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Search: Posts Made By: Apex_
Forum: Plugins 12-21-2009, 22:02
Replies: 392
Views: 309,329
Posted By Apex_
Re: [L4D2] Gun Control

Well, the gun is part AK74. Don't give me that look, the devs said so in the commentary!
Forum: Plugins 12-19-2009, 12:44
Replies: 392
Views: 309,329
Posted By Apex_
Re: [L4D2] Gun Control

Yeah...that's pretty much the same conclusion I came to. It's easier to just mod the scripts, disable pure and consistency (which aren't really necessary in L4D anyway) and deal with the occasional...
Forum: Plugins 12-18-2009, 21:24
Replies: 392
Views: 309,329
Posted By Apex_
Re: [L4D2] Gun Control

A non-glitchy way to modify the magazine sizes would be amazing. What's "realism" without playing with the weapons eh?

@Siezmik - to my knowledge no, but if anyone can figure it out Atomic...
Forum: Plugins 12-16-2009, 00:53
Replies: 127
Views: 84,757
Posted By Apex_
Re: [L4D/2] Crowned Horde

Bigbuck, think you could thrown in a random element for the horde spawning on both triggers (witch death in general, crowning specifically) so survivors won't be able to anticipate it completely?
...
Forum: Extensions 12-09-2009, 15:01
Replies: 1,227
Views: 879,079
Posted By Apex_
Re: [EXTENSION] Left 4 Downtown (0.3.1) - now with unlocked player slots

Same here. I always end up with 4 player survivors and 4 AI survivors. I've tried this and l4dtoolz (MM plugin) and neither seem to make more than 8 slots usable.
Forum: Plugins 10-05-2009, 12:14
Replies: 178
Views: 143,551
Posted By Apex_
Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]

Put 0 in for anything you don't want enabled in the config text file.

Ammo piles and other entities spawning tissue bits or blood when melee'd is up Disco's alley I believe. I'd just recommend...
Forum: Plugins 10-03-2009, 14:07
Replies: 178
Views: 143,551
Posted By Apex_
Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]

No problem, I like the low HP bleed-out idea too. Good luck with that and thanks for the support and feature additions.

Do you think it would be possible to leave a blood trail on the ground...
Forum: Plugins 09-30-2009, 12:38
Replies: 178
Views: 143,551
Posted By Apex_
Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]

I don't know if this is caused by yesterday's Crash Course update or because I'm experimenting with using a listen server to host but for some reason with the gore mod enabled players end up with a...
Forum: Unapproved Plugins 09-18-2009, 19:25
Replies: 375
Views: 229,661
Posted By Apex_
Re: [TF2]RMF Ability Pack

Man I love the Afterburner. I find it most useful and effective as sort of a flaming double-jump rather than holding it down. If there was an option to limit the jetpack to just a double jump (no...
Forum: Unapproved Plugins 08-31-2009, 16:43
Replies: 1,685
Views: 676,683
Posted By Apex_
Re: [TF2] Equipment manager 1.1.5 (08/15/09)

I'm more interested in weapon models than player ones to be honest, but good luck with the errors and all. I wish I could be more help, but I've got zilch for experience in the model department :(
...
Forum: Unapproved Plugins 08-31-2009, 11:30
Replies: 1,685
Views: 676,683
Posted By Apex_
Re: [TF2] Equipment manager 1.1.5 (08/15/09)

Damizean, can just the w_model for a weapon have its alpha set to 0? Flags for ALPHA_WEAPON and ALPHA_PLAYER would be freakin' amazing.

If so...time to hex some custom weapon models!
Forum: Unapproved Plugins 08-23-2009, 13:04
Replies: 375
Views: 229,661
Posted By Apex_
Re: [TF2]RMF Ability Pack

<snip>

derp. I dunno what fixed it but it started working. Not going to argue with that!
Forum: Unapproved Plugins 08-22-2009, 17:15
Replies: 375
Views: 229,661
Posted By Apex_
Re: [TF2]RMF Ability Pack

Did yesterday's update break some of the ability plugins or is it just me? I'm using the following and none of them seem to work now:

- Spike Shoes
- Afterburner
- Curving Arrow
- Metal Hopper...
Forum: Unapproved Plugins 08-22-2009, 14:25
Replies: 1,685
Views: 676,683
Posted By Apex_
Re: [TF2] Equipment manager 1.1.5 (08/15/09)

I've tried this already, but the model doesn't appear. I assume it's because it's an effect (the model is models/effects/bday_hat.mdl) and none of the models in that directory work. I guess effect...
Forum: Plugins 07-27-2009, 23:52
Replies: 208
Views: 161,401
Posted By Apex_
Re: Killer info display (health, weapon, works for all games) v0.9

I've gotten a bunch of requests from players on my NT server to add a distance display. How difficult would that be? Apparently some other servers have one set up like that, but I've yet to locate...
Forum: Plugins 05-11-2009, 15:36
Replies: 520
Views: 363,005
Posted By Apex_
Re: [L4D] Director Controller (All4Dead)

I noticed this too, though I've had a couple of crashes with it disabled as well. It does seem more frequent with the modified plugin from that post, so I left it off for the time being.

Glad to...
Forum: Metamod:Source Plugins 04-25-2009, 15:06
Replies: 115
Views: 58,743
Posted By Apex_
Re: L4D Versus Tools

Yeah, I've got a Windows based server and it crashes with the plugin. A friend of mine runs *nix and it's fine.
Forum: Metamod:Source Plugins 04-22-2009, 19:36
Replies: 115
Views: 58,743
Posted By Apex_
Re: L4D Versus Tools

Now THAT'S what I'm talking about! /louis
Forum: Plugins 04-22-2009, 18:36
Replies: 189
Views: 190,700
Posted By Apex_
Re: Map configs with prefix support

I dunno if it's something I'm doing wrong or what, but I can't get the plugin to run configs after issuing a changelevel command. I'm using it for L4D, and have specific changes for coop, survival...
Forum: Plugins 04-22-2009, 11:25
Replies: 435
Views: 220,343
Posted By Apex_
Re: L4D Director Enforcer

Thanks for staying on top of things DDR Khat. Looking forward to being able to force difficulty again :/
Forum: Plugins 04-21-2009, 21:50
Replies: 435
Views: 220,343
Posted By Apex_
Re: L4D Director Enforcer

Looks like All4Dead has a similar problem too. Must've relocated z_difficulty or something :P

I'm still trying to fix that stupid LAN mode lock caused by Valve's faulty support library. Their...
Forum: Plugins 04-21-2009, 19:41
Replies: 435
Views: 220,343
Posted By Apex_
Re: L4D Director Enforcer

I think the Survival Pack update moved some things around, it seems that forcing difficulty doesn't work at the moment. The plugin says it's set, but z_difficulty disagrees and the server is...
Forum: Plugins 04-21-2009, 19:23
Replies: 178
Views: 143,551
Posted By Apex_
Re: L4D Gore v2.1.1 by Pinkfairie [Updated March 12th]

I've been having the lag spikes on first special infected kill for awhile now, but it wasn't serious enough to cause complaints. It's always the first special/boss infected killed each map load. ...
Forum: Plugins 03-20-2009, 20:09
Replies: 520
Views: 363,005
Posted By Apex_
Re: [L4D] Director Controller (All4Dead)

I sympathize man, we've been running DA and DT since the week the game came out and really began playing them heavily when Crimson let me test out his versus tools meta plugin.

Some observations...
Forum: Plugins 03-14-2009, 13:38
Replies: 520
Views: 363,005
Posted By Apex_
Re: [L4D] Director Controller (All4Dead)

Hey Grandwazir, do you have any details regarding the boss balancing on non-Normal difficulties? I'm not too concerned with placement, but enforcing the same amount of each boss would prevent a lot...
Showing results 1 to 25 of 80

 
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