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Showing results 1 to 25 of 96
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Posts Made By:
101
Forum:
Plugin/Gameplay Ideas and Requests
02-05-2024, 13:44
Replies:
10
[L4D2][REQ]Rescue Time and Disable infected distance
Views:
1,293
Posted By
101
Re: [L4D2][REQ]Rescue Time and Disable infected distance
about the vehicle delay , I have downloaded a shitty version of that game in order to check , it seems that it works fine with me and the finale was successfully extended , but i still don't know...
Forum:
Plugin/Gameplay Ideas and Requests
02-05-2024, 11:53
Replies:
2
Is there a plugin for tanks to attack and push back normal zombies?
Views:
447
Posted By
101
Re: Is there a plugin for tanks to attack and push back normal zombies?
I guess it can be done This Way :
SdkHook when something touch the tank (Entity/Players) , Then set the Current Target Of the Tank To be The entity that in touch with him , I Guess He would attack...
Forum:
Plugin/Gameplay Ideas and Requests
02-05-2024, 11:47
Replies:
2
Damage Editor [Zombie Panic! Source]
Views:
517
Posted By
101
Re: Damage Editor [Zombie Panic! Source]
Try to search first for an existing one , If u didn't find then List All ur Weapons Names (The exact names)
Forum:
Plugin/Gameplay Ideas and Requests
02-05-2024, 11:41
Replies:
8
[l4d2] how to keep specific entity id when chapter changing
Views:
879
Posted By
101
Re: [l4d2] how to keep specific entity id when chapter changing
I have never tested weapons props , And i don't know how their props are changed in the game . unfortunately I didn't found any clear guide in sourcemod section or any helpful plugin that tracks...
Forum:
Plugin/Gameplay Ideas and Requests
01-27-2024, 08:49
Replies:
8
[l4d2] how to keep specific entity id when chapter changing
Views:
879
Posted By
101
Re: [l4d2] how to keep specific entity id when chapter changing
#include <sdkhooks>
#define STAR "★ new ★"
char P_Weapons[MAXPLAYERS+1][7][32]; // 7 is a Fake value of weapon-slots Number (I don't Know How Many ur Game Supports)
public...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 14:47
Replies:
8
[l4d2] how to keep specific entity id when chapter changing
Views:
879
Posted By
101
Re: [l4d2] how to keep specific entity id when chapter changing
Then he has to store their weapons class-name instead of weapons id , because networked entities should B destroyed during map/round end
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 14:30
Replies:
16
Plugin not compile [ZPS]
Views:
1,065
Posted By
101
Re: Plugin not compile [ZPS]
That because u requested a script to only show the breakable shit , try this: ( if u want some additional details) then reply .
#include <sdktools_functions>
#define Timer_Refresh 1.0
...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 14:03
Replies:
16
Plugin not compile [ZPS]
Views:
1,065
Posted By
101
Re: Plugin not compile [ZPS]
It was Perfect, but I prefer not to use a loop with many checks inside a short-time repeated timer . Creating a single timer for each human without looping or checking is very cheap , and once he...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 13:21
Replies:
4
More time or Unlimit [Zombie Panic Source]
Views:
561
Posted By
101
Re: More time or Unlimit [Zombie Panic Source]
Valve has to sell it's Products , that's a shame when they design a remote cvar mp_timelimit that doesn't work .
+ Valve Games are getting worse with full of bugs
They are waiting for reports and...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 13:05
Replies:
10
[L4D2][REQ]Rescue Time and Disable infected distance
Views:
1,293
Posted By
101
Re: [L4D2][REQ]Rescue Time and Disable infected distance
I think I can make it for l4d1 with a simple trick , but Disable Escape Sequence/Scenario is no longer available for l4d2 , that what i have recently read in Valve shit site , I don't know if that's...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 12:47
Replies:
10
[L4D2][REQ]Rescue Time and Disable infected distance
Views:
1,293
Posted By
101
Re: [L4D2][REQ]Rescue Time and Disable infected distance
I don't also think he meant that . He needs to reduce the chance of winning a final by the zombie team in versus mod . his plan was :
* delaying the rescue vehicle time (the time it takes from...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2024, 09:23
Replies:
8
[l4d2] how to keep specific entity id when chapter changing
Views:
879
Posted By
101
Re: [l4d2] how to keep specific entity id when chapter changing
public void OnEntityCreated(int entity, const char[] classname)
{
if(StrContains(classname, "weapon_", false) != -1)
CreateTimer( 0.1 , Timer_entity , EntIndexToEntRef(entity) );
}
...
Forum:
Scripting
01-23-2024, 06:15
Replies:
4
Help with Zombie Plague + War3FT
Views:
480
Posted By
101
Re: Help with Zombie Plague + War3FT
I mean Replace any sentence that starts from pev or set_pev and contains pev_gravity .
it looks like this :
@@set_pev(id, pev_gravity, get_pcvar_float(cvar_nemgravity))
So, Change this :
...
Forum:
Scripting
01-23-2024, 00:54
Replies:
4
Help with Zombie Plague + War3FT
Views:
480
Posted By
101
Re: Help with Zombie Plague + War3FT
Go to the one that u want to disable its gravity functions and search inside for lines than contains pev_gravity using Ctrl+F and remove all their components . and If u don't know how then replace...
Forum:
Plugin/Gameplay Ideas and Requests
01-23-2024, 00:20
Replies:
10
[L4D2][REQ]Rescue Time and Disable infected distance
Views:
1,293
Posted By
101
Re: [L4D2][REQ]Rescue Time and Disable infected distance
I don't think that they will understand ur goal , i "Personally" got fucked up trying to analyzing ..
Forum:
Plugin/Gameplay Ideas and Requests
01-23-2024, 00:09
Replies:
16
Plugin not compile [ZPS]
Views:
1,065
Posted By
101
Re: Plugin not compile [ZPS]
Noway ,everything here is wrong , the code , the logic , the sense and also ur answers .
If i were u , I would request some help like this :
My Game is :X . my goal with - exact manner - is :N ,...
Forum:
Plugins
01-21-2024, 04:46
Replies:
213
[L4D(2)] Survivor Upgrades Reloaded
Views:
158,809
Posted By
101
Re: [L4D(2)] Survivor Upgrades Reloaded
U don't need to update syntaxes , every thing is just fine and i have compiled it with the last version of sourcemod , the main problem was In (Saving/Loading Data , and NetProps) . another problem...
Forum:
Plugin/Gameplay Ideas and Requests
01-18-2024, 07:57
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
I never experienced that
Forum:
Plugin/Gameplay Ideas and Requests
01-18-2024, 07:48
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
I Remember u asked for Weapon Give/Equip :
u can edit adminmenu_custom.txt if u want
Forum:
Plugin/Gameplay Ideas and Requests
01-18-2024, 07:42
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
and what kind of plugin: when a player logs on to the server, a sound appears in the player's chat, the player's ip and country
Forum:
Plugin/Gameplay Ideas and Requests
01-10-2024, 18:25
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
I will send them as soon as possible, I also suggest to open new topic for each request so other members/visitors could easily be activated with you and provide ideas/info with each subject...
Forum:
Plugin/Gameplay Ideas and Requests
01-02-2024, 18:06
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
#define B_End_Radius 500.0
#define B_Width 50.0
You must first know what operating system you have (Linux Or Windows) :
Forum:
Plugin/Gameplay Ideas and Requests
01-02-2024, 08:11
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
when you use a pills,medkit there is a yellow ring under you.
Forum:
Plugin/Gameplay Ideas and Requests
01-01-2024, 15:12
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2 - Multicolored rings above the tank's head that blink
what is the tablet ?
Forum:
Plugin/Gameplay Ideas and Requests
01-01-2024, 15:11
Replies:
38
L4D2 - Multicolored rings above the tank's head that blink
Views:
3,500
Posted By
101
Re: L4D2
Edit the third line :
#define TIMER_CREATE_NEW_RING 0.25
Showing results 1 to 25 of 96
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