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Forum: Unapproved Plugins 07-02-2008, 07:13
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

Thanks for the report. This is fixed in the new 1.1 version of the plugin.

Many thanks (again) to bl4nk :up:
Forum: Unapproved Plugins 07-02-2008, 06:53
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

Upgrade to sourcemod 1.0.3 and I expect you'll find the crashes disappear. :)
Forum: Unapproved Plugins 06-25-2008, 17:58
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

What version of sourcemod are you using? Let me know if you are using the latest 1.0 snapshot and still experience problems.
Forum: Unapproved Plugins 05-21-2008, 18:55
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

Bumped version to 1.0, adding support for regenerating the engineers metal reserves.
Forum: Plugins 05-07-2008, 11:28
Replies: 18
Views: 26,860
Posted By deltron
Re: TF2: Bonus Round Gravity

Errors should be fixed now. Not sure why gravity for one specific team would not change. Let me know if this continues in the new version.
Forum: Unapproved Plugins 05-03-2008, 05:31
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

You need to use one of the SourceMod snapshots that include the TF2 extension for this plugin to work.
Forum: Plugins 04-28-2008, 18:49
Replies: 18
Views: 26,860
Posted By deltron
Forum: Plugins 04-28-2008, 15:58
Replies: 18
Views: 26,860
Posted By deltron
Re: TF2: Bonus Round Gravity

The default gravity is 1.0. The cvar setting is a float value that is parsed to the SourceMod SetEntityGravity function, it's not the same as the sv_gravity.

0.01 is the lowest gravity setting and...
Forum: Plugins 04-28-2008, 15:49
Replies: 18
Views: 26,860
Posted By deltron
Re: TF2: Bonus Round Gravity

No, that's the point of the two cvars, so that the gravity can be set for each team independently.
Forum: Plugins 04-25-2008, 11:46
Replies: 18
Views: 26,860
Posted By deltron
TF2: Bonus Round Gravity

A simple plugin that enables the gravity of players on the winning and losing teams to be changed independently during the bonus round in TF2 (the time after a round ends when the losing team cannot...
Forum: Unapproved Plugins 04-20-2008, 18:59
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

I've added a compiled version generated using the latest sourcemod-1.0 snapshot (1.0.1.2060).
Forum: Unapproved Plugins 04-18-2008, 13:19
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

Thanks for the code bl4nk. I finally got round to adding it to the plugin (albeit in a slightly more generic way), so it will work on Windows now.
Forum: Unapproved Plugins 04-14-2008, 20:28
Replies: 35
Views: 27,615
Posted By deltron
Re: TF2: Capper Regeneration

The Regenerate() function gives full health, full ammo and a full clip to the client (presumably it's the same function that's run when a resupply is touched). So it's not as simple as just using...
Forum: Unapproved Plugins 04-14-2008, 17:23
Replies: 35
Views: 27,615
Posted By deltron
TF2: Capper Regeneration

This is a very simple plugin (~100 loc) that implements a feature of Q3F/ETF that I missed in TF2.

When this plugin is enabled, a player capturing the flag will be regenerated to full health and...
Forum: Scripting 02-08-2008, 19:13
Replies: 3
Views: 1,390
Posted By deltron
TF2: teamplay_waiting_* events don't ever seem to fire

I'm trying to hook an action to some of the `teamplay_waiting_' events in TF2, but they never seem to fire. :cry:

This is the relevant code:


public OnPluginStart()
{
...
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