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Posts Made By:
Solokiller
Forum:
News
03-05-2020, 06:36
Replies:
98
Sticky:
Development Roundup, We need you!
Views:
188,011
Posted By
Solokiller
Re: Development Roundup, We need you!
It's still broken for me. I'm getting the above error using Firefox and ERR_SSL_PROTOCOL_ERROR when using Chrome.
Forum:
News
03-04-2020, 03:57
Replies:
98
Sticky:
Development Roundup, We need you!
Views:
188,011
Posted By
Solokiller
Re: Development Roundup, We need you!
The amxmodx.org website is giving PR_CONNECT_ABORTED_ERROR errors when trying to load it.
Forum:
HL1 Servers (HLDS)
11-11-2019, 06:35
Replies:
4
HLDS Amplification Attacks
Views:
3,073
Posted By
Solokiller
Re: HLDS Amplification Attacks
Report exploits on Valve's HackerOne: https://hackerone.com/valve
Forum:
General
08-24-2019, 08:13
Replies:
4
Explicitly mark old pdata API as deprecated
Views:
2,672
Posted By
Solokiller
Re: Explicitly mark old pdata API as deprecated
If you have anything left from that i could take a look and maybe put something together to fully automate the process. I'll also need the spec for the config files that need to be generated.
...
Forum:
General
08-21-2019, 02:33
Replies:
4
Explicitly mark old pdata API as deprecated
Views:
2,672
Posted By
Solokiller
Re: Explicitly mark old pdata API as deprecated
Based on the API documentation i'd say so. The new API internally handles different data types so it looks like you can get even more data types than before.
Forum:
General
08-20-2019, 10:47
Replies:
4
Explicitly mark old pdata API as deprecated
Views:
2,672
Posted By
Solokiller
Explicitly mark old pdata API as deprecated
The old pdata API, which takes hardcoded offsets, should be marked as deprecated in the documentation to discourage its use. Since Valve is updating the games again any plugins that use it can end up...
Forum:
HL1 Servers (HLDS)
05-15-2019, 16:10
Replies:
0
Calling all GoldSource server operators
Views:
1,106
Posted By
Solokiller
Calling all GoldSource server operators
https://github.com/ValveSoftware/halflife/issues/2416
Some commands aren't registered in the Linux version, while commands that can crash are registered on Windows. If you know of any please...
Forum:
News
05-03-2019, 14:34
Replies:
98
Sticky:
Development Roundup, We need you!
Views:
188,011
Posted By
Solokiller
Re: Development Roundup, We need you!
This issue might need someone to look into it: https://github.com/ValveSoftware/halflife/issues/2381
Forum:
HL1 Servers (HLDS)
04-15-2019, 14:53
Replies:
2
Report any issues that prevent you from updating your servers
Views:
1,488
Posted By
Solokiller
Re: Report any issues that prevent you from updating your servers
If there are any bugs that need fixing, now is the time to report them and alert Mikela on the tracker.
Forum:
HL1 Servers (HLDS)
04-13-2019, 14:46
Replies:
2
Report any issues that prevent you from updating your servers
Views:
1,488
Posted By
Solokiller
Report any issues that prevent you from updating your servers
Please report any issues that prevent you from updating your servers when Valve releases updates. Valve is currently working to fix issues so everybody can run the newest version, so any problems...
Forum:
General
03-24-2019, 11:23
Replies:
21
messagemode not working after update
Views:
6,153
Posted By
Solokiller
Re: messagemode not working after update
I meant only TFC can run exec on the client from the server.
Forum:
General
03-24-2019, 10:30
Replies:
21
messagemode not working after update
Views:
6,153
Posted By
Solokiller
Re: messagemode not working after update
Privileged cvars and commands should only be executed by the client, unprivileged ones can be executed by the remote server as well as the client. In practice it's a bit different since they bolted...
Forum:
General
03-23-2019, 08:02
Replies:
21
messagemode not working after update
Views:
6,153
Posted By
Solokiller
Re: messagemode not working after update
Unfortunately there is no complete list, but you can query the engine's cvar and command functions lists to check for the flags.
For cvars flag 1024 indicates that it is privileged.
Flag 2048...
Forum:
Off-Topic
03-22-2019, 15:56
Replies:
10
CS 1.6 Update
Views:
4,302
Posted By
Solokiller
Re: CS 1.6 Update
Where did you get the changelog from?
Forum:
Scripting Help
03-22-2019, 15:54
Replies:
14
Messagemode Doesn't work anymore
Views:
2,055
Posted By
Solokiller
Re: Messagemode Doesn't work anymore
The messagemode and messagemode2 commands are now no longer marked as privileged. You can use these commands once more.
Forum:
General
03-22-2019, 15:50
Replies:
21
messagemode not working after update
Views:
6,153
Posted By
Solokiller
Re: messagemode not working after update
The messagemode and messagemode2 commands are now no longer marked as privileged.
Forum:
General
03-22-2019, 08:32
Replies:
21
messagemode not working after update
Views:
6,153
Posted By
Solokiller
Re: messagemode not working after update
The messagemode and messagemode2 commands were explicitly flagged as privileged. You're not getting those back because they're part of an attack vector for exploits.
Forum:
General
01-05-2019, 17:58
Replies:
11
Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
Views:
9,743
Posted By
Solokiller
Re: Cache_UnlinkLRU: NULL link - The only problem that i still can't fix
Looks like the problem is that when a sprite is loaded, its cache data is set to the msprite_t pointer but the cache system expects there to be a cache_system_t right in front of it in memory. It...
Forum:
General
12-15-2018, 05:05
Replies:
8
FATAL ERROR (shutting down): ED_Alloc: no free edicts
Views:
3,065
Posted By
Solokiller
Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
2048 is the maximum number of entities, the networking system can't handle more than that and the client will crash. Note that the server can raise the limit and still work as long as no entities are...
Forum:
General
06-25-2018, 05:19
Replies:
46
Is more than 32 players possible ?
Views:
7,859
Posted By
Solokiller
Re: Is more than 32 players possible ?
It's not possible with the current engine, every possibility has already been thought of over the years.
Forum:
General
06-24-2018, 04:28
Replies:
46
Is more than 32 players possible ?
Views:
7,859
Posted By
Solokiller
Re: Is more than 32 players possible ?
Increasing the maximum player count would require at the very least these changes:
Increase size of clients list in the engine
Change engine code to send indices with more bits (client &...
Forum:
HL1 Servers (HLDS)
01-02-2018, 10:17
Replies:
20
Solved
How is avatar getting retrieved in scoreboard?
Views:
4,919
Posted By
Solokiller
Re: How is avatar getting retrieved in scoreboard?
Avatars are retrieved using the Steamworks API:
The image id is retrieved using ISteamFriends: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/steam/isteamfriends.h#L288...
Forum:
Scripting Help
12-14-2017, 17:35
Replies:
7
Question creating an entity "classname"
Views:
1,474
Posted By
Solokiller
Re: Question creating an entity "classname"
CreateNamedEntity creates an instance of a particular entity, then you change its classname to another one to make everything think it's something different.
If you try to create say...
Forum:
HL1 Servers (HLDS)
08-04-2017, 12:47
Replies:
85
Open Source Half-Life Engine
Views:
35,153
Posted By
Solokiller
Re: Open Source Half-Life Engine
I don't know. I could always forward your question but i doubt i'd get any replies.
Forum:
General
07-29-2017, 06:09
Replies:
28
GoldSrc games update
Views:
8,369
Posted By
Solokiller
Re: GoldSrc games update
A new beta was released yesterday, i mailed Alfred asking what it's about:
Showing results 1 to 25 of 155
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