_dlight and tempentity.
Showing results 1 to 25 of 500

 
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