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Search: Posts Made By: asherkin
Forum: Extensions 10-06-2021, 05:28
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

The dhooks-test.smx plugin is an example for plugin developers, you shouldn't have it loaded and it isn't expected to work.
Forum: Extensions 09-22-2021, 18:23
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks doesn't have any gamedata - you need to look at the plugins you have using DHooks.
Forum: Extensions 11-22-2020, 17:29
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Your code is wrong:


public MRESReturn X(int pThis, DHookReturn dynamicHookReturn)
{
dynamicHookReturn.Value = 3;
}
Forum: Extensions 10-24-2020, 13:01
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

You need a newer version of the SourceMod includes.
Forum: Extensions 09-30-2020, 08:32
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

You do not appear to have anything that requires DHooks, so it won't be loaded.
Forum: Extensions 08-26-2020, 07:41
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

This should be fixed in the next-ish SM build, thanks!

In the future, best to file crashes caused by SM upgrades as GitHub issues against SourceMod - they're more likely to be seen quickly.
Forum: Extensions 08-26-2020, 07:28
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

That code is just checking for allocating space to store the return value - supercede should work fine for void functions.
Forum: Extensions 08-10-2020, 06:47
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

The dhooks-test plugin is a reference for plugin developers to use DHooks, you shouldn't be trying to run it.
Forum: Extensions 07-31-2020, 06:26
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Multiple plugins can detour the same function, but the act of detouring changes the bytes of the function so the "normal" signature wont match. Generally you can workaround it by wildcarding the...
Forum: Extensions 12-16-2019, 09:30
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

You shouldn't need one, the 1.10+ version should be fine on 1.11.
Forum: Extensions 07-08-2019, 19:22
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

https://forums.alliedmods.net/showthread.php?t=317327

This is why cross-posting is against the rules.
Forum: Extensions 05-06-2019, 16:09
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

No, it is not technically possible to ignore the return value, it's presence and type affects the way the function is hooked/called.
Forum: Extensions 04-13-2019, 05:37
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Oh good, well I’m glad that change worked to show an error. As per the latest few posts in this thread, you need a copy of DHooks built against 1.10 for SM 1.10, as a major release 1.9 and 1.10 are...
Forum: Extensions 03-15-2019, 06:33
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

You need a copy of DHooks compiled against the SM 1.10 SDK.
Forum: Extensions 02-20-2019, 14:31
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

That is not the problem, your address is int-sized.
Forum: Extensions 12-16-2018, 17:06
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Make sure that you’re using clang for your build rather than gcc, and that you’re using the right SDK.
Forum: Extensions 11-04-2018, 12:24
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

That crash report doesn't look related.

There are a few significant changes between 1.10+6225 and 1.10+6228 that could cause issues with DHooks, but the one that stands out the most is the new...
Forum: Extensions 11-04-2018, 05:44
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Build 6225 on which branch? Do you have any Accelerator crash reports?
Forum: Extensions 07-23-2018, 15:28
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

That is expected, it is a code sample of the DHooks API and does not contain up-to-date gamedata for every game. You should not be trying to load it.
Forum: Extensions 03-05-2018, 14:31
Replies: 883
Views: 699,243
Posted By asherkin
Forum: Extensions 08-19-2017, 05:37
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

For the umpteenth million time, it is the plugins that use dhooks that provide the gamedata, not dhooks. Dhooks doesn't break on updates, the plugins using it do - test them individually and post in...
Forum: Extensions 06-13-2017, 04:17
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

Your other files are from 1.8, but SDKHooks and SDKTools are still part of SourceMod - and you didn't upload those. You can just upload those 2 extensions, but who knows what other files you've...
Forum: Extensions 01-19-2017, 14:06
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

No - we're not going to help you commit fraud. If you want to run 128 tick, pay your GSPs surcharge for it.

CS:GO doesn't have a locked tickrate, you can just specify it on the command line.
Forum: Extensions 01-19-2017, 13:16
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

GetTickInterval needs to be hooked long before even MM:S initialises – you need a VSP to force the tickrate.
Forum: Extensions 12-01-2016, 04:30
Replies: 883
Views: 699,243
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

There isn't one, you need to disassemble the binaries and figure it out yourself.
You chose the worst time to get into this stuff since the last CS:GO update stripped symbols.
Showing results 1 to 25 of 36

 
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