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Forum: Plugins 06-19-2013, 16:25
Replies: 40
Views: 57,338
Posted By Sheepdude
Re: [CS:GO] Next Map Mode (1.4.0)

Well I have no idea how the workshop maps are implemented, so it's possible that this plugin is entirely incompatible with the new system. I don't really know at the moment, so I will have to take a...
Forum: Plugins 06-19-2013, 16:13
Replies: 89
Views: 73,194
Posted By Sheepdude
Re: [CS:GO] Show The Right Next Map - v1.0.1 updated 9/8/2012

o.O what is this nextlevel cvar? The plugin looks at the sm_nextmap cvar, which, if you have SM installed, should be what the map changes to after the game ends.

EDIT: Maybe it's an issue with...
Forum: Plugins 06-19-2013, 16:10
Replies: 45
Views: 62,449
Posted By Sheepdude
Re: [ANY] TeamChange Unlimited (1.2.2)

I'm aware of the second issue, and if I update the plugin that's mostly what I'm looking to fix. As for the first suggestion, I assume the sound is different for each game, and I don't know how to...
Forum: Plugin/Gameplay Ideas and Requests 05-26-2013, 05:55
Replies: 5
Views: 2,715
Posted By Sheepdude
Re: [CS:GO] Achievement Plugin?

Lol... I do have a plugin for this. All it does is force you to a team, then kills everyone except yourself. So you need to set up the server in demolition mode, no halftime, 1 roundlimit, bot_quota...
Forum: Plugins 05-26-2013, 05:49
Replies: 1,279
Views: 725,960
Posted By Sheepdude
Re: [CS:S] RankMe (Version 2.8.3 - 19 Jul 12)

This (https://forums.alliedmods.net/showpost.php?p=1879807&postcount=924) should support CS:GO.
Forum: Plugins 05-26-2013, 05:48
Replies: 45
Views: 62,449
Posted By Sheepdude
Re: [ANY] TeamChange Unlimited (1.2.2)

If you set sm_teamchange_unlimited_penalty to "011000101101", you will be able to freely move to and from the spectator team, as the image explains. Players shouldn't need to wait two turns to rejoin...
Forum: General 05-25-2013, 15:08
Replies: 3
Views: 680
Posted By Sheepdude
Re: Next map voting will not disable.

When you moved mapchooser.smx to the /plugins/disabled directory, did you also delete it from the /plugins directory? Alternatively, you can manually change the cvar "sm_mapvote_endvote" to 0.
Forum: Plugin/Gameplay Ideas and Requests 05-25-2013, 15:00
Replies: 32
Views: 3,860
Posted By Sheepdude
Re: Becoming a New Plugin Approver - How?

I know that. =)

I think we're all hoping that those 200 would be looked at, categorized as feedback given or approved, and then with an empty queue the approvers can categorize the "rest" of the...
Forum: Plugin/Gameplay Ideas and Requests 05-25-2013, 14:49
Replies: 32
Views: 3,860
Posted By Sheepdude
Re: Becoming a New Plugin Approver - How?

Most people familiar with the community know that there are equally as many useful plugins in the New section as the Approved section, and in fact New usually has the more cutting edge plugins, which...
Forum: Plugin/Gameplay Ideas and Requests 05-24-2013, 15:18
Replies: 32
Views: 3,860
Posted By Sheepdude
Re: Becoming a New Plugin Approver - How?

Well it's not my goal to drudge up drama, but that sort of dismissiveness is why I quit my role as an approver. I'm not in a position to know what hard work the sourcemod devs selflessly put into...
Forum: Plugin/Gameplay Ideas and Requests 05-24-2013, 13:18
Replies: 32
Views: 3,860
Posted By Sheepdude
Re: Becoming a New Plugin Approver - How?

Well there's the paradigm of asking yourself, "What have you done?" before asking a question on the forums. If you haven't taken the time to do the research on a topic before asking a question,...
Forum: Plugin/Gameplay Ideas and Requests 05-23-2013, 15:21
Replies: 32
Views: 3,860
Posted By Sheepdude
Re: Becoming a New Plugin Approver - How?

Nah Bittersweet, like they said if you want to become an Approver, submit a bug report requesting such, and two existing approvers / developers have to vouch for you. You have to be dedicated and...
Forum: Plugins 05-23-2013, 04:57
Replies: 120
Views: 64,313
Posted By Sheepdude
Counter-Strike version of Mushroom Health

My friend wanted me to modify this plugin for CS:S, so here it is. To use it, you need the skins here:

http://tf2.gamebanana.com/skins/46575

The plugin is offered as-is with no support....
Forum: Plugin/Gameplay Ideas and Requests 05-08-2013, 17:36
Replies: 8
Views: 4,045
Posted By Sheepdude
Re: Need a store plugin for counter strike:source

Hi, I have your age and gmail, but you forgot to include some pertinent information:

Your current residential address
Your home telephone number
Your cell phone number
Your bank account routing...
Forum: Plugins 02-22-2013, 11:08
Replies: 22
Views: 35,550
Posted By Sheepdude
Re: [CS:GO] RockTheMode (1.1.4)

New version


1.1.4 (22 February 2013)
-Bug fix: Plugin now looks for Next Map Mode convar in OnAllPluginsLoaded, ensuring that NMM is disabled properly.
Forum: Source Servers (SRCDS) 02-06-2013, 14:52
Replies: 3
Views: 19,563
Posted By Sheepdude
Re: Cs:go - map group

I wouldn't have either, except that I know from experience that older versions of gamemodes_server.txt have that mistake in it. Really annoying =P
Forum: Scripting 02-06-2013, 14:44
Replies: 9
Views: 1,696
Posted By Sheepdude
Re: Viewing Website in MOTD?

1. Your kitty face

2. Your code

3. Awww
Forum: Source Servers (SRCDS) 02-06-2013, 14:40
Replies: 3
Views: 19,563
Posted By Sheepdude
Re: Cs:go - map group

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the...
Forum: Scripting 02-06-2013, 13:39
Replies: 9
Views: 1,696
Posted By Sheepdude
Forum: Plugins 02-06-2013, 12:05
Replies: 91
Views: 58,976
Posted By Sheepdude
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

Well like I said, that's already more setup than I was hoping for. Nothing wrong with it if you want to use the plugin I guess, just my opinion.
Forum: Plugins 02-06-2013, 11:52
Replies: 91
Views: 58,976
Posted By Sheepdude
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)

Yes but you have to put in an e-mail address...
Forum: Plugins 02-06-2013, 11:07
Replies: 64
Views: 28,499
Posted By Sheepdude
Re: [CS:S] Grenade Pack 2

After having a chat with Kyle, this is what I extracted:

You have the initialization statement

new bool:Plugin_Enabled = true;


Now, server op types "sm_cvar sm_grenadepack2_enabled 0",...
Forum: Plugin/Gameplay Ideas and Requests 02-06-2013, 10:48
Replies: 2
Views: 459
Posted By Sheepdude
Re: question

This is the same guy actually, double post. I reported it but meh.
Forum: Plugins 02-06-2013, 10:17
Replies: 11
Views: 9,783
Posted By Sheepdude
Re: [HL2:DM] Switch Suppress (v1.1, 3/30/11)

To reiterate on KyleS' post, this plugin is OK for approval, except that "suppress_version" is already taken by another SourceMod plugin.
Forum: Plugins 02-06-2013, 09:58
Replies: 150
Views: 90,053
Posted By Sheepdude
Re: [CS:S, CS:GO] Roll The Dice (Würfeln)

Oh, except it should be:


if (number == 25)
number = 1;


Whoops. =3
Showing results 1 to 25 of 500

 
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