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Search: Posts Made By: ble85
Forum: Approved Plugins 06-06-2010, 20:55
Replies: 105
Views: 92,472
Posted By ble85
Re: LongJump Enabler

Yeah, I know that. Like half year before, I used this plugin and it worked fine, but I tried it yesterday and it didnt. So can anyone check if this still works fine (on actual version of steam...
Forum: Approved Plugins 06-06-2010, 16:05
Replies: 105
Views: 92,472
Posted By ble85
Re: LongJump Enabler

any of this version doesnt working for me now, can u try it and tell if it works?
Forum: Scripting Help 09-21-2009, 16:34
Replies: 23
Views: 7,027
Posted By ble85
Re: Block use

Well, yes I want to block all "use".

And what about registering all usable entities types by HSW, instead of only buttons (Jon code)
Forum: Scripting Help 09-21-2009, 16:12
Replies: 23
Views: 7,027
Posted By ble85
Re: Block use

@ot_207
Works like a charm, thank you.

And my final question would be: Is this way using a lot of resources?
Forum: Scripting Help 09-21-2009, 15:53
Replies: 23
Views: 7,027
Posted By ble85
Block use

Hello,

Is there any way to block players from "use". For example if i dont wonna let them to press buttons.
Forum: Zombie Plague Mod 05-23-2009, 11:43
Replies: 14
Views: 7,036
Posted By ble85
Re: [zp] hitboxs in models zm

CSS use custom hitboxes, CSO also for sure.
Client cant use nonstandard models - server is always checking for consistency, but even if they could other players will just have the server model.
Forum: Zombie Plague Mod 05-18-2009, 09:02
Replies: 14
Views: 7,036
Posted By ble85
Re: [zp] hitboxs in models zm

There is no way to change player hitboxes in cs 1.6. I already searched all forum. The hitboxes are always the same, default (hardcoded in engine?)

More info...
Forum: Trash 05-10-2009, 10:03
Replies: 53
Views: 17,564
Posted By ble85
Re: Changing Player Models

Take a look at this post:
http://forums.alliedmods.net/showpost.php?p=695733&postcount=2043



Is somewhere in ZP coded way to change hitboxes?
Forum: Trash 05-09-2009, 09:26
Replies: 53
Views: 17,564
Posted By ble85
Re: Changing Player Models

Damn, bad news, Emp is absolutely right.

I testes it at the moment, hitboxes are equal to normal player foot.

So is there any way to use those true hitboxes writen in mdl file? Is old...
Forum: Trash 05-08-2009, 20:39
Replies: 53
Views: 17,564
Posted By ble85
Re: Changing Player Models

Yey, Finally some bits of information. From what I have seen the hitboxes are writen to the mdl file - so the guess was they come with model change. Anyway i will study the code of amx_chicken, the...
Forum: Trash 05-08-2009, 19:32
Replies: 53
Views: 17,564
Posted By ble85
Re: Changing Player Models

Well, I tried mercylezz fakemeta way and hitboxes was always the same - orginal. So is there any chance that in yoru way it would change?
Forum: Trash 05-08-2009, 16:33
Replies: 53
Views: 17,564
Posted By ble85
Re: Changing Player Models

My question is:
If I change to some non-standard model will hitboxes also change in-game? (I guess not)

The example - chicken model, would it have normal player hitboxes, or his true chicken ones?
Forum: Approved Plugins 10-10-2008, 10:35
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

1.95, i dont like the class shit system
Forum: Code Snippets/Tutorials 10-09-2008, 13:38
Replies: 60
Views: 80,586
Posted By ble85
Re: [TUT-CS] Changing player models and lowering svc_bad

Biohazard is not using that :/
After i added it to code, zombie model was invisible.

Any other ideas? The only way i could see for now is using the fakemeta way.

Dont forget zombie_swarm model...
Forum: Approved Plugins 10-08-2008, 14:59
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

it make no f* difference and why should it?
Do u even now whats the difference between the first person and the third person player models? It has nothing in common.

Just try using the...
Forum: Approved Plugins 10-08-2008, 05:18
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Did u get the zombie_swarm model to work fine? I have now (recompiled):



And what u suggest?
Forum: Code Snippets/Tutorials 10-07-2008, 15:41
Replies: 60
Views: 80,586
Posted By ble85
Re: [TUT-CS] Changing player models and lowering svc_bad

Maybe u can help me marcylezz since cheap_suite is on vacation.

Biohazard is using the #2 method with entities and it seems to be a problem.
I described problem in 2 posts:...
Forum: Approved Plugins 10-07-2008, 15:37
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

That was to me? Have u got any idea what u are talking about?
Anyway
Im now pretty sure thats bug with model changing method.
Because I changed all default models on my disc (leet, gsg, sas etc.)...
Forum: Approved Plugins 10-07-2008, 12:15
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Why when I use the zombie_swarm.mdl with biohazard its f*** up, while with zombie_swarm plugin it works just fine.

Its how it looks with biohazard, really bad:
...
Forum: Approved Plugins 09-17-2008, 14:21
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Thank you for that, and for fast anserw, i missed that post, i thought u attached there bh_cvars, lol
Forum: Approved Plugins 09-17-2008, 13:20
Replies: 4,118
Views: 3,047,632
Posted By ble85
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Has anyone version 1.95? i mean biohazard.sma. Please, its important to me
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