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Posts Made By:
Powerlord
Forum:
Plugins
03-31-2014, 09:35
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.6 (Updated 2013/03/08)
The way morecolors.inc does colors isn't compatible with CS:GO unless Valve just recently fixed it.
Forum:
Plugins
01-23-2014, 11:19
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.6 (Updated 2013/03/08)
Did you follow the directions in bold red text at the top of the first post?
Forum:
Plugins
05-28-2013, 15:28
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.6 (Updated 2013/02/07)
I'm surprised you did it using ifdef instead of just attaching the compiled .smx file which works across all games if compiled on SourceMod 1.5.
Forum:
Plugins
02-19-2013, 15:08
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.6 (Updated 2013/02/07)
.inc file are resolved at compile time. Since colors and morecolors have identically named functions, you can't include both in the same plugin. So, someone would have to create a separate version....
Forum:
Plugins
02-19-2013, 10:48
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.6 (Updated 2013/02/07)
morecolors.inc only supports a few games, so at the present time colors.inc is the only way to have compatibility with all major Source branches.
Forum:
Plugins
02-07-2013, 16:29
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.6 (Updated 2013/02/07)
You do realize that #if is a compile-time check and that any version compiled with SourceMod 1.5 won't run on SourceMod 1.4?
The proper way to do it is (and I stole this from Asherkin or...
Forum:
Plugins
01-25-2013, 14:13
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
You tried the version that was linked in the quoted part of the post that you replied to?
Forum:
Plugins
08-21-2012, 13:26
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
This morning's builds were for adding support for the new SourceMod CS:S engine split. Oh, and adding a new tf2.inc with the new MannVsMachine holiday.
Forum:
Plugins
07-18-2012, 15:17
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
If CSGO suppports it, I'd recommend using Advanced Advertisements.
Forum:
Plugins
03-13-2012, 10:20
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
Convert it to UTF-8 without BOM.
Forum:
Plugins
12-19-2011, 13:45
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
Sorry, forgot about this.
It's strange that it doesn't work, because it's in the KeyValues documentation (https://developer.valvesoftware.com/wiki/KeyValues) on the Valve Developer Wiki that \"...
Forum:
Plugins
12-07-2011, 16:33
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
Try this:
"6"
{
"type" "S"
"text" "{TEAM} In console type bind \"F3\" \"askconnect_accept\" so you can use the change server feature."
}\ is the standard...
Forum:
Plugins
11-04-2011, 15:34
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
It's a Multiplay-only thing.
Just one of the many reasons I dislike Multiplay (the other being I can't put my own plugins up, including ones that I am currently testing (BuiltinVotes stuff mainly).
Forum:
Plugins
10-24-2011, 12:35
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
I keep all my TF2 map configs in tf/cfg and they work just fine there.
Forum:
Plugins
10-24-2011, 11:22
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
Hey DJ Tsunami, can you move the call to ParseAds from OnMapStart to OnConfigsExecuted to avoid the problem above where you have to run sm_reload_advertisements after changing the advertisements file...
Forum:
Plugins
07-07-2011, 10:49
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
Actually, I'm not sure why AutoExecConfig (http://docs.sourcemod.net/api/index.php?fastload=show&id=607&) isn't used with false as the first argument. That way, those of us who do want just a...
Forum:
Plugins
06-30-2011, 11:36
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5
Colors don't work in hint boxes. The first post tells you which types of messages support which colors.
As far as I know, you just need to put the advertisements configuration file in place...
Forum:
Plugins
03-09-2009, 20:25
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,100
Posted By
Powerlord
Re: Advertisements 0.5.5 (Updated 05/26/08)
Can I request that the next version of this plugin support its own .cfg file like most plugins do?
Showing results 1 to 18 of 18
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