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Posts Made By:
_Master_
Forum:
Scripting Help
01-23-2008, 07:39
Replies:
6
Why i can't see the lightning?
Views:
1,583
Posted By
_Master_
Re: Why i can't see the lightning?
Use TE_BEAMPOINTS.
And changenew Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)with thisnew origin[3]
get_user_origin(id,origin)Ex: message_begin(MSG_BROADCAST, SVC_TEMPENTITY)...
Forum:
Scripting Help
01-22-2008, 22:23
Replies:
5
Detect player & damage thru a zone (ent solid)
Views:
2,175
Posted By
_Master_
Re: Detect player & damage thru a zone (ent solid)
Use fixed ( known ) values whenever possible. Do not create hooks in the system for some trivial task
Forum:
Scripting Help
01-22-2008, 21:57
Replies:
7
[Help] Function Problem?
Views:
1,796
Posted By
_Master_
Re: [Help] Function Problem?
A valid STEAMID is issued upon client_authorized(). Until that time the steamid is undefined ( STEAM_ID_PENDING )
Forum:
Scripting Help
01-22-2008, 21:48
Replies:
4
= help
Views:
1,317
Posted By
_Master_
Re: = help
That's not exactly how it works kirk...
Simply put the expression is valuated from right to left. "y = 5" valuates to "5". Then "x = <5>" again valuates to "5" which means that the entire...
Forum:
Approved Plugins
01-22-2008, 06:26
Replies:
331
Ultimate Sounds (More Addons for Misc. Stats) 2/18/10
Views:
428,102
Posted By
_Master_
Re: Ultimate Sounds (The original) 1/20/08
register_cvar("amx_super",VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
o_O
Forum:
Scripting Help
01-21-2008, 06:14
Replies:
6
How to use the TextMsg message?
Views:
3,741
Posted By
_Master_
Re: How to use the TextMsg message?
Just a raw list... It's not by any means complete nor cleaned up ( you may find that the logevent or sendaudio are misplaced ).#C4_Arming_Cancelled
#Bomb_Planted "%s<%i><%s><TERRORIST>"...
Forum:
Scripting Help
01-21-2008, 05:52
Replies:
5
plugin crashes after some while
Views:
1,548
Posted By
_Master_
Re: plugin crashes after some while
I figure there's more to this plugin than listed. If that's true then you should also consider switching to the new file natives. If that's the entire plugin ( ie. the plugin is used just for logging...
Forum:
Scripting Help
01-19-2008, 13:13
Replies:
39
how to execute?
Views:
7,235
Posted By
_Master_
Re: how to execute?
It's either engclient_cmd() or client_cmd(), depending on what you want
Forum:
Scripting Help
01-19-2008, 11:16
Replies:
5
sleep in amxmodx
Views:
3,574
Posted By
_Master_
Re: sleep in amxmodx
I think he wants more lines printed than the kick cmd supports...
Forum:
Scripting Help
01-19-2008, 11:11
Replies:
9
buymenu - buy speed
Views:
2,398
Posted By
_Master_
Re: buymenu - buy speed
It would be. Yet it adds unnecessary tests for the purpose of this plugin.
@Watt: Be sure to set a "valid" speed ( a lower speed would render the player still and a higher speed will be ceiled by...
Forum:
Scripting Help
01-19-2008, 10:49
Replies:
5
sleep in amxmodx
Views:
3,574
Posted By
_Master_
Re: sleep in amxmodx
1. print the message
2. make a task for kicking
"sleep" ( as in "delay" ) is implemented as a task.
"sleep" ( as in "global wait" ) can't be implemented in amxx for obvious reasons.
Forum:
Scripting Help
01-19-2008, 10:33
Replies:
10
sizeof
Views:
2,093
Posted By
_Master_
Re: sizeof
Yes. sizeof valuates to an integer at compile time.
Forum:
Scripting Help
01-19-2008, 10:25
Replies:
2
Plugin returns error
Views:
1,468
Posted By
_Master_
Re: Plugin returns error
Try this. Just added some basic tests. Not sure about overall functionality
Forum:
Scripting Help
01-19-2008, 10:10
Replies:
39
how to execute?
Views:
7,235
Posted By
_Master_
Re: how to execute?
MyFunc( ... )
{
new i, MaxPlayers = get_maxplayers( );
for( i = 1; i <= MaxPlayers; i++ )
{
if( !is_user_connected( i ) ) continue;
//engclient_cmd( i, "<cmd>", "<arg1>", "<arg2>" );...
Forum:
General
01-19-2008, 09:09
Replies:
4
getting a user's FPS_MAX
Views:
1,634
Posted By
_Master_
Re: getting a user's FPS_MAX
fps_max is NOT included by default in userinfo values. It's a client cvar.
Having said this you can't get fps_max via get_user_info() but query_client_cvar().
Also this isn't really related to...
Forum:
General
01-19-2008, 08:58
Replies:
8
Having problems with Few Plugins :X
Views:
2,116
Posted By
_Master_
Re: Having problems with Few Plugins :X
You get those errors because the plugin calls natives on a player that's not connected to the server. There is also a line in the debug trace. Use it to get the exact context of the error and add an...
Forum:
Scripting Help
01-18-2008, 14:24
Replies:
10
Time compare
Views:
2,935
Posted By
_Master_
Re: Time compare
It's just a code overhead
Forum:
Scripting Help
01-18-2008, 14:10
Replies:
5
VexdUM -> fakemeta , index_to_pointer(index) and pointer_to_index
Views:
1,233
Posted By
_Master_
Re: VexdUM -> fakemeta , index_to_pointer(index) and pointer_to_index
Can't be done in std. AMXX
Also I can't immagine what you could do with that pointer in amxx.
Closest thing to this is pev_valid( ent )
Forum:
Scripting Help
01-18-2008, 14:01
Replies:
9
Help with first plugin
Views:
2,056
Posted By
_Master_
Re: Help with first plugin
See this (http://forums.alliedmods.net/showthread.php?t=12518)
Also the Code Snippets/Tutorials board is a good place to look into.
And so is this...
Forum:
Scripting Help
01-18-2008, 13:50
Replies:
9
buymenu - buy speed
Views:
2,398
Posted By
_Master_
Re: buymenu - buy speed
public plugin_init( )
{
// ...
register_event( "CurWeapon", "Event_Change_Weapon", "be", "1=1" )
// ...
}
public Event_Change_Weapon( id )
{
// ...
Forum:
Scripting Help
01-18-2008, 13:38
Replies:
2
Question with register_Xcmd()
Views:
1,153
Posted By
_Master_
Re: Question with register_Xcmd()
1) ADMIN_ADMIN implies that any admin can use it. ADMIN_RCON test will never fail if cmd_access() is used.
2) FCVAR_SPONLY cvars can only be changed via set_(p)cvar_*() natives so I don't get the...
Forum:
Scripting Help
01-18-2008, 13:23
Replies:
10
Time compare
Views:
2,935
Posted By
_Master_
Re: Time compare
Unless you use those entries for another purpose you should store the ban lenght in seconds and when a user connects just test the entry against current time.
Use get_systime()
It's easier to...
Forum:
Scripting Help
01-17-2008, 09:25
Replies:
14
How to attach model/sprite to a player
Views:
4,051
Posted By
_Master_
Re: How to attach model/sprite to a player
new Float:RenderColor[3]
RenderColor[0] = float(red)
RenderColor[1] = float(green)
RenderColor[2] = float(blue)
set_pev( ent, pev_rendercolor, RenderColor )
Forum:
Scripting Help
01-17-2008, 09:17
Replies:
1
Help [index out of bounds]
Views:
848
Posted By
_Master_
Re: Help [index out of bounds]
Post this in Ultra Hide and Seek thread.
Forum:
General
01-16-2008, 08:10
Replies:
14
How do you disable amx_map command?
Views:
3,320
Posted By
_Master_
Re: How do you disable amx_map command?
If your're using amxx 1.8 you could edit cmdaccess.ini and set a new flag there... No need to edit the .sma
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