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Search: Posts Made By: ~Ice*shOt
Forum: Scripting Help 07-12-2016, 16:24
Replies: 6
Views: 1,223
Posted By ~Ice*shOt
Re: Better option for this?

Thanks, it seems simple, but i still couldn't find out that.. :D Thanks again
Forum: Scripting Help 07-12-2016, 14:50
Replies: 6
Views: 1,223
Posted By ~Ice*shOt
Re: Better option for this?

Thanks, found some information which will help me



but what if I want to raise iGains every third, fifth, tenth level?
Forum: Scripting Help 07-12-2016, 13:22
Replies: 6
Views: 1,223
Posted By ~Ice*shOt
Better option for this?

Hi, I just wondered if there is better option for this?

switch( g_iLevel[ iPlayer ] )
{
case 2: iGains = 3;
case 4: iGains = 6;
case 6: iGains = 9;
case 8: iGains = 12;
case 10: iGains...
Forum: Scripting Help 01-21-2016, 06:11
Replies: 2
Views: 723
Posted By ~Ice*shOt
Re: RoundTime goes forward

Thanks, I found it in prokreedz mod :)
Forum: Scripting Help 01-21-2016, 05:51
Replies: 2
Views: 723
Posted By ~Ice*shOt
RoundTime goes forward

I wondered if it possible to make that round time would go for example not from 3:00 down ( i mean backwards ), but it run forwards like from 0:00 adding +1 each second. I think you got what I mean....
Forum: Scripting Help 12-05-2015, 11:05
Replies: 3
Views: 663
Posted By ~Ice*shOt
Re: Motd background too small

No, it's 100% there's difference between 100 and 100%



Thanks! It's perfect now.
Forum: Scripting Help 12-05-2015, 09:50
Replies: 3
Views: 663
Posted By ~Ice*shOt
Motd background too small [Solved]

Here is the code


public Motd( iPlayer )
{
new szMotd[ 1024 ], szTitle[ 128 ], iPos = 0;

formatex( szTitle, charsmax( szTitle ), "Motd" );

iPos += formatex( szMotd[ iPos ], charsmax(...
Forum: Scripting Help 12-05-2015, 06:59
Replies: 10
Views: 2,141
Posted By ~Ice*shOt
Re: Doesn't load nvault data

Hey everyone, thanks a lot for your replies and help :)

I made some testing, with this:


case 1: g_iPoints[ iPlayer ][ 0 ] += 100;
case 2: g_iPoints[ iPlayer ][ 2 ] += 200;
case 3:...
Forum: Scripting Help 12-04-2015, 06:15
Replies: 10
Views: 2,141
Posted By ~Ice*shOt
Re: Doesn't load nvault data

Saving works fine, for example I set points g_iPoints[ iPlayer ][ 3 ] it printout



but when it's loading it printout



g_iTotal value is always 5.
Forum: Scripting Help 12-03-2015, 11:16
Replies: 10
Views: 2,141
Posted By ~Ice*shOt
Doesn't load nvault data

Need help, how to make load points with loop? Without loop they are loading fine.
Load_Data( iPlayer )
{
new szKey[ 64 ];
new szData[ 64 ];

formatex( szKey, charsmax( szKey ), "%s",...
Forum: Suggestions / Requests 11-10-2015, 14:37
Replies: 2
Views: 417
Posted By ~Ice*shOt
Re: Plugin in a video

No it's not
Forum: Suggestions / Requests 11-02-2015, 15:26
Replies: 4
Views: 988
Posted By ~Ice*shOt
Re: Plugin respawn hp 200

#include < amxmodx >
#include < hamsandwich >
#include < fun >

public plugin_init( )
{
RegisterHam( Ham_Spawn, "player", "Ham_Player_Spawn", 1 );
}

public Ham_Player_Spawn( id )
Forum: Suggestions / Requests 11-02-2015, 08:56
Replies: 0
Views: 366
Posted By ~Ice*shOt
Top3 VIP for one day

I have this plugin, can anyone make that player who reached top3 once, would get VIP for one day?

#include <amxmodx>
#include <csstats>

new const szFlag[] = "bit" // Флаг, который будет...
Forum: Scripting Help 06-27-2015, 08:25
Replies: 7
Views: 1,001
Posted By ~Ice*shOt
Re: bool check

OK, but checking in my example is necessary, let's say there are 1 terrorist and 2 cts (g_bAlive[ id ] = true), that one terrorist kill 2 cts (g_bAlive[ id ] = false). On spawn it is setting again...
Forum: Scripting Help 06-27-2015, 08:12
Replies: 7
Views: 1,001
Posted By ~Ice*shOt
Re: bool check

Can you give an example where it could be useful?
Forum: Scripting Help 06-27-2015, 07:49
Replies: 7
Views: 1,001
Posted By ~Ice*shOt
bool check

For example I have this function

public Ham_Spawn_Post( id )
{
if( !is_user_alive( id ) )
return HAM_IGNORED;

g_bAlive[ id ] = true;
}
Forum: Unapproved/Old Plugins 04-05-2015, 11:51
Replies: 10
Views: 3,382
Posted By ~Ice*shOt
Re: Coloured win messages (bottom centred)

The most important thing is to do something
Forum: Unapproved/Old Plugins 04-05-2015, 10:28
Replies: 10
Views: 3,382
Posted By ~Ice*shOt
Re: Coloured win messages (bottom centred)

Well I already have said, that I don't require to approve it. I would have putted this plugin in trash if I could. It is just a part of code which players can use by their needs. Anyway, here's...
Forum: Scripting Help 04-05-2015, 07:08
Replies: 2
Views: 626
Posted By ~Ice*shOt
Re: Dimension quest

Thanks! There's what I take out from silent hill mod if anyone will need what I needed :)


#include <amxmodx>
#include <fakemeta>

new bool:p_data_b[ 33 ];

public plugin_init()
{
Forum: Unapproved/Old Plugins 04-05-2015, 05:58
Replies: 10
Views: 3,382
Posted By ~Ice*shOt
Re: Coloured win messages (bottom centred)

Probably I had to mention that it is just for fun. And I also really don't asking to approve it :) Just a tip for those who doesn't knew that.
Forum: Scripting Help 04-04-2015, 15:38
Replies: 2
Views: 626
Posted By ~Ice*shOt
Dimension quest

My quest is how to create dimensions like in Silent Hill (https://forums.alliedmods.net/showthread.php?p=890901) mod? When one players are separated from others. I want to know how it works?
Forum: Unapproved/Old Plugins 04-04-2015, 09:39
Replies: 10
Views: 3,382
Posted By ~Ice*shOt
Coloured win messages (bottom centred)

Description
This simple plugin replaces old centred win messages with new coloured messages at the bottom of screen. The main idea is to add a lot of spaces at the message beginning and then send...
Forum: Scripting Help 04-03-2015, 18:04
Replies: 4
Views: 1,791
Posted By ~Ice*shOt
Forum: Scripting Help 04-03-2015, 14:21
Replies: 4
Views: 681
Posted By ~Ice*shOt
Re: [Help] Switch player To T/Ct

I don't think that there is something like set_user_team() I have heard only cs_set_user_team() so:


new player[32], num
get_players(player, num, "ac")
new randomplayer = player[random(num)]...
Forum: Scripting Help 04-03-2015, 13:22
Replies: 6
Views: 882
Posted By ~Ice*shOt
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