Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 41
Search took
0.01
seconds.
Search:
Posts Made By:
mooman2
Forum:
Coding MM:S Plugins & SM Extensions
12-19-2007, 21:35
Replies:
10
Spawning bots
Views:
3,570
Posted By
mooman2
Re: Spawning bots
practically, no
Forum:
Scripting
09-27-2007, 23:14
Replies:
11
Using Offset or Signature of a function?
Views:
4,695
Posted By
mooman2
Re: Using Offset or Signature of a function?
Shouldn't vfuncs break more easily? I'm not sure how the vtable is arranged, but I think if valve decides to insert another virtual function before the one you want, the offset you used would be...
Forum:
Coding MM:S Plugins & SM Extensions
09-27-2007, 23:04
Replies:
13
HL2DM and Hooking Player/Weapon functions
Views:
4,880
Posted By
mooman2
Re: HL2DM and Hooking Player/Weapon functions
There's probably an advanced and non-trivial way to hook it properly which might be used somewhere in the CSDM source code, but you could switch to sourcemm 1.5 and use the VP hooks. Of course, it's...
Forum:
Scripting
08-26-2007, 12:36
Replies:
5
2 Entities Touch and Think
Views:
2,599
Posted By
mooman2
Re: 2 Entities Touch and Think
http://forums.alliedmods.net/showthread.php?t=56323
but do you really need to hook the think? What are you trying to do?
Forum:
Coding MM:S Plugins & SM Extensions
08-25-2007, 21:03
Replies:
6
Creating Spawn Points
Views:
3,932
Posted By
mooman2
Re: Creating Spawn Points
Take a look at stripper:source... you can essentially do the same thing with it. In LevelInit, you can either pass new entities off in the szMapEntities string or hard link the appropriate functions...
Forum:
Coding MM:S Plugins & SM Extensions
08-01-2007, 21:36
Replies:
4
UserMensages
Views:
1,812
Posted By
mooman2
Re: UserMensages
void CHud::MsgFunc_SendAudio( bf_read &msg )
{
char szString[2048];
msg.ReadString( szString, sizeof(szString) );
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound(...
Forum:
Coding MM:S Plugins & SM Extensions
07-31-2007, 20:33
Replies:
12
Thread!
Views:
3,505
Posted By
mooman2
Re: Thread!
sigh'd
Forum:
Coding MM:S Plugins & SM Extensions
07-22-2007, 15:26
Replies:
14
GetDllMemInfo() Failed
Views:
4,892
Posted By
mooman2
Re: GetDllMemInfo() Failed
nope, ya gotta do it yourself
are you sure you have the right signature?
Forum:
Coding MM:S Plugins & SM Extensions
07-22-2007, 12:07
Replies:
7
help on search and edit [simple i think]
Views:
2,166
Posted By
mooman2
Re: help on search and edit [simple i think]
include string.h and use strtok()
http://www.cplusplus.com/reference/clibrary/cstring/strtok.html
Forum:
Unapproved Plugins
07-09-2007, 09:39
Replies:
76
RollTheDice [V1.1.0]
Views:
33,485
Posted By
mooman2
Re: RollTheDice
awesome
Forum:
Unapproved Plugins
06-24-2007, 15:31
Replies:
196
GunGame:SM
Views:
137,255
Posted By
mooman2
Re: GunGame:SM
Nice!
Forum:
General
06-11-2007, 11:12
Replies:
13
faster?
Views:
2,676
Posted By
mooman2
Re: faster?
It's not just because SM is pre-compiled and ES is interpreted...
Forum:
General
06-09-2007, 16:58
Replies:
10
Your ES vs SMM benchmark
Views:
3,843
Posted By
mooman2
Re: Your ES vs SMM benchmark
Beauty is in the eye of the beholder.
es_setinfo twx 0
es_setinfo twy 0
es_setinfo twz 0
es_getplayerlocation twx twy twz event_var(userid)
if (event_var(headshot) equalto 1) then...
Forum:
Snippets and Tutorials
06-05-2007, 23:29
Replies:
36
[USEFUL SIGNATURES]
Views:
13,540
Posted By
mooman2
Re: [USEFUL SIGNATURES]
I think you should use UTIL_SetSize instead of SetMinMaxSize (which is static)
The linux symbol for that is _Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_
Forum:
Coding MM:S Plugins & SM Extensions
06-03-2007, 12:49
Replies:
9
getIndexFromUserID crash server
Views:
3,019
Posted By
mooman2
Re: getIndexFromUserID crash server
Imo, I think you're better off keeping track of who is connected in a global array- that way you won't have to mess with buggy interfaces.
Forum:
Coding MM:S Plugins & SM Extensions
06-01-2007, 18:33
Replies:
15
Strange undefined symbol
Views:
4,122
Posted By
mooman2
Re: Strange undefined symbol
To use libstdc++ I link with it as a .so file
Forum:
Coding MM:S Plugins & SM Extensions
05-31-2007, 10:27
Replies:
15
Planned SourceHook changes
Views:
9,386
Posted By
mooman2
Re: Planned SourceHook changes
I am currently running BAT, one other plugin compiled for 1.4, and this plugin.
This is the only plugin that hooks this stuff.
Yeah, my plugin uses SH_GET_CALLCLASS, but that doesn't make it...
Forum:
Coding MM:S Plugins & SM Extensions
05-30-2007, 18:08
Replies:
15
Planned SourceHook changes
Views:
9,386
Posted By
mooman2
Re: Planned SourceHook changes
Ok, I just tried again with passing the index in manually and it still didn't work.
On the mod Zombie Master, I tried this originally and it crashed whenever I shot a zombie:
...
Forum:
Coding MM:S Plugins & SM Extensions
05-30-2007, 17:33
Replies:
15
Planned SourceHook changes
Views:
9,386
Posted By
mooman2
Re: Planned SourceHook changes
Ok, I'll try passing in the vfunc index at compile time rather then at load. :)
And here's the VS8.0 vcproj including testvphooks.cpp
Forum:
Coding MM:S Plugins & SM Extensions
05-30-2007, 01:24
Replies:
15
Planned SourceHook changes
Views:
9,386
Posted By
mooman2
Re: Planned SourceHook changes
PM: How do you configure which vfunc index you want to hook when using SH_ADD_MANUALDVPHOOK? I tried using MANUALHOOK_RECONFIGURE but that gave me random crashes. I passed into that stuff a pointer...
Forum:
Snippets and Tutorials
05-29-2007, 19:28
Replies:
36
[USEFUL SIGNATURES]
Views:
13,540
Posted By
mooman2
Re: [USEFUL SIGNATURES]
You should sig scan DispatchEffect, then you have at least 10 more effects available to you including bloodspray (provided you can search for some effects in the SDK)
Forum:
Coding MM:S Plugins & SM Extensions
05-29-2007, 19:09
Replies:
14
creating your own entity
Views:
5,283
Posted By
mooman2
Re: creating your own entity
Good call. I'll try that.
Have you tried creating something derived from CAI_BaseNPC?
Forum:
Coding MM:S Plugins & SM Extensions
05-28-2007, 19:40
Replies:
14
creating your own entity
Views:
5,283
Posted By
mooman2
Re: creating your own entity
When you CreateEntityByName("npc_headcrab") or whatever, how do you get past the "Attempting to create unknown entity blah" error?
Forum:
Coding MM:S Plugins & SM Extensions
05-28-2007, 12:31
Replies:
14
creating your own entity
Views:
5,283
Posted By
mooman2
Re: creating your own entity
What did you put for the classname? I don't think I'll have a problem with creating an instance of the NPC.
Forum:
Coding MM:S Plugins & SM Extensions
05-27-2007, 00:22
Replies:
14
creating your own entity
Views:
5,283
Posted By
mooman2
Re: creating your own entity
Is this Japanese server still online? I might be able to learn something from it.
Showing results 1 to 25 of 41
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
18:38
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode