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Forum: Module Coding 09-30-2012, 14:53
Replies: 61
Views: 121,672
Posted By Arkshine
Re: Module: CS Team Changer [avoids crashes in aggressive changes]

To hook such message, you will have to update the source, to do like does "emessage" using the hook table pointer from metamod. This way amxx should be able to hook it. For more informations, check...
Forum: Module Coding 09-30-2012, 14:15
Replies: 61
Views: 121,672
Posted By Arkshine
Re: Module: CS Team Changer [avoids crashes in aggressive changes]

You can't hook message which have not been sent from the game ( and through metamod ).
Forum: Module Coding 08-02-2011, 12:58
Replies: 61
Views: 121,672
Posted By Arkshine
Re: Module: CS Team Changer [avoid crashes in aggressive changes]

It's true the word may not the best, because rewritten would mean here I have redone the whole module myself, and that's not the case. Just fast optimization, cleaning up. :P



See the issue...
Forum: Module Coding 08-02-2011, 09:13
Replies: 61
Views: 121,672
Posted By Arkshine
Re: Module: CS Team Changer [avoid crashes in aggressive changes]

I've not rewritten it, even if the code is quite small, I've just cleaned up a bit the code, changing some things (like changing 80% of code taken by few "if..else if..else" replacing by a "switch")...
Forum: Module Coding 08-01-2011, 16:31
Replies: 61
Views: 121,672
Posted By Arkshine
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